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An open source roguelike adventure through dungeons

43 points9 hourscrawl.develz.org
vintermann2 hours ago

This is one of the first games which changed so much that I picked it up again and realized it's not the game I liked anymore. It may still be a fine game, but it has little association to Linley Henzell's Crawl left. These days, as more non-open games go into "updates forever" mode, it's probably going to happen more. I can see it happening real time with Minecraft.

iamthemonster1 hour ago

I love that you can play every previous version for free too! I THINK I like the current version the best, but there are some other good versions in the past, like just before food disappeared (I actually thought food was a great mechanic).

Now that I'm getting back into it, I am tempted to stick with the current version for a couple of years so I can really learn it.

I'm giving ToME a go on steam deck now, I like the idea of having more of a narrative and open world. I feel like the dungeon in DCSS is more like a series of individual encounters.

Founderarcstone5 hours ago

love seeing this kind of work great job!

subeadia3 hours ago

DCSS has existed for decades...

Bluestein4 hours ago

One can't ever get enough nethack andit feels like a BBS. What's not to like?