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Unearthing a 31 year old Easter egg in Ecco the Dolphin

64 points3 days32bits.substack.com
_def2 days ago

> CD check gets rid of the This program can only be run from the original CD! nag screen.

A built-in no-cd patch, neat :-)

Jzush3 days ago

That’s super cool! I loved the original Ecco on the genesis. Beat it several times. I miss when games had real cheats/debug modes. It’s part of the reason I hot in to programming and development in the first place. I feel like kids these days don’t get this experience anymore.

bbayles3 days ago

This sort of thing seems to have really fallen off after the Grand Theft Auto "Hot Coffee" scandal. Having hidden stuff in a game went from being a fun thing to a potential liability.

bananaboy4 hours ago

Yeah I remember when Hot Coffee happened I was working at a studio owned by THQ and a message came down from the executive level basically warning us not to put in anything hidden like that. All secrets had to be disclosed and known by the executive team. Something like that anyway.

WorldMaker2 days ago

I think the other big thing that killed in game cheats and debug screens was Xbox and Steam Achievements/PlayStation Trophies. Some of the "value" in such tokens of game completion are the "skill checks" it takes to complete them. If a game provides cheats inside of it, it either needs to disable those Achievement systems, or it loses the ability to unlock them, and that's platform enforced by Xbox/Steam/PlayStation. So it's easier for most games to just not include cheats so they don't have to worry about accidentally violating platform terms on Xbox/Steam/PlayStation should players discover and "abuse" the cheat systems.

Similarly PC games with mod support often have to disable Achievement systems as soon as any mod is installed just in case the mod happens to offer cheats. Which also seems to have impacted mod culture to some extent with entire classes of gamers not installing mods ever to make sure that they still win Achievements.

It's an interesting social dynamic and I think one of the clearest lines in the sand for when cheat codes disappeared, especially in genres like the FPS where "God Mode" and "noclip" codes were genre staples until Achievements. (Because DOOM offered them, every FPS offered them. Until they stopped.)

account422 days ago

PC games don't have to do this. Steam doesn't have a policy that achievements must prevent cheating. This is entirely a developer choice.

The main reason cheats have disappeared from mainstream games is because many of them prefer to sell them to you as micro-transactions, item pack DLCs, etc.

WorldMaker2 days ago

Steam has the weakest enforced terms of all the three that I mentioned, but it does have terms in its contract with developers for how Achievements are supposed to unlock.

But most "triple A" games don't just release under Steam's weaker terms, they also want Xbox and PlayStation certification, which have been strongly enforced.

Ariarule2 days ago

Steam Achievements are trivially to cheat at for most games, especially single-player like Ecco, for example via SAM.

7bit20 hours ago

You beat I *several* times?

I wanted to love this game and it's beautiful animations and art styles and music. But I think I never got past the actual first level.

I remember already having a lot of trouble triggering the storm and then just got confused in the first level with the big crystals and the maze. It got me really frustrated.

Loughla3 hours ago

Ecco and super ghosts and goblins are my trigger words.

pram3 hours ago

Yes I rented the game and it took me about 4 hours to figure out how to jump over the first rocks in level 1 (which initiates the alien abduction)

BobbyTables23 hours ago

I’d love to know how the author found this!

I mean, who reverse engineers the “About” dialog on an application!?!? That’s the last place I would have ever looked!

adzm2 hours ago

Well, the About dialog is one of the more popular places to put easter eggs

firefax2 hours ago

Now imagine it's not an easter egg, it's zero day.