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Htmx 4.0, the first JavaScript library to release exclusively on the Game Boy

96 points5 hoursswag.htmx.org
blister1 hour ago

I've been using htmx for three years now, and it's completely unlocked new ways of building software for the web, especially if you use a server-side templating language.

But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.

scumdude1 hour ago

Tell me about it. I made a joke about the store selling 'Complexity Bad' onesies, and he started selling them later that day.

https://x.com/scumitchell/status/1886825775560528069?s=20

rpdillon2 hours ago

HTMX's whole vibe is amazing. It's good tech, kept simple, useful in gobs of situations, but doesn't take itself too seriously. I've used it in professional and side projects since intercooler.js, and still love it. Here's a crazy unicorn-laser-eyes mug[0] that evokes the vibes of NROL-39[1]. I adore it.

[0]: https://swag.htmx.org/collections/octohorse

[1]: https://en.wikipedia.org/wiki/USA-247

antihero1 hour ago

I was against it for ages but having have claude use it in a simple project and being frankly sick/bored of React, it seems nice.

Incipient1 hour ago

I personally find react overly engineered for my projects - vuejs (+quasar on top) is just great. Granted a little boring perhaps, but it just works, behaves as you'd expect, and doing anything just isn't that difficult.

bel819 minutes ago

Quasar is amazing. But I dislike their Material design components. Would be perfect otherwise.

throw2ih02051 minutes ago

HTMX is awesome. I've replaced several OSS web apps on my home server with HTMX + Go + PostgreSQL replacements. The results are lightweight, responsive, work great on desktop and mobile alike, all with the absolute minimum complexity required. The codebases are easy to understand and modify, and so far I'm going months between updates (mostly just minor bugfixes for my applications). I fully expec my mature apps will go years if not decades between required upgrades.

nasretdinov7 minutes ago

<please don't take this too seriously>

That's great but I believe it's still over-engineered. Unless it's a web site that can tolerate no downtime at all during schema updates, SQLite in WAL2 mode is more than enough. Moreover, in Postgres version upgrades can't be done without significant downtime (or setting up replication and performing a complex dance), so even that isn't so cut and dry.

</ ... >

nicpottier37 minutes ago

Are any of these open source? I've gone down the go/htmx/pg path lightly a few times and I haven't loved the feel of it, but maybe I'm doing it wrong. I think just server side templating just starts feeling icky in go so maybe I'm just missing a good pattern or library.

felixrieseberg11 minutes ago

This is beautiful, the title alone gave me a good chuckle.

factorialboy29 minutes ago

Is it true that the person who authored the "Grug-brained developer" essay also created HTMX?

homarp5 minutes ago

he wrote the Lulu book

recursivedoubts1 hour ago

hello all, we are releasing htmx 4.0 on the Game Boy and Gameboy Color (thank you rcy for submitting)

it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)

if you beat him it unlocks the source code for htmx 4.0

game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game

carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems

Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)

superdisk6 minutes ago

Did you use the built in GB studio sound engine? If so that's my code :) Always enjoyable when it pops up in places like this. Looks like a fun project.

iamwil1 hour ago

Is it a real physical cartridge? How do you get the source code off the cartridge at the end? Or does it give you a passcode to a git repo or…like an NFT with access to the source?

sroerick56 minutes ago

It's a real cartridge

There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet

recursivedoubts55 minutes ago

yep, you'd need to transcribe it

asploder56 minutes ago

This is too funny, how could I not?

Klonoar1 hour ago

How much did this cost to make/produce?

sroerick54 minutes ago

Whatever it cost, he also gave out free copies at BSDC, what an unbelievably cool and nice thing to do

scumdude1 hour ago

Wait - you guys got paid?

inigyou40 minutes ago

Error: Forbidden

Your client does not have permission to get URL /en-cad/products/htmx-4-the-game from this server.

dfaoidsoi2 hours ago

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