Type systems are hard! Check out https://counterexamples.org/
I gave it a quick scan for Rust examples; there are 11 samples among the following pages:
https://counterexamples.org/eventually-nothing.html
https://counterexamples.org/mutable-matching.html
https://counterexamples.org/selfishness.html
https://counterexamples.org/scope-escape.html
https://counterexamples.org/nearly-universal.html
The first thing I always look for is mutability (combined with some other tricky feature), e.g. "Now it's a Just(3):Maybe<Int>, now it's a Nothing:Maybe<Int>, now it's a Nothing:Maybe<String>."I wonder if TFA's example could be reproduced without mutability.
It's surprising this bug went unnoticed for so long, but at least it's easy to fix, since it's not a bug with the type system itself; it's just a bug in the compiler. The compiler should always have been rejecting that code according to lifetime rules of Rust's type system, so the fix is to just make it reject the code, rather than having to change the fundamental rules of lifetimes.
It's fascinating that this kind of bug is exactly you can't really avoid even when rust is supposedly to guard against. Rust mitigated this problem a lot in practice, but you can never be certain because of issues like this in practice. This is similar that a math proof that's already been peer reviewed and accepted as truth, may still be possible to be wrong, although the chance is very small but it's not zero. Epseicially when the complexity gets higher.
... and even if you formalize it, it could still be false due to an error in the theorem prover itself.
And even if the theorem prover has no errors, the math behind the theorem prover could be inconsistent according to Gödel's incompleteness theorem. So even in principle, we can never be completely certain about the soundness of Rust, though the more theoretical concerns tend to be dwarfed by basic human error.
I think it's a good thing to keep in mind, that the actual implementation of Rust almost certainly isn't sound. Even an "ideal Rust" still has unsafe, which can affect the soundness of even faraway safe code. But I don't think it's nessesarily wrong to talk about Rust as if it were safe. Much of our communication has implicit assumptions, and the way we talk about Rust is no different. It would be exhausting to qualify every discussion of saftey with "assuming the compiler has no bugs", "assuming all unsafe code follows the (not fully specified!) rules", etc.
Ultimately it's like any other implementation of theory into practice. The theoretical model of Rust lets us reason about and design an implementation to achieve certain practical goals even though the model is a simplification of reality. In Rust's case, practical use has demonstrated it achieves design goals like reducing bugs and reducing development time (compared to peers like C++) to a substantial degree.
It’s like Python describing itself as fast. Everyone knows that means “fast enough for intended use”, not “fast in an absolute sense”. But for some reason when Rust describes itself as safe people take that to mean in an absolute sense.
Or more likely, an error in the formalization. "What you proved is true, but it's not sufficient for what you care about." See for example WPA2 KRACK attacks after WPA2 was proven secure.
Not knowing anything about rust, the problem in these type of case is making it rejecting that bad code without also rejecting valid programs. But maybe this is indeed easy to fix, I don't know.
There are no such valid programs. Proof by contradiction:
A valid program would be exploiting undefined behavior in rust, but rust has no undefined behavior. Thus such a program must not exist.
Now a program may appear to work before the fix, but it was never a valid Rust program.
I can't tell if you are sarcastic, but in case you are not:
By Rice's theorem you cannot be sound and complete, i.e. accept all valid programs and reject all invalid ones. Most languages choose to be sound but not complete, i.e. reject all invalid programs but also some valid ones (C and C++ are the notable exception, although most languages have escape hatches). GP was saying that the fix might reject valid programs that compile today. This is true for some existing soundness bugs, but not necessarily for this one specifically.
Terminological nitpick, but soundness is a property of an entire type system not of an individual program. A type system is sound if it only accepts valid programs. A program is valid if it never exhibits undefined behavior.
Rice's theorem implies that it's impossible to precisely distinguish valid and invalid programs just by looking at their source code. Thus Rust rejects some valid programs in order to be sound (e.g. "if false { None.unwrap_unchecked() }").
In the case of the bug report in OP, I don't think that there are many valid programs in practice that exploit this soundness issue, so fixing it just means rejecting more invalid programs.
It does apply, of course (even if not to this case specifically). The implemented Rust semantics are not sound, as evidenced by this issue. We need to find (or adjust) sound semantics. Which, mathematically, is equivalent to designing Rust from scratch (ignoring things like RustBelt because they did not formalize the entire system). Due to Rice's theorem we know we need to give up some sound programs. Can we give up exactly the programs we already gave up for the previous Rust? Maybe, maybe not.
Rust does not target Turing machines so Rice's theorem does not apply.
In this case the issue is that the compiler just isn't properly type checking the implicit call to the drop method that's inserted at the end of the nested block. AFAIK, no correct code should depend on the absence of that check.
This is remarkable but not super unusual. There are more than 100 issues labeled unsound currently. Some are long standing but from what I understand the new trait solver will unblock fixes for some of them (but probably not the one in OP).
Finding unsoundness bugs isn't the most unusual, yes. But this one is unusual in how simple the code that causes it can be (see the versions of the reproducer code in the comments). For other unsoundness bugs, the code would need to contort itself a lot to avoid the compiler checks.
[flagged]
Not really.
The idea is that safe Rust promises that you can't cause UB without unsafe.
Unfortunately there are cases, where the current rust compiler implementation fails to keep that promise. These cases are all tracked as bugs and it's expected they'll be fixed eventually. AFAIK non of the known cases is unfixable, it just takes time and effort, sometime a lot.
Also note that C++ does not make such promises in the first place, so the equivalent code there isn't a bug, it's just UB.
Perhaps ironically, AI-based searching of the Rust compiler for bugs is likely to find more of these, pushing Rust closer and closer to the point of complete reliability.
The eventual formalization of Rust and a creation of a formally proven compiler is presumably going to be the end point of this process.
Why would that be ironic? AI is helping us find so many subtle bugs and isolate the root cause, it’s nearly perfect for this type of use case.
> complete reliability.
I think that’s a myth! What tends to happen in mature software is there are unfixable tradeoffs that can be made that favor one use case or another. And of course people will keep adding features too
That’s why they said “closer”
Just wait until someone relies on that bug too.
What aspects of it are remotely ironic?
Obviously, many people have viewed AI’s contribution to programming as just producing unreliable garbage.
Yes, that’s an incomplete and tenuous belief, but that’s where the irony is. If you’re omniscient you don’t get to experience irony.
Hey, if Alanis Morissette can make the same mistake…
“Slop generator makes all future programs more reliable”
Yeah this is actually quite interesting. I can see how people who have this "slop generator" perspective on AI would see this as an irony. But to me, it isn't an irony, it's a demonstration of why this perspective on AI is wrong.
Until they find bugs in the formal proof program ;)
https://www.lesswrong.com/posts/zHhGa3iQBQcdSifFL/a-critical...
It is well known that proof assistants can be wrong. Fortunately, the theories underlying formal methods are usually simple enough that it is feasible to write verifiers for these proofs.
The UB goes all the way down!
I asked myself, How many comments to do I have to collapse before someone says something about AI. 3.
I used to compare this hype to crypto hype, but its so much worse. Can we just try not to shove llms into every single conversation.
Is there a hackernews type space where the word is banned? Even lobste.rs has this problem. I need some sort or way to just hide all content on certain sites where LLMs/AI are mentioned.
I'm not a huge AI hype man, but I think you'll just have to accept it. It's a new useful tool, of course people are excited to apply it to everything.
Like it or not, programming will become largely LLMs. And the comment you're replying to is actually making a pretty good case for where the use of LLMs is good: generating code to be formally verified.
Something something halting problem. I never said don't use the tool!! I use the tool too! I just dont want to talk/read about it all the time.
Programming will never be dead.
1. Because the situation you describe is fantasy.
2. Even if it is a reality and all software can be verified (it cant), I will still be programming and so will millions of others because its fun, programming and sex are really damn close to things I cant live without. Not everyone got into engineering for the money. I legitimately love this activity, it is my actual passion. I would rather be poor than give it up.
Its like im being told everyday all day, non stop that the thing I love is not worth loving.
Of course people will still program for the foreseeable future. But it is still a legit question how long it will be before people come to accept a vibe coded program and are ready to deal with its flaws (of course with more vibe coding) compared to hiring a consultancy.
I'm not talking about mission critical software, but bespoke business applications that are produced by software engineering sweatshops and where the actual users are inured to incomplete features with sharp edges, arcane bugs, and incomprehensibly long intervals between bug report and fix.
Even in mission critical software we will likely see a lot of LLM tool usage. Even if the copyright plug is pulled and all vibecoded applications are regarded as copyright violations, its uses to analyze existing code and give advice will remain. In this world, writing applications entirely by hand will become an artisanal discipline.
Why don't you start TruthLLM like Trump started TruthSocial?
You need to bow in the direction of Silicon Valley every three hours or the inquisition comes.
Huh...
Anyways, I probably know more about llms than you, I probably use them more than you. I just dont want to turn every conversation into a discussion about them.
I would argue the smartphone is 1000x more impactful than LLMs, along with many other inventions since the internet. I'm not really sure what contribution llms have had that are actually THAT impactful for peoples lives. Its possibly (but unlikely) a net negative, time will tell. Most people using them are not getting smarter, thats concerning. Most are just making more money for their bosses who are itching to replace them with an llm.
Thank you for citing the Anthropic propaganda manual!
lobste.rs has a `vibecoding` tag that you can hide.
I didn't realize that, thanks
and what stops AI from "accidentally" writing code with such bugs?
Code review and testing? As always?
If you could be trusted to do that, we wouldn't need rust in the first place....
The basic contradiction of the rust fad, coders can't be trusted to be memory safe so those same coders must use rust and then all of sudden they can be trusted not to make common mistakes. And before some tart steps in to bring up safe rust, you're missing my point entirely
Even if you could be trusted to do that, we still need languages like Rust and tools like ASAN and Valgrind. Trust but verify. Trust alone is not enough.
The compiler. That’s the whole point here. Type systems can prove the absence of entire classes of bugs, at compile time. If AI identifies bugs in type systems that can be corrected, then all future programs benefit, including those written by AI.
Or we realize that it is not possible, and Rust accepts to be "just" a definitely safer C.
There is a formally proven compiler for a large subset of C, so I don't see why formalizing (a large subset of) rust and making a formally proven compiler shouldn't be possible
Also unlike C, it should be possible to formalize all of Rust, not just a subset. For two reasons: Rust evolution (not initially but today) is strongly tied with formalizing it and the language team consults with formalization experts (which are part of the Rust project themselves) all the time (and formalization or semi-formalization projects are ongoing), and also the mathematical understanding of system languages itself has advanced.
This reminds me of Hilbert’s Program .
There is a severe misunderstanding here. Beside being only a subset, CompCert definitely has UB. It just formalizes codegen for codebases not containing UB, which obviously won't be enough for Rust.
Because people want a performant optimizing compiler.
CompCert produces surprisingly fast native code.
This 2022 article [0] says it generates binaries that run about 7% slower than what GCC produces with -O1.
[0] https://www.cs.cornell.edu/courses/cs6120/2022sp/blog/compce...
I feel like these things get waved around as gotchas without any sense for whether any real code is impacted.
It will be interesting to see if fixing this bug actually causes any crates to not compile.
We should know shortly, the PR to fix this will presumably be paired a crater run, a build of the entire public crates universe.
The question is. If rust used rust would that have prevented this?
Rust does not prevent all bugs, only certain ones (that are common and dangerous).
The Rust compiler (rustc) is written in Rust, but there can always be bugs in the compiler, regardless of whether it's written in a memory-safe language or not.
Rust allows for type-proofing your logic, but it can't force you to.
no
I just wish Rust handled out of memory more gracefully like a normal error.
Why bother? Most systems these days have over commit and so you can never get an out of memory error. The OS will happily give you more and more RAM, and then when you try to use that memory kill a program (may or not be your program). The only out of memory error you can see is if you are trying to allocate more memory than the address space allows. This is so unlikely that nobody considers it worth bother to try to handle.
It is important to try, for a few reasons. Among other things, increasing amounts of Rust written in the Linux kernel itself, and other environments where you need to take more care with memory allocation.
Rust as a language is capable of that. If you don't use the standard library then you can provide that functionality yourself. The standard library is trying to support it, without creating interfaces that are a massive pain to use.
For instance, it's easy for us to support `Vec::try_reserve`, and we do, but that's not trivial for users to use everywhere; it's error-prone, and it's easy to make a mistake and call a method that goes past your reservation. It's painful for us and for users to make `Vec::push` support this (and having a `try_` variant for every function), so we've been working on a better solution. One current possibility is to have a dedicated type for a Vec that has OOM handling, where `push` can return an error, so you know if you use that type you can never accidentally fail to handle OOM.
the biggest design wart of rust (well one of them) is that support for custom allocators wasn't built into the type system from the start, with allocation osmething that returns Result
I'm sure we'll get more of those on other languages / frameworks too. I tend to believe that it's for good
The emotional reactions to this stuff are so weird. Yeah, software has bugs, what a surprise. That doesn't mean that static safety is useless or that we should all just continue YOLOing stuff in C.
Rust is a cult, the definition of an emotional reaction.
Remember when try catch exceptions were invented and people said coders can no longer ignore errors? How many empty try/catch blocks exist on code today?
Rust doesn't really solve any of the UB in C, and just marks it as "unsafe".... We're back to square one
You can iterate through all unsafe sections of the codebase by simply grepping for `unsafe`, the rules are followed everywhere else. It's a great improvement.
That's not how "unsafe" works at all. If "unsafe" is so commonplace in a code base that your statement becomes relevant then the project is badly run, and memory safety is just another problem among many others. Similar to accepting code with empty or nonsensical `catch` blocks.
As always the same tropes get repeated ad nauseam.
Rust code using `unsafe` != C code:
-) you can encapsulate `unsafe` internals behind safe interfaces
-) you can concentrate operations requiring manual safety reasoning in small parts of the codebase
-) safety obligations become explicit
-) `unsafe` does not turn off the borrow checker, type checking, ordinary bounds checks, or automatic cleanup and you still benefit from Rust's provided abstractions and its composability
I'm not a Rust shill, and not a single programming language I use is part of my online identity, but if "Rust is a cult", the anti-Rust gang isn't?
Getting more and more annoyed by the latter to be honest.
Yeah, I'm always told that the Rust community is obnoxious and condescending. But I never actually see it. I do see a bunch of obnoxious anti-Rusters show up every time Rust gets mentioned to complain about it.
Also not a Rust shill, I used it for a few months about a decade ago. I am a memory-safe-programming-languages shill, though. I know there are good reasons people still use C-family languages (and I'm often one of them) but we should definitely be doing our best to move off them as quickly as we reasonably can.
Took me a good couple minutes to wrap my head around. Man, what a nasty bug. I guess this specific use-case is rare. Time to see if any of the big libs are affected...
A nasty and rare bug can and will be exploited once it is found. The only thing necessary is for malicious actors to start adding this case in innocent looking code and there you have.
That's a misunderstanding. This is not a security vulnerability and Rust explicitly does not defend from malicious programs, only from mistakes. This bug however is quite dangerous, because unlike many soundness bugs it seems plausible to hit by mistake.
> it seems plausible to hit by mistake
The report seems to claim the opposite:
> Looking at the bug itself, it is also very likely that this unsoundness has not caused memory unsafety by accident. While it looks easy to trigger, to exploit this you need an intentionally malicious Drop implementation.
This edit is newer than my comment (and its writer is an experienced T-types member, so I take back my words).
Worked on a variance-related lint once and the scary part is how rarely anyone writes down variance by hand, so bugs there just sit untested for a decade.
Nobody writes variance at hand in Rust because it's impossible (since before 1.0). You sometimes need to enforce stricter variance than the default (can cause unsoundness and is very subtle but actual unsoundness here is rare) or give more permissive variance (harder and also cannot cause unsoundness, just annoyance).
When implementing the type system, however, variance does have to be treated with care. Historically it wasn't much, now it is.
The heart of the matter:
struct Q<T: 'static>(Option<T>);
impl<T: 'static> Drop for Q<T> {
fn drop(&mut self) {
// Code in here has access to a non-'static &String
// but assumes that it's a &'static String
}
}
fn main() {
let l = String::new();
let mut q = Q(None);
q.0 = Some(&l);
}
I wonder if the certified compiler for safety critical uses (edit: Ferrocene) has the same issue.> I wonder if the certified compiler for safety critical uses has the same issue.
It uses the same code, so yes.
(Although I don't know what are their guidelines, it might be that they require avoiding code relying on implied bounds, for example).
Can someone ELI5 for people who don't know Rust (but e.g. C)?
Rust is supposed to guarantee statically that a reference cannot outlive its referent. The `T: 'static` bound means that the value that Q holds must have a 'static lifetime (e.g. either be an owned value or a reference to a static value). So this program should not compile since a reference to l is not 'static. This code is unsound because rust will drop the string l before q so when the Q destructor runs the underlying string has already been freed yet we have a valid reference to it.
So the equivalent in C would be:
$ cat main.c
#include <stdlib.h>
#include <string.h>
struct Q {
/*@null@*/ /*@only@*/ char * t;
};
/*@only@*/
struct Q *
Q_new (/*@only@*/ char * t)
{
struct Q * q = malloc (sizeof *q);
q->t = t;
return q;
}
void
Q_set (struct Q * q, /*@only@*/ char * t)
{
free (q->t);
q->t = t;
return;
}
void
Q_free (/*@only@*/ struct Q * q)
{
free (q->t);
free (q);
return;
}
int
main (void)
{
/*@only@*/ char * l;
/*@only@*/ struct Q * q;
l = strdup ("");
q = Q_new (NULL);
Q_set (q, l);
free (l);
/* This is UB */
Q_free (q);
return EXIT_SUCCESS;
}
$ splint main.c
Splint 3.1.2 --- 21 Feb 2021
main.c: (in function Q_new)
main.c:15:3: Arrow access from possibly null pointer q: q->t
A possibly null pointer is dereferenced. Value is either the result of a
function which may return null (in which case, code should check it is not
null), or a global, parameter or structure field declared with the null
qualifier. (Use -nullderef to inhibit warning)
main.c:14:17: Storage q may become null
main.c: (in function main)
main.c:43:6: Unrecognized identifier: strdup
Identifier used in code has not been declared. (Use -unrecog to inhibit
warning)
main.c:44:13: Null storage passed as non-null param: Q_new (NULL)
A possibly null pointer is passed as a parameter corresponding to a formal
parameter with no /*@null@*/ annotation. If NULL may be used for this
parameter, add a /*@null@*/ annotation to the function parameter declaration.
(Use -nullpass to inhibit warning)
main.c:47:8: Dead storage l passed as out parameter to free: l
Memory is used after it has been released (either by passing as an only param
or assigning to an only global). (Use -usereleased to inhibit warning)
main.c:46:12: Storage l released
main.c:12:1: Function exported but not used outside main: Q_new
A declaration is exported, but not used outside this module. Declaration can
use static qualifier. (Use -exportlocal to inhibit warning)
main.c:17:1: Definition of Q_new
main.c:20:1: Function exported but not used outside main: Q_set
main.c:25:1: Definition of Q_set
main.c:28:1: Function exported but not used outside main: Q_free
main.c:33:1: Definition of Q_free
Finished checking --- 7 code warnings
(The equivalent warning is main.c:47)I have added that now.
I originally didn't do this, because I didn't feel the need to invoke UB without necessity. Also I wanted to demonstrate, that the error can (and is) caught in C, without actually committing the double-free (so that the program behaviour is still well-defined, but the abstraction is already violated).
What does "q.0" and "Some(...)" mean?
So Q is a "tuple-struct". In rust you can define a struct like
struct Q<T> { value: Option<T> }
with a named field or you can define it like
struct<T> Q(Some<T>)
which is the same struct layout but without an explicit name for the value. In that case, the field is implicitly names `0`
So q.0 = Some(foo) is equivalent to q.value = Some(foo).
The Some(..) is just one variant of the Option enum:
enum Option<T> { None, Some(T) }
Option represents a value that may or may not be initialized. For uninitialized values you use the None variant and then you can initialize it to Some(value).
The C rough equivalent would be
struct Q { void* value; }
struct Q q = q { NULL }; q->value = ...
Some(...) is just constructor for an option type as seen in other languages e.g. java's Optional, haskell's Maybe, c++'s std::optional. I assume that it's needed here because the field can't start as a null pointer otherwise. Maybe the vulnerability still works if the field starts with one string value and swaps to a different string value, but having it start holding None made for a simpler demo.
q.0 is the first field of q, which is anonymous. They could have just as well called it x and written q.x.
"Some(...)" means that this Option<T> does have a value of type T in it; "None" means it doesn't.
"q.0" is not really needed, it's a struct with unnamed fields. Here is the same with named fields:
struct Q<T: 'static> { pub x: Option<T> }
...
let l = String::new();
let mut q = Q { x: None };
q.x = Some(&l);> rust will drop the string l before q
Why?
That's incorrect; the compiler drops q before l. Drops happen in LIFO order; and the compiler knows that it can't drop l before q has been dropped, because q contains a reference to l.
The issue is that the destructor of q can observe a reference which is about to be deallocated as having a 'static lifetime (i.e. it will live forever), and can thus stash it away somewhere for other code to access after it's been freed (as in the examples in the issue which demonstrate UB.)
My thoughts as well. The problem can be alleviated either by making the ownership change an error or "just" invoking the destructors in the correct order.
But I think https://news.ycombinator.com/item?id=50072252 answers it:
A 'static lifetime constraint on T says: types that satisfy T must not contain any borrowed value/content whose lifetime will be shorter than the life of the program.
So the compiler assumes it is guaranteed, that 'l' still exists, so it doesn't consider it in regard of finalizer ordering.'static lifetime bounds are kind of confusing in Rust, but here goes: A 'static lifetime constraint on T says: types that satisfy T must not contain any borrowed value/content whose lifetime will be shorter than the life of the program. So suppose you have a string s, and Option<&String> q. If q has the constraint 'static, and you do q = Some(&s) this should be rejected by the compiler since a reference to s gets a shorter lifetime than 'static by default (you could do q = Some(&'static s) if s is say a string literal or a leaked box but not for a normal string). In the examples it looks like you have to use a tuple to trick the borrow checker but the concept is the same: Rust allowed violation of the 'static lifetime bounds. The drop implemenation demonstrates it: drop happens in reverse declaration order, so the string s gets dropped first. Now q has a dangling reference, a pointer to dropped memory essentially, and we get a pretty classic use after free bug.
which compiler?
Ferrocene
DeepSeek v4.1 Flash thinks it should NOT compile. Whereas in reality it DOES compile which is why it is filed as a bug.
They're seriously using AI as a judge for what to file?
The issue and none of the comments mention AI. It is pretty clear your parent said it by themselves.
I was just checking what outcome an LLM would have based on the patterns in its probabilistic distribution it has seen the wild.
Most LLMs would probably say this piece of code won't compile.
chatgpt and grok linked to the the soundness issue, claude I am in usage timeout, and gemini shit the bed as usual: "The compiler rejects the program with error[E0597] on the assignment q.0 = Some(&l)"
What the hell. This is not the esoteric, crazy, impractical constellation I expected to find with a title like this. The minimal example is so simple and is definitely something you'd easily come across in normal code.
For a long time `loop {}` was undefined behavior. Lots of l-unsounds are really nuts but a few are not.
The reality is that if this were actually code that people wrote, well, it wouldn't have sat around for a decade.
Afaik loop {} has never been UB, however because llvm started as a c++ compiled where it is, this has been causing miscompilations in rust and C for… nearly two decades (llvm issue 965).
Sure, I think it was still under the same unsound tag regardless.
Unsoundness and UB are very different things, UB tells users of the language "don't do that it's wrong", unsoundness tells users of the language "be careful we need to fix that", it's a bug.
Since the Rust language is defined by the Rust compiler and has no other specification, if it's UB in the compiler then it's UB in the language.
And this, kids, is how you get called Billy Madison.
May god have mercy on your soul, cowlevel1.
It's a work in progress. The Reference (https://doc.rust-lang.org/reference) is slowly getting more complete over time. Other ongoing efforts include a-mir-formality (https://github.com/rust-lang/a-mir-formality), minirust (https://github.com/minirust/minirust), the FLS (https://github.com/rust-lang/fls), and Rust via Desugarings (https://nadrieril.github.io/rust-via-desugarings/). But writing a 100% complete and correct formal spec is hard! Not even C gets this right, the C standard has holes which lead to miscompilations and UB in practice: https://www.ralfj.de/blog/2020/12/14/provenance.html
> is definitely something you'd easily come across in normal code.
The fact that nobody reported this before means it's not, by definition.
Not at all. There are way more valid lifetimes than the lifetime system of Rust can express. There are countless scenarios where you could accidentally use the unsound behaviour while not producing a segmentation fault because the lifetimes happens to be arranged such that no invalid memory access actually happened.
A program isn't invalid just because it violates the ownership and borrowing rules of Rust. There are tons of programs in the world with shared, mutable access, devoid of Mutexes, Arcs and Locks that nonetheless are completely valid.
I think you are talking about a different problem and that has nothing to do with my comment.
Simplified, the point is that a lot of badly typed code that this bug lets through might be mostly harmless (or even fully semantically correct, in some instances). So you can't conclude that 'normal' code wouldn't trigger this bug just because no-one's noticed it until now. The bad code could could be happily executing and performing as expected.
I wonder if the reason it works is because you'd easily come across it in normal code, and someone didn't realize that saving the effort of implementing a check for this would result in unsoundness.
That's not how it works. rustc doesn't "check" for specific cases explicitly, the borrow checker (apparently at fault here by reports) has a set of rules that should reject invalid programs. So either one of the fundamental rules was broken (unlikely here from what I've heard), or some optimization caused the rules to not be implemented correctly.
Not really. I've worked with rust for 4 years, systems side, and never had to write a custom drop implementation. That's the gotcha here, not the rigamarole with the static+Send option type (which _would_ be something you'd encounter in prod).
I've written dozens of custom Drop implementations. Well, many of them are named cleanup because of the async Drop mess in Rust, but...
How many of them only conditionally implement Drop, based on a generic param lifetime?
Therefore explaining why the bug hadn't been hit in practice for 11 years.
OK. That's good to know. I'm not sure why sharing our professional experience with this type of code is controversial, but here we are.
That's easily the exception rather than the rule. I've seen custom `Drop` implementations in almost every non-trivial Rust codebase I worked on.
A custom `Drop` appears very quickly with FFI code. Suppose for example you interface with some C library that expects you to call a function to release some resources.
Now we are at the phase where, Rust is “safe” but only if you use it “correctly” and without using X language feature or a custom Y feature.
This is the problem when a language advertises with “guarantees” and it turns out it never had any due to many false assumptions by their promoters.
So what other soundness bugs are there in the language that we need to know about?
I'm not defending rust here - a correctness bug invalidates the premise. But I am saying that I've never seen a custom drop in production.
For some reason this is controversial, but it remains true.
You said/implied 2 things:
- you've never written a custom Drop
- "Not really". Implying that your experience generalizes
I've written a bunch of rust programs without custom Drop. I believe your first statement. There are large classes of programs that don't need it. There are also many that do. I think your statement says a lot more about what kind of programs you work on than about custom Drop not being common. People are downvoting the implication that custom Drop is not a common pattern.
Custom drops are all over the place. As others have said.
But not custom drops that are doing variadic type stuff like this, usually.
No we're in a situation where a bug in the type checker was found and will be fixed and a new release will be made.
That it took 11 years for someone to come across this is a fairly intense counterargument to your attempt to paint this as a language with dangerous footguns.
A gun in a glass case with a warning label reading "do not aim at foot"?
There is a collection of these someplace. Rust is better but it'll never be perfect, news at 10
Rust is good, I generally do not dislike it - but it does have flaws.
I will happily continue to write things in Golang first. I don't enjoy refactors in Rust, and it's rare that I see things that genuinely need its raw performance.
Cloudflare's Oxy is a stellar example of build in Golang till your design is settled and then port over for performance when you need it.
I don't understand how something like this could take so long to be discovered. Pretty crazy stuff.
> I don't understand how something like this could take so long to be discovered.
Maybe they wrote it in C :-)
On a serious note, old software is generally more trustworthy than new software, because bugs are discovered over time and with usage.
> On a serious note, old software is generally more trustworthy than new software, because bugs are discovered over time and with usage.
The age of software means bugs are more likely to be discovered but not necessarily fixed. In the case of Rust, the developers have documented a whole lot of unsoundness bugs that require a new borrow checker architecture to fix.
Old C software is generally more trustworthy than new C software. I don't think this rule of thumb transfers across languages very well. And the definition of new vs old has a fairly large effect. If a language has been under constant change it doesn't matter when it was started a large part of the codebase is "new".
Because it's rarely used like this, just like weird bugs caused by edge cases found in all kinds of software in the world.
And a fork fixed it before upstream rust :)
...yes? that's usually the case in open source software.
Here's the weakness of compiled programs. Does this compiled code have this vulnerability? You have no idea. At least with a VM or interpreter you can scan for vulnerable versions and replace the runtime or the specific library.
With this you have to recompile everything
It's possible to scan compiled programs at the assembly or machine code level. Not enough people do, which is fair enough because it's a slog, but it makes all compiler UB transparent to the analysis.
That is less and less true by the day, for better or worse.
[flagged]
[flagged]
[flagged]
This is not the first soundness bug. Some bugs aren't fixed for years. The Rust community is well aware that such bugs exist, will be found, and address them just like other high impact bugs. In other words, if you paid the slightest attention to the development of Rust language, you would know this is surprising but not unexpected, and has happened many times.
Given that TFA is currently #1 on HN, I suspect I'm not the only person who is aware of Rust's borrow checker but not aware, until now, that it has a history of serious soundness bugs.
> I'm not the only person who ...
This is not even the first soundness bug that appeared on HN frontpage. It just means you don't pay attention to Rust development, that's it. I don't even use Rust at all yet I know a number of quirks about its compiler.
Sure. So if that's what you come here for,
I hereby confirm that you are not the only person who is aware of Rust's borrow checker but not aware, until now, that it has a history of serious soundness bugs.
Hope that settles this meaningless exchange.
The reason it's #1 is because this bug is so simple to trigger.
Well, it has a history of soundness bugs.
"Serious" soundness bugs? That's a stronger claim, and one that you introduced. So you have the burden of proof. Which of those soundness bugs are serious, and what about them makes them so?
From TFA:
> How on earth was this not found before this???
https://github.com/rust-lang/rust/issues/164250#issuecomment...
> Assigning P-high
https://github.com/rust-lang/rust/issues/164250#issuecomment...
In general I agree with fg137's assessment of soundness bugs as being inherently high-impact, i.e., serious:
> The Rust community is well aware that such bugs exist, will be found, and address them just like other high impact bugs.
People in sugar glass houses shouldn't throw stones :P
You got my upvote and this one decade old issue:
Is this the one exploited in cve-rs?
Yeah. A reminder that no language is a silver bullet even if it is heavily marketed. Especially with the “written in XYZ™” tag line.
You got my upvote.
And I laugh at downvoters.
[flagged]
[flagged]
It looks like 18 of the 30 issues listed in table 4 had already been fixed when that paper was released, and there is activity in most of the rest. One was recently flagged as being fixed by -Znext-solver, and another has the submitter write that it is fixed, but the issue is not closed. And that's before you consider the impact of the individual issues; how many of the remaining issues impact "real" code?
So I don't think it's fair to claim that "no-one cared".
I don't think "no one cared" is a fair characterisation. The paper doesn't support this conclusion, and from experience I'd say that the two difficulties in fixing unsoundness are doing so without breaking existing code (Rust guarantees stability unless the code is unsound, and introducing previously missing checks can cause sound code to stop compiling, which is a problem if it occurs often) and doing so in a reliable way that can be supported long-term. Rust is currently in the progress of stabilizing next-solver and Polonius, both of which fix multiple long-standing bugs and have been worked on for years now due to intrinsic complexity, performance considerations, compatibility issues, etc. It's not that no one cares, it's just that this stuff is hard and takes time.
The borrow checker has been rewritten to improve this once, and another attempt (that is thought to clear up the rest) is on the way.
Things taking time to fix is not the same as not caring.
[flagged]
lol do you think that cve-rs was required? there is literally an l-unsound tag on rustc's github, this isn't some embarrassing or secret thing.
Safe rust is safe, granting `unsafe` and compiler errors. This isn't a secret.
What's l- here? Literal?
"I" stands for "issue"
lol I was writing `l` because I thought it was `labeled-unsound` for like a fucking decade
in compare to c and cpp? it is
And in absolute terms?
All memory safety on von Neumann architectures is specified with respect to a TCB. For Rust, the TCB includes the compiler. The TCB can have bugs. This doesn't invalidate the memory safety promise, given that it is made with respect to the TCB.
In contrast, memory-unsafe languages don't even try to have a TCB relative to which memory safety is specified. That's the main difference.
Literally nothing can be anything in absolute terms, what's your point? The fact is that Rust is miles better than any other language in terms of memory safety & performance ratio. That's all that matters.
The entire industry right now seems to think otherwise :)
cmon, it is time move on.
it has been discussed bilion times
"People still die in cars despite airbags and seatbelts so I don't see the point in wearing a seatbelt."
Let us not conflate a bug in an implementation (rustc) with a defect in the language (Rust).
AFAIK there isn't a language spec. Rustc is the language for now.
But bugfixes are also allowed. So the fair conclusion is that the implementation is broken, but the language is not - because it's possible to fix, and it's possible for all known soundness issues (including the cve-rs one). For this one specifically, I've heard people are already working on a fix.
If the compiler is the language that implies there is currently a bug in the language, which will be fixed when the compiler is fixed.
My understanding is that it is work in progress, via Ferrocene.
Ferrocene is not a separate implementation of the compiler. It's the same Rustc, just a few versions behind and with a bunch of regulatory approvals attached. There is ongoing work on fixing all the unsoundnesses, happening as part of the main compiler development: https://goals.rust-lang.org/2026/roadmap-project-zero.html
If that's the case then I was wrong.
Which clause of the language specification is being violated?
Lifetimes can be effectively erased via covariant assignment. It's in the title. Even a beginner could understand these assignments are not in spec? Are you just being contrary to be contrary?
> In fact, C is even safer, because it actually does have a specification that lists all the invariants that the programmer has to uphold themselves because the compiler doesn't check them.
The difference is that the C spec intentionally frees the compiler from upholding those invariants. In this case the Rust compiler is failing to catch something it is required to catch.
A more accurate analogy would be a C compiler incorrectly failing to reject an assignment through a pointer to const without a cast. The spec requires that such a thing be rejected, so it's a compiler bug.
https://public-docs.ferrocene.dev/main/specification/types-a...
Specifically the `q.0 = Some(&l);` violating 4.15.2:40 ("An assignment expression requires that the type of its value operand is a subtype of the type of its assignee operand.")
this is probably a great opportunity for rust to get one, if they want to be taken seriously
[flagged]
Hey, but it's genuinely a nice language. Maybe they're not the most brilliant of type theorists, but even without ownership/borrowing, just stuff like traits, structs/enums/unions with pattern matching, etc, is done quite well.
What's wrong with Wales?
The tech of the rust language is real though and is providing real world value
so now what? back to c++?
It seems the bug here was caught by Asan instead of at compile time, so basically, for this one bug, rust is reduced to C++-like behavior. You’re still better off using rust because of all the bugs the borrow checker does catch.
The practical upshot to me is that you should be running your rust tests under asan.
very very good job
JFC
I have never seen Rust code
Threw up in my mouth
Inspired by that Rust code.That was a bit generic and easy to swap "Rust" for whatever...
Dense syntax pulsing
Writhing and undulating
What designer, who?wonder what happened to this https://raphlinus.github.io/rust/2020/01/18/soundness-pledge...
I think it has no relevance here at all. Actix was unsound because of prolific use of unsafe. That was a poor design decision but a conscious one. TFA is just a bug.
Having ideals does not mean there are never bugs.
What do you mean?
Was this done by LLM? this is a doubt. because recently we are seeing many such bug reports.
I think one social issue I’m seeing is that the Rust community bashes other languages for safety but then glosses over or even completely ignores their own safety risks (see supply chain). I would rather see Rust focus on its actual features without bashing others and maybe start moving away from claiming the gold metal on security. Being less toxic is always a good thing for long term health.
It's important to separate the community ethos and the rust core dev team policies, because I'd be surprised if the official stance of the rust team would be condescending to other technologies.
Rust is my favorite language in most domains I program in; I've learned to ignore the online rust OSS community due to a mix of preferring heavy abstractions (then shaming your code if you don't use them), and rude behavior.
This is fine, for the reasons you state: I can use the language and tools while ignoring the jerks.
Have you met humans?
I’d be shocked if people working on and passionate about thing didn’t shit on other thing. That’s natural and even good in moderation. It’s up to a leader to keep it under control.
Yes. In fact, I have met quite a few humans who make a point NOT to go bashing the work of others. (Of course, I have also met quite a few who do spend their time bashing others.)
The more you understand about your own system the more humility one would think you would have. This is like the dumb guy to jedi meme. It's the people in the middle that shit on other peoples' work because they have something to gain by looking comparatively smarter.
the only thing more exhausting than rust evangelism is people who drop in on any rust related thread and start whining about unrelated things just because it's rust.
Can you give an example of this toxic bashing from rust contributors or are you talking about just random HN posters when you say “rust community”?
Moreover, I wouldn’t say they’re completely ignoring supply chain risks, as there have been discussions about this as early as 2021 [1] and there are ongoing efforts to address this [2]
[1] https://internals.rust-lang.org/t/about-supply-chain-attacks...
Yeah Ive actually never seen any Rust team members be toxic. Keep in mind there is a micro niche of tech influencers who try to politicize rust because they associate it with liberalism or something like that and paint Rust community as an opposing force to some status quo they think exists or should exist. Those notions have taken on a life of their own.
People who say this just dont know what they're talking about and are repeating youtubers and X takes.
There's a fanaticism amongst Rust devs that borders on a cult. They even described their thinking as such, unironically.
Even the basic logic is flawed.... That coders can't be trusted to handle pointers, but somehow can be trusted to write "safe" unsafe rust.
> Even the basic logic is flawed.... That coders can't be trusted to handle pointers, but somehow can be trusted to write "safe" unsafe rust.
Who said anything about trust? The purpose of unsafe blocks is that you have specific, limited areas of your code that can be audited for safety. With C your entire codebase needs to be audited.
Also, other languages “trusting” people to use pointers correctly has gone pretty badly.
The only fanaticism I'm seeing here is you going through the entire thread and picking fights and calling people who use and advocate a language names.
"fans" "fanatics" "cult"
I'm not sure what the point of this way of talking is. Rust is a tool. Many advocate for it because we've worked for a long time in ... other tools. Which had avoidable problems. I had a two decade career with C++ before Rust finally became mainstream enough to get paid to work in. Going back here and there is usually... unpleasant.
Dream on
> being less toxic
There's a difference between people you disagree with and toxic behavior. Can you give examples of toxic behavior?
https://github.com/JelleZijlstra/unsoundness is also a great collection of Python type system holes. In these cases, it's mostly deliberate design decisions, not bugs. The unfortunate fact is that a fully sound Python type system would be a pain to use.
Perhaps I'm just an old dog that doesn't want to learn new tricks, but I still can't think of Python as typed and I never use type hints. I started with Python during the 2.3 era. I still view Python types as merely docs. So it's nice that someone tracks mypy quirks but I can't imagine relying on the results for anything serious.
I've been writing python for closing in on two decades (I want to say maybe 2.5 was my introduction point?).
I've found type hints to be remarkably useful and catch significantly more bugs than I ever would have thought, and have quickly picked up the practice of using them wherever I code. My general finding is that if I have to struggle to put useful type hints in place, I probably need to rethink my code.
I even type hint my unit tests because I've learned that sometimes type incorrectness means my tests haven't been testing what I thought they were testing.
Frameworks like pydantic[0] can help you turn those type hints into something runtime enforcing too.
[0] https://pydantic.dev/docs/validation/latest/get-started/
If you deal mainly with small-to-medium size Python programs, which is probably the norm, that makes sense to me. But if you have a large Python application, or if you own a library API that might have a lot of callers, typecheckers catch sooo many mistakes.
You can't rely on Python's type hints for serious verification, but it can be great for expressing abstractions and giving people (and, today, agents) better affordances for using them. Even static errors that will not always fire can still help a lot for using a library correctly and for noticing mismatches in your codebase as it evolves over time.
To be very pedantic, Python was always strongly typed in the sense that every value has a concrete type. This is very different to, e.g. C, where `void*` is often used to actually erase the type or, conversely, more abstract languages where there are only interfaces.
But of course Python function were always duck typed so it often didn't matter to the user.
Well, Python has a static type systems, it's just that everything has the same static type. We should call these 'unityped' languages, not 'untyped'.
Aren’t some type systems (eg Lean) able to essentially verify/prove arbitrary mathematics?
Yes, until you introduce inconsistent axioms. Then you can prove anything.
so what I take from this is that the rust compiler does not guarantee the stuff it claims to. Because new features of the type system is just being yolod instead of formally proven
EDIT: I said new features of the type system and more importantly, their interactions with the ever growing list of other features, not new features in the compiler. Totally different things. The compiler could be perfectly implementing the wrong choice of algorithms in the first place.
There never was formal verification of the entire rust compiler, or even its complete borrow checker/type system. There has been verifications on _subsets_ of them.
Also, a lot of those soundness issues aren't related to new features _at all_, but usually due to poor assumptions made in optimizations.
The soundness bugs _are_ taken seriously though, and are slowly being patched out. A lot of the links in OP are now closed because Rust either changed how it generates code to avoid the issues, or fixed LLVM.
https://github.com/model-checking/verify-rust-std
hm, there's an effort but scoped only to the std
It's terrifically complex: https://doc.rust-lang.org/beta/nightly-rustc/rustc_middle/ty...
not of the implementation. Of the type system. And a verification of subsets, but not a verification of their interactions == the whole system is unverified.
so why put them in before knowing if they work reliably? That's the YOLO part, to me
If I independently verify that subsystem A properly consumes apples, and that subsystem B is properly emitting oranges, but never verify that subsystem A is receiving apples, and just connect subsystem B to it, then yeah, the system is not verified.
No mainstream compiler is formally proven. If you want a verified compiler, you pretty much have to choose between using a subset of standardml or a subset of C and the one proven compiler for each.
You're mistaking the semantics of the type system, from the implementation. I'm not talking about verifying the compiler. There's nothing to verify there.... literally. There is no spec to the language. By definition it is verified because the only verification you can do is tautological: "does this rust compiler do what this rust compiler does?"
But the unsoundness is because the type system itself, abstractly, was not verified. Or the interactions between parts. I.e. If you verified the compiler you'll find that it implements the algorithms perfectly. But tells you nothing about whether those implemented algorithms, however perfectly implemented, actually provided those guarantees.
They probably meant things like LLVM and the various optimization passes. None of those are verified, there’s probably all sorts of correctness issues, and yet it’s still ok. Rust’s usage also has issues and bugs emitting the right intermediate form for LLVM to consume and usually also it’s ok.
Would it be nice if we had even higher level of quality? Yes. But what’s neat is we have empirical evidence - Rust code does achieve the memory safety goals over C++ even though there’s bugs in the compiler. That’s why Rust is very quickly eating all things C and C++. A huge amount of value that the industry would just be unable to access for a long time if you waited for everything to be formally proven.
Wait, there's a proven subset of C? Can you point me to some info?
https://en.wikipedia.org/wiki/CompCert
There is a massive possibility space between “yolo” and formal proof. Rust has substantial evidence of correctness. For example, unit tests and types.
That's verifying the implementation. The type system wasn't verified. It implements stuff perfectly, it has tests that prove it, but nobody formally verified that they perfectly implemented the correct algorithms
completely tangential to whether you're testing for the right thing.
[flagged]
> - If a compiled safe Rust program has unsound behavior, the compiler needs to be fixed
Not really: the program still needs to be fixed, but fixing the compiler ensures that this unsound behavior never happens again to anyone. So you have two bugs to solve (vs C++'s one bug) but then you kill an entire class of unsoundness bugs just by recompiling.
That's not completely correct. If the Rust or C++ compiler has a bug in both cases either the compiler has to be fixed or the program can be adjusted to work around said compiler bug If possible. However, It's fair to argue that the Rust compiler makes more assertions and is more complex, which results in a larger error surface.
Which is better, surely? One fix for every program written in Rust vs everyone having to fix it themselves…
> If a compiled safe Rust program has unsound behavior, the compiler needs to be fixed
Can you provide an example of such a program that can’t be fixed at the program level like a C++ example?
And are also woefully insufficient as proven in most sanitized & linted & fuzz-tested programs in existence (browsers and operating systems).
Formal verification of the type system does seem a worthwhile goal, and to my understanding it's something the community has been making progress towards, but I also understand it's still relatively uncommon for most languages.
Is this more an abstract concern over the state of the industry, or is there a specific language you had in mind that you'd prefer Rust was modeled after?
Relatively uncommon as in there is not, as far as I know, a single mainstream language with a formally verified spec.
Important to note that this is is not a bug in the type system itself, it's a bug in the borrow checker not enforcing invariants that the type system says that it should, and formal verification of the type system would not have helped here.
The Java type system is also unsound. That’s life. It is hard to do this fully correctly. In practice this never comes up.
While true, there are two important differences:
1) Unsoundnesses in Java's type system are checked at runtime.
2) They (or at least some) are intentional or at least won't-fix bugs.
Both are not true for Rust.
The font color is so close to the background now that I can't even read your edit. Sorry, bud.
As you can see, this is a true statement, but HN really really really hates it for some reason.
Yes. When people describe Rust as "a memory-safe programming language" they are describing an aspirational vision, and not a programming language that has actually been designed with sufficient rigor to guarantee memory safety. Any failure of rustc to actually guarantee this is just a bug in rustc itself, a failure to properly implement the Rust spec, because the closest thing Rust has to a spec is literally just the vague ideal that the compiler should guarantee safety somehow.
Rust cannot fail, it can only be failed.
I don't think the definition of "memory safe" has ever required full end to end stack conformance with a proof. Very few languages have achieved that, though some have. Most people call Java memory safe, C#, Python, Typescript, etc - all of those fall short of a formally verified, sound type system with a verified toolchain.
Not to talk about Go, which has intentional unchecked-at-runtime UB (data races) yet many argue to consider it memory safe (and I have a feeling that the same people arguing Rust isn't memory safe are also there. Just a feeling though).
> Rust cannot fail, it can only be failed.
“Please build the perfect system. Because I specified ‘perfect’ any flaws are due to your incomplete implementation, not my awful brief.”
If the person writing the rust spec was a client I would have to drop them because they would be setting themselves up for dissatisfaction.
Would you say the same thing about Java? It’s type system is also unsound.
It is true that Rust does not have a complete formal specification for its type system which has been analyzed and proven to be sound.
You seem to be implying that because of this, Rust has no definition of its type system (other than whatever happens to be implemented in the current compiler). I would disagree.
As evidence, I would like to point out that not a single person argued that this flaw was not a bug, but was in fact the officially defined behavior. Clearly, the community has a shared understanding of what Rust's type system "ought" to do.
Memory safety was always a major selling point for java.
>Rust cannot fail, it can only be failed...
Sweet. But why should anyone care..
"Type systems are hard!" As hard as its safety is pushed on us, not even Rust is free from hand waving.
At least Rust has a chance to be largely correct because it has much greater effort per amount of code (in the compiler) invested into it than most any application code.
"Largely correct" my 2010 python 2 code is "largely correct".
Mathematically correct is not enough.
Java's byte code verification algorithm had a proof. This was important for running untrusted java in the browser. If it said the byte code was ok, it was.
Turns out, nobody made a proof for the verifier actually finishing. So it could return true, or false, or run longer than the universe has time. So around Java 6(?), someone wrote some bytecode that basically took forever to validate, DOSing the validator. Sun had to change the file format and add extra information to get the guarantees back.
Not the grandparent you were replying to, but from the note added to the original linked issue (emphasis mine):
> Rust's type system is *intended to prevent memory unsafety. Upholding this promise is something we take very seriously*, .... It is a large priority of the Types Team to *fix all type system unsoundnesses* and to work towards there being a solid foundation to minimize the risk of unknown ones.
So, yes, if you have a group who "takes very seriously" the job to "fix all type system unsoundness", I would expect them to utilize some manner of formal proof verification that their type system is mathematically correct up to some defined limit.
No. I am saying you don't need rust for largely correct.
PS: The term you are looking for is formally verified not mathematically proven.
No, Python has not the level of "correct" that rust has.
`sum(a:int, b:int)`
not guaranteed ANYTHING.
The gulf between how much correct Rust is and the vas majority of languages is HUGE.
I mean, Rust's whole shtick is safety, so that's really the only thing there is to "push" about the language.
I wouldn’t say so… I consistently choose Rust mainly because it’s a sanely designed modern C++ alternative. It’s 20% more effort than writing Python or Typescript, and you get to use the full power of your hardware without compromise.
Safety is a nice side-benefit. The main reason why I like the safety is because it allows you to fearlessly write high-level code without being constantly paranoid about memory as in C++. It’s more about enabling ergonomics without loosing performance, rather than security or correctness.
> It’s 20% more effort than writing Python or Typescript
I'd disagree with this point, there is more typing involved with a first draft of code than Python or Typescript, that's certainly true, but if we bring all the tools (e.g. docblock comments for "type declaration") that are habitual to make up for the shortcomings in most developer's minds then that gap shrinks and, imo, ends up swapping. It's cheaper to have automatically enforced and consistently maintained checks than moving that information out of band and the resulting code in a strictly typed and memory enforced language ends up removing a significant cognitive overhead when reading and maintaining the code.
I have a strong aversion to boilerplate code so it's important to try and allow terse expressions when possible - but unstated assumptions are worse than overstated assumptions.
I have heard great things about Nim, you may be very right. It’s just that it’s impossible to ignore the benefits of a mainstream dependency ecosystem. The ecosystem is exactly what made Python and Javascript the giants they are today, despite being somewhat mediocre languages. And the Rust ecosystem is in that same league, without giving up exceptional performance, and without giving up too much ergonomics.
PS: I was very enthusiastic about Cython for a good while and I went deep into it, but I found that it is rather a mess to use in practice. Yes you get C performance within Python, kinda, but you also get all the C footguns, amplified by the complex interactions with Python features.
There are a lot of nice things about nim, but it's absence of any kind of dynamic dispatch is a pretty serious limitation.
The reality though it many people are not using smart pointers. I have seen many people argue they don't like them because they want to see every place delete is called. (meanwhile of course they never notice all the places it should be called but isn't - but at least where it is they see it)
And yet applications written in modern C++ are constantly discovering new memory safety issues. Sean Baxter wrote a whole manifesto talking about the shortcomings of the existing C++ model [0].
[0] https://safecpp.org/draft.html
C++ still doesn't have a sane modern pattern for tagged unions. If you want to define a type to represent, say, a simple parse tree, then Rust makes that easy and obvious, whereas C++ offers you a hundred options, all of which suck.
Idk, it also has a nicely expressive typesystem outside of lifetimes, a lot of modern syntactic features like pattern matching and monadic error handling, well-written compiler error messages, a well-designed standard library, and substantially less accrued cruft when compared to its largest competitor. Safety might be the cudgel its evangelists like to beat everyone over the head with, but there are certainly things to recommend it outside of that.
Only people who don't write Rust think Rust's whole shtick is safety.
Consider reading past the hashtag.
Rust has a lot of things that make it nice to write in. Robust enums and pattern matching are something I miss greatly when I’m back in C++. The trait inheritance system is also very flexible and I miss that. Especially compared to monstrosities like multiple inheritance.
Part of Rust's schtick is also cost free abstractions.
Neither C++ nor Rust is zero cost in many cases. Rust needs unsafe or expensive runtime primitives for doubly linked lists, an lru cache, a tree with parent pointers... Both patch the language gaps with libraries.
Rust’s type system enables the possibility of discovering and fixing a bug like this, and ruling out this class of bugs for all future programs.
The hand-waving comes from other languages which can’t do anything to prevent their users encounter such bugs and the ensuing CVEs.
> not even Rust is free from hand waving.
It is moral though, so who cares really.