Neat little distraction! Thanks for sharing. Sorry about the absolutely dreadful people in these comments that cannot let themselves have an iota of fun without screaming how angry they are about it.
Every Katamari Damacy clone misses what made it so great: the transition between zoom levels. "I started so small and now I've sucked up everything on the planet!" The transitions between zoom levels was so well done in the original game, and none of these clones even attempt it.
For me, it's the music. I'll have those songs in my head for days after playing.
Also, the items in the game are very artfully arranged.
This version (the part I played) just dumps everything on the floor and the music is lifeless.
The well-designed and -implemented zoom out (basically a "level up" dopamine hit) is just one crucial bit of Katamari Damacy's greatness.
The other two are:
1. The whimsically melancholic music 2. King of All Cosmos' majestic facial hair and crotch bulge
Re: point 2.) Personally, it’s his bolster pillow shaped head that always brings me back for more.
[dead]
Also the wobble when you're off balance and have one object much bigger than the others off-centered.
This!
You start off small picking up crumbs and trinkets.
You get larger and pick up sports equipment.
Then you start picking up people and they run away from you.
Then cars. Then buildings. Then cargo ships.
Then mountains. Weather systems.
Planets.
And the level designs are fun and intricate. The levels you're inside eventually become the objects you roll up.
You start inside a house at the size of a mouse. Then later you come and roll up that house and its whole neighborhood.
It feels like the horror movie "The Blob", except it's quirky and adorable when you start devouring the whole town.
All of these clones are flat and miss the incredibly good level design.
I enjoyed watching someone else play a Katamari game that ended with rolling around the planet picking up monuments. That was fun.
Later, I bought Katamari Damacy, and it doesn't have that aspect. You can't suck up everything on the planet. You can get moderately bigger and pick up objects the size of a car instead of objects the size of a paper clip.
What you're describing just isn't a strength of the original game; it was a strength of the sequels.
In the original, the last zoom out in the final level was after 0.8 km, and you could roll up clouds (one of which comes with a god), tornados, rainbows, and eventually the landmass the game takes place on so it's just ocean.
What? I just played Katamari Damacy (Reroll, which afaik is an HD remaster but no new content) and the last levels absolutely have you rolling up things at planet scale
You're correct, it's a remaster.
Nice job~~ Some feedback:
• Provide a toggle for the music. It sounds like it was procedurally generated by Claude Code. I understand CC was trying to give it a "Damacy vibe", but it just doesn't have any of the charm. I can still sing the very memorable original's theme despite not having played it in over two decades.
• The camera has a bit too much elasticity when you haven't accreted much on the ball. For whatever reason, good camera controls give even SOTA LLMs a surprising amount of grief. Might be worth a bit of manual tuning.
Agreed, this was fun. Some other feedback:
- The down key should move backwards
- I found the left / right keys don't just spin left / right, they move forward a bit, which I found quite frustrating at points.
> Nice job~~
I hope you'll forgive an unrelated tangent: what culture does your ~~ tag come from?
AOL I think? I noticed it happening a lot in September.
On Firefox mobile, the controls are way too sensitive. I could barely aim at things. Also the joystick indicator stays in place even though you can press and drag from anywhere.
The loading is extremely slow - I'm not sure I need all the objects loaded before selecting the first level.
Also I'm not sure if some textures didn't load, but the first level is just... almost empty with random things on the floor? It doesn't have any interesting surroundings. https://photos.app.goo.gl/cEnu76hb5JeJ3DhP7 If it's not an artefact of my phone, a Katari clone needs way more polish/scenery.
At this point, every web game I try starts with testing for one specific bug - if you right click while moving, does it screw up the movement so that you are still moving after you let up on WASD.
Yup. It does.
It is a cute idea. But the implementation is flawed.
And if the goal is to help people explore cultural artifacts, building a game that actually minimizes the importance of the artifacts, and literally just drives the player to squash them up into a great big ball might not be the best way to help people actually appreciate the items.
Great work! Would love to see this extended to other museums and maybe architectural sites