I played this as a camp game when I was younger. You formed teams and just had to sing a song with a generic word like "love". Cute
I saw a real time multiplayer comedy open mic night game. I felt the premise was just fantastic even if it’s a moderation atom bomb.
That and this are clever ideas.
that sounds awesome! do you recall what it was? i'd love to check it out. (and thanks!)
Could be?: https://store.steampowered.com/app/665360/Comedy_Night/
edit, if you don't want to click steam the description says:
About This Game:
Singers, comedians, and entertainers the spotlight is yours. Tell Jokes, sing songs or just kick back, relax and share stories with strangers in the crowd.
Comedy Night is about watching raw and live talent on a virtual stage. If you are a performer see if you have what it takes to captivate an audience of friends and strangers from around the world.
You never know what you are going to get in Comedy Night it's always a new hilarious experience. The bar is always open, come join the party.
LIVE PERFORMANCES
Get up on stage, step up to the Mic and perform to a live audience in user-generated rooms.
Collaborate or go head to head with other singers and comedians in the dual mic rooms. See how long you can stay on stage before being voted off or heckled.
Comedy Night is a great sandbox to try out new material and see how well an audience responds to your performance.
BE PART OF THE AUDIENCE
Be part of the audience and decide which performers stay or go by voting them off the stage. Heckle players or encourage them as they do their best to entertain you. Sometimes the audience can be funnier than the actual acts. Great banter with strangers goes a long way in Comedy Night.
CREATE YOUR AVATAR
Choose the perfect avatar that represents you or a new persona you want the world to see. With a whole bunch of hairstyles, bodies, hats, and glasses, you will be able to create a character that is unique and one that adds spice to your performance.
Comedy Night. It’s on steam. There’s plenty of YouTube videos. Viewer beware, I expect a lot of it to be edgy cringe.
looks fun :)
Karaoke is kinda over-selling it. The entire game is just a 1-word prompt. Calling it a Singing game seems more accurate.
that's fair
This looks fun! Had to open two tabs on my phone to test it before I consider sending it out to others. I often play a “sing a song from a word” game with my sister so it’s cool to see a framework around it.
happy you're into it – hope you enjoy!
(and hopefully this goes without saying, but if there's anything i can do to make it a better experience, please let me know :))
wow. thats an amazing concept.
curious how you keep the lyric highlight in sync across players given this is browser audio, not a native client. each phone's audio pipeline has different buffering (bluetooth headphones alone can add 100-200ms of latency depending on the device), so if the highlighted line advances off local playback position rather than a shared server clock, two players on the same "beat" can end up seeing different words highlighted, which matters a lot for a game about lyrical timing. also on iOS safari specifically, an audio element started from one gesture and then paused/resumed later (someone switching tabs to grab a drink) can get stuck needing another user tap to resume playback, which for a fast round based party game would just look like the game silently broke for that person mid round.
I'm not the developer but I'd venture that it's a WebRTC "metadata track" over the same MediaStream the audio is going through.
Metadata tracks aren't formally part of the spec but there's ways to either inject it into the video frame data payload or encode them to audio.
There's libraries like LiveKit that abstract this and make meta tracks easy.
the game doesn't play or stream any audio (though i think maybe a countdown timer or other fun sound effects would be nice)
players usually either a) play in real life on their phones or b) use something like Google Meet or Discord to sing their lyrics
that being said, the "buzz in" feature is sensitive to latency (but, in my experience, it usually takes players a few seconds to think of a song that fits the target word anyway)