What a great read. Thanks for posting this!
> Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days.
There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that
I spent so many hours playing pirates! on my c64. It was absolutely amazing .
I used to play it quite a bit back when it came out. It was fun trying to build up a fleet without getting smashed by the colonial genocide empire (e. g. British and whoever else had ships). It was a bit too focused only on the pirate theme though; civilization was better. (Colonization had a similar problem as pirates had in that it was too focused on the revolution, so civilization really had the better idea going.)
I also used to play e. g. Die Hanse (german, trade-focused); would have been great if Pirates could have integrated more trade-related aspects while keeping the pirate focus too. Modern games seem to just be 3D clones with simplified gameplay, I don't quite understand how people can play these. They seem to have been dumbed down immensely just for the money grab alone.