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Linux 7.3 improves performance when running out of vRAM

149 points3 hourspixelcluster.dev
d3Xt3r42 minutes ago

Gosh, 7.2 literally just dropped with a bunch of awesome of performance/gaming related improvements (large folios, cache-aware scheduling, improved MGLRU reclaiming, Fair GPU Scheduler etc)... and I already can't wait for 7.3 to come out.

Meanwhile in the Windows world, users hate updates... Like I genuinely can't think of a single instance that made users exclaim, "oh boy I just can't wait for the next Patch Tuesday!".

timpera11 minutes ago

I might be in the minority here, but some of the latest Windows updates that dropped in the Insider channel are really cool, and I'm excited to see those coming to main.

dainank10 minutes ago

Do you have a link for a list of these changes. I am curious.

timpera3 minutes ago

Sure. The Insider blog tends to be pretty up-to-date: https://blogs.windows.com/windows-insider/

They seem to be focused on performance improvements because of the MacBook Neo pressure and RAM crisis, but right now, I'm mostly excited for the right-click menu and taskbar improvements. You can already do this with third-party software, but it's not the best experience unfortunately.

toredash39 minutes ago

Didn't we eagerly await on updates in the good old days of Windows?

d3Xt3r27 minutes ago

Fair point, the old school service packs and hotfix rollups were cool. But I think that sort of enthusiasm towards updates ended with XP, at least it did for me, because I switched to Linux permanently after Windows 7 came out.

a01233 minutes ago

The only Windows update that made me “eagerly await” is the Windows XP SP2.

toredash31 minutes ago

And what an update it was.

I still remember how Windows ME looked at first, the feeling of something better. That didn't last long

patrickmcnamara12 minutes ago

Windows 7 was pretty neat.

londons_explore4 minutes ago

I'm mostly excited for the VRAM savings from apps and games which have loads of unused or super rarely used textures.

Game developers often aren't super careful with this stuff, and there could be literal gigabytes of data which isn't used at all.

Lunar52272 hours ago

Well written and very informative. I am glad we have these enthusiastic people around for Linux kernel development!

cubefox1 hour ago

Enthusiasm seems proportional to the number of exclamation marks (28)! (:

bcjdjsndon25 minutes ago

I'm sure Linus will insult them into indifference

kjuulh1 hour ago

Great article. I find that I learn something every time I read a post about linux kernel work.

I guess an LRU with priority would handle VRAM for games pretty decently without going getting too application specific.

What about VRAM to Disk specifically NVME, would direct to disk be feasible for large workloads, I know it is used for streaming in assets directly via. PCIE, but i wonder how the performance would be on compute workloads running with NVME as a swap for GPU VRAM.

exceptione31 minutes ago

Great article! I share the same hunch as the author does; when allocating memory ultimately the application itself is in the best position to inform the kernel about the desired stickiness to VRAM. The best a kernel can do is guessing.

As a side note, it strikes me how much we owe to young trans people for low level performance engineering.

eru2 minutes ago

They'll get old soon enough.

rvz3 minutes ago

Of course. These are the people that the industry needs who understands proper performance-level engineering.

The changes in their patches match the authors commits [0] and all of what they have mentioned in the article. This is how you know the author knows exactly what they are talking about.

Puts all the vibe-coders to shame.

[0] https://gitlab.freedesktop.org/pixelcluster/kernel/-/commits...

weird-eye-issue13 minutes ago

[flagged]

exceptione7 minutes ago

Just an observation.

hypfer1 hour ago

I'll be the one to ask the obvious question:

What does this mean for compute workloads? Specifically, LLM inference.

Does it mean anything at all, or is this purely a games-thing?

skew-aberration1 hour ago

I doubt it makes much of a difference, and you can always manually manage what data lives in the GPU when if you 100% have to overcommit. Games have a much larger and more diverse set of objects in the VRAM, and their usage is less predictable, so manual scheduling of the memory is infeasible typically.

skew-aberration1 hour ago

Great writeup, gpuvis looks particularly interesting and glad the kernel is providing tracepoints for performance events.

> Not only does the display hardware like scanned-out images to be in VRAM, it also completely skips past the GPU’s virtual memory architecture and works with physical addresses exclusively.

Well there's your problem. Only so smart your memory management can be when you have to pay the cost of doing it manually. Although presumably this only applies to a small fraction of the VRAM?

NekkoDroid1 hour ago

> Although presumably this only applies to a small fraction of the VRAM?

They did mention they saw 4GiB of eviction for a single 32MiB scan out image.

So while I would call the image allocation small, it seems to cause an avalanche of evictions. Amplified by the fact that each frame has one of these images, though I expect subsequent frames might have a better chance of already fitting into evicted space.

What I don't exactly understand is: doesn't it make sense to always reserve the contiguous physical memory for this case and not allow anything else to be put in it?

jojomodding2 minutes ago

Or alternatively, instead of evicting it all, can you move the data around in physical memory while updating the page table, so that you can clear a large enough continuous block of physical memory?

imfemambocus1 hour ago

This is a nice blog and it makes sense to me now. As a gamer and linux user myself, I've previously had to do tweaks and go-arounds without really understanding what was going on behind the scenes. :)

pranav_tech262 hours ago

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