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Gaussian Splats part 3: There's always a bigger scene

57 points5 daysmagnopus.com
slimbuck • 22 minutes ago

I had no idea SOG was being used this way, so cool! I'm busy working on V3 if there's anything you think we should include.

https://github.com/playcanvas/splat-transform/issues/362

slimbuck • 18 minutes ago

The biggest update is adding alpha compensation (alpha > 1). With this in place we can addresses the gaps that appear after performing many rounds of decimation.

lambda • 1 hour ago

There's an interesting recent Siggraph paper on scaling up Gaussian splatting in a very different way, which offers some interesting benefits; Gaussian point splatting.

* Video: https://www.youtube.com/watch?v=2AWv_nIfp-U

* Paper: https://jorisar.nl/gaussian_point_splatting/gaussian_point_s...

* Repo: https://github.com/JorisAR/gaussian-point-splatting

lopsotronic • 45 minutes ago

"Hubris: Redux" is a pretty good description of my entire career.

The high points, anyway. The parts worth remembering.

Something I am taking away from this, is every optimization he makes here, takes away from the technologies supporting the overall dynamism of the scene, "dynamism" in terms of things interacting with things. The long solution might well be a very tightly described engine of "dynamism" - data formats, algorithms - that then feeds an optimized splat renderer, millisecond by millisecond.

cavoirom • 3 hours ago

The "Kefermarkt Chruch" from Christoph Schindelar: https://www.youtube.com/watch?v=nC6Q2wN-vfM

With the simple equipements, the result is spectacle.

qingcharles • 27 minutes ago

Thank you. The realtime version linked from the video is even more impressive!

https://superspl.at/scene/c67edb74

mackopes • 3 hours ago

If anyone wants to just play and walk around a big splat: https://www.useblurry.com/shared/fONoiLF-8AiD

It has 50m splats, captured by XGRIDS K2 camera in roughly 1 hour of walking around.

ajw287 • 2 hours ago

Gaussian Splats are great, and putting them in Unreal is even better! Do you see splats cropping up in games/sport events? Where next?

Gaussian splats are surprisingly easy to make: https://superspl.at/scene/82eb1744 (I used a thermal camera - so I could also project the IR onto it too)https://superspl.at/scene/f9672a5e

zardo • 2 hours ago

I could swear I saw something about an NFL broadcast using them. They were part of the PGA championship broadcast.

anukin • 2 hours ago

They are not that easy to make in my experience. I struggled a bit with my phone camera images and moved onto my iPad images.

RicoElectrico • 5 days ago

"lives in", "ledger" - The most obvious of the obvious claudisms :/