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Airport Simulator

644 points13 hoursairport.apunen.com
sarreph10 hours ago

I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago.

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[0] - https://en.wikipedia.org/wiki/Flight_Control

[1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)

Nzen8 hours ago

In 2022 [0], Jan David Nose (jdno) released a game / programming challenge called _Auto Traffic Control_ [1]. Rather than controlling airplanes with UI interactions, the simulation is a GRPC server that expects the player to construct a game client that issues flight paths.

I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitting flight plans that moved in cartesian directions. Only by cheating, modifying the simulator, could my greedy algorithm land any planes [3]. I suspect I was supposed to continuously model and poll the future positions of airplanes when developing a flight plan.

I suspect that I won't have much competition on the leaderboard, despite the asterisk, as jdno eventually archived the project [4]. Originally, the project was self-publication while looking for work. The Rust Foundation hired him a little while afterward.

[0] https://jdno.dev/auto-traffic-control/

[1] https://auto-traffic-control.com/

[2] https://github.com/Nzen/hircine-anise-okkoz

[3] https://www.youtube.com/watch?v=czsSjy1Uqyk 1.5 minutes

[4] https://github.com/jdno/auto-traffic-control/commit/b5972dfb...

jdno28 minutes ago

I think about this game quite often and would love to eventually pick it up as a project again. I was only able to scratch the surface of what I had in mind, and I’m sure there’s so much to learn from players about what makes a good programming game.

Mammux6 hours ago

Imagine how cool it would be if something like this was based on the actual FF-ICE / FIXM flight plan format.

jdno48 minutes ago

I have to admit that I have exactly zero knowledge about actual flight plans or anything else related to air traffic control. Just loved playing Flight Control and used it as inspiration for this game.

Having said that, I think there are tons of interesting ways to build on the idea. :)

jclardy10 hours ago

Flight Control was one of my favorite iOS games of all time. Simple, polished, quick to play. Sucks that there is no way to play it on iOS again, seems it is still available for purchase on Steam, but it was really well suited to the phone format, not really something I'd sit down to play at a desktop.

bnc3194 hours ago
bnc3198 hours ago

Flight Control was very closely remade as "Planes Control" [1] and gets regular updates with new levels, etc. Not sure if the developer acquired the assets of the original, but it's very close to what I remember playing as a kid

[1] https://apps.apple.com/us/app/planes-control/id1015114550

rwmj10 hours ago

Heathrow ATC (for the ZX Spectrum) was one that I played extensively back in the day: https://spectrumcomputing.co.uk/entry/10530 I wonder if there are earlier examples of popular ATC games? They're simpler than flight simulators so you'd think there would be more of them.

Edit: playable version - https://archive.org/details/zx_Heathrow_International_Air_Tr...

s-macke5 hours ago

The BSD Games collection has an ATC Simulator as well from around 1985:

https://github.com/vattam/BSDGames/tree/master/atc

s-macke10 hours ago

Kennedy Approach was published around the same time.

https://en.wikipedia.org/wiki/Kennedy_Approach

rwmj10 hours ago

Wikipedia search turns up this game from 1982: https://www.mobygames.com/game/52384/controller/ Quite graphically advanced for the time.

iron_albatross9 hours ago

There’s an open source ATC sim called OpenScope that’s a bit more complex and is mostly keyboard based. I think HN would appreciate it.

https://github.com/openscope/openscope

jstummbillig10 hours ago

Mini Airways - ATC simulator comes close in base mechanics but adds some complexity

https://store.steampowered.com/app/2289650/Mini_Airways__ATC...

nacs10 hours ago

It's looks like they literally cloned the UI and graphics from the Mini Metro/Mini Motorways games (not just the map style).

rubslopes5 hours ago

Yes, they did, which is unfortunate, as the game is very good in itself. They gave a nice twist to the formula.

eddieroger9 hours ago

Flight Control HD was one of the first iPad games I had. I under-appreciated how much easier this game was with a finger than a trackball.

selectodude2 hours ago

I missed Flight Control so bad that I sent Claude on a wild goose chase to decompile the IPA in ghidra and rewrite it in Swift 6. Still working through it, obviously will never get released, but it's been cool to watch.

vunderba38 minutes ago

After trying this one, I'd agree it seems mechanically identical to Flight Control but with a sort of stylistic low-res pixellated 3d look.

Gameplay from 2011:

https://youtu.be/WLHI5Fu--0I?t=48

snthpy4 hours ago

I love both of those and actually only started playing Mini Metro this month. Such synchronicity(!), although mediated by whatever is probably happening on the Play Store, this is less surprising then it would have been 50 years ago.

leetrout10 hours ago

OptiFlight is similar to mini metro for planes

https://www.krishsuchdev.com/OptiFlight

oliviergg9 hours ago

Yes so long Flight Control : Look at this recording : the proximity alert and the music

[0] - https://www.youtube.com/watch?v=2Qti2ffpu2k&t=42s

kesslern10 hours ago

There's a VR version called Final Approach that's quite fun

https://store.steampowered.com/app/380670/Final_Approach/

tenthirtyam10 hours ago

There's also the simpler 'atc' from BSD games. Text interface only.

mnw21cam9 hours ago

On Android there is Endless ATC. It also appears to be on Steam.

bakies10 hours ago

I was reminded Mini Metro too. It has a fun sequel on PC, mini motorways.

DarmokJalad170127 minutes ago

The pilots in this game are complete dum-dums and not following 14 CFR § 91.113 (b):

When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules1, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft.

I had some aircraft pop in from off-screen and just run into another one that just took off.

foo4u18 minutes ago

This game would also be better if I could actually decide when to clear departures.

foo4u6 minutes ago

Also, altitudes matter after about 5 mins here.

thanzex10 hours ago

This was really fun to play with, I have a few suggestions: - As the airspace gets more congested, it becomes difficult to click the airplanes as you can also grab an existing path, messing everything up.

- The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice.

-The possibility of zooming or moving around could be nice

nativeit10 hours ago

Speaking of congested airspace…

Yesterday’s 50-mile line of planes coming to Oshkosh is something to behold: https://youtu.be/9IHbO0tzpMc

mrlinx9 hours ago

why was this, some event?

sokoloff9 hours ago

"Oshkosh", aka "EAA Airventure"

https://www.eaa.org/airventure

kronk9 hours ago

ctrl-shift-<minus> until the stats table is as small as you like

apunen9 hours ago

added a button to hide the scoreboard on desktop! was originally only available on mobile viewports

close046 hours ago

On phones the cramped view is particularly pronounced. The “pointing device” is fat and the edges of the screen are usually reserved for swiping the tab or back/fwd. This leaves even less of the screen available for acting on a plane.

I played a few runs and every crash happened on the edge of the screen where I couldn’t route the planes or I was dragging the tab as I dragged the flight path (iOS, Safari). That’s the only time the view moves and I can see outside the initial border.

Anyway, really cool game!

jjwiseman25 minutes ago

A few months ago I built a piloting harness for LLMs[1] in X-Plane. You can give the AI pilot instructions as though you are ATC, and I imagined what it might be like to scale it up and make an ATC game out of it, talking to dozens of AI pilots. The most open-ended ATC sim ever…

[1] https://www.youtube.com/watch?v=UiXcLURL7yo

rob749 hours ago

Nice! But whatever happened to "Show HN"? I see more and more people posting their own projects here (which is completely ok!) but avoiding (or unaware of?) the "Show" option.

About the game (sorry, sim) itself: it was really fun once I realized that I have to drag the airplanes to the runway threshold matching their color. You can draw a straight line from the plane to the runway, and it will land even if it has to do an instant ~360° turn directly before touching down, which is a liiiitle bit unrealistic :) Also, while landing the planes just float with constant speed right until the end of the runway and then taxi away. A nicer animation would be if they would touch down somewhere in the middle of the runway and then decelerate gradually before taxiing away. Same in reverse for take-offs.

jmkni8 hours ago

Maybe it's by design, but Show HN posts seem to just get completely buried, whereas posting stuff directly is more successful

I've spoke to other people who've had the same experience, maybe just a coincidence but could be why people avoid it?

cure_422 hours ago

Show hn was overrun by ai slop for a while so I and presumably many others filtered it out of our feeds. That would have resulted in show hn getting much less interaction and potentially led to people not wanting to use the feature.

micah_chatt46 minutes ago

Super fun game! Minor modifications that would be fun: * As you draw a path, at the same rate gradually bold/pulse all other planes' existing drawn paths from their current location forward so I can visually see if two future lines will not just overlap, but overlap at the same time * A slider to control game speed * A clearer arrow over the landing zone. It took me quite a while to realize how to land a plane * A timer over each runway to next takeoff

V__8 hours ago

When playing for the first time, a simple pop up tutorial would be nice, explaining what to do. Figuring out how to land and how to drag the planes takes a second, but it is fine. However, I still haven't figured out what to do with starting planes? I can't change their route, so how do I prevent two starting planes from crashing?

Edit: I would also add some “crash margin” around the border of the screen. A plane coming from the top right corner and crashing into a plane leaving just to the right of the top right corner is frustrating.

tenacious_tuna7 hours ago

yeah, not being able to vector departing planes is also a pain. Kinda makes sense I guess, but still annoying

wjdp10 hours ago

Took me far too long to work how to get a plane to land, was drawing lines along the runway rather than dropping them on the coloured spot at the end and they were overflying. Was thinking the paths weren't straight enough, once I figured it out was quite funny to find the planes can do 180° turns mid air to land.

paxys10 hours ago

Yeah to be more realistic they should be able to land from either end of the runway. Mayve depending on wind.

skeater158 hours ago

Landing either way is not realistic. Even with no wind airports have a designated runway open. For example a straight North and South "runway" has runway 0 and runway 18, and only one will be open at any given time regardless of windspeed.

einhard5 hours ago

If an airport is uncontrolled, planes can land in either direction. Whether the pilots choose to do so is a different matter.

At airports with towers, the controllers can allow landings in either direction. That they usually don't is more of a function of existing traffic.

paxys10 hours ago

Not enough of you played Flight Control in 2008 and it shows.

istoleabread10 hours ago

I was 3 years old

totallymike10 hours ago

I’m gonna need you to explain yourself. What a strange choice

moffkalast9 hours ago

They did it to dodge taxes.

keito6 hours ago

This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.

tom29483294945 hours ago

At some point I started to send incoming planes away like no airport for you!

cure_422 hours ago

Had a crash happen super far from the airport after I did this, found it funny do to how unlikely it seemed

bakies11 hours ago

Think it needs just a little zoom out on my phone but had a fun time. Both my games ended off screen

rustyhancock10 hours ago

Android makes this a chore with all its gestures too!

But I'm not sure it could (or that I'd want) it to supress gestures like back and close application

lucb1e3 hours ago

If you enjoy this, you may also enjoy the `atc` binary that is shipped alongside tetris and other classics in Debian's bsdgames package. Also exists for Ubuntu (https://packages.ubuntu.com/noble/bsdgames) and probably other Debian derivatives. I enjoy the keyboard controls there, a lot more deterministic than trying to mouse around the screen!

hexator2 hours ago

I love this emerging "3D pixel art" trend. Stylized graphics always age better than realistic. And it definitely has more charm

BigDataNinja2 hours ago

There was a game for the C64 (or VIC20.. I forget) in which your were an ATC. I remember either the packaging for the game or the credits on screen saying something to the effect of "If you like this game, call us". "Us" being a number to contact the FAA for a potential job.

21435 hours ago

Long ago I played this game called Airport Mania.

In it you’re an ATC. There’s like 10 stages (airports), with several levels in each stage in increasing difficulty. There are different capabilities to add to the airport (such as de-icing, defogging, upgraded terminals, upgraded fuel pumps, layover spaces, additional runways etc). Different types of planes had different patience levels (for example, Concordes needed quick service) etc. Very sophisticated. It was fun.

About 5 years ago a slightly watered down version of it was available on Android. I think it’s gone now. Even as an adult I found it engaging. It may look childish in the screenshots but it’s really fun.

It’s the only game I have bought online. They sent me the CD from Portland Oregon to my home on the opposite side of the Earth.

https://en.wikipedia.org/wiki/Airport_Mania:_First_Flight

SamBam8 hours ago

Should the leader board be cleared of the folks with 10,000 landings in 1 second?

It looks like the true leader right now is 90 landings in 7:29.

robertlagrant5 hours ago

Yes, that would be good! I got to 86, and on a macbook trackpad, and those fake scores are making my RSI flare up.

apunen3 hours ago

done!

koko4439 hours ago

The appeal of ATC-style games is that the entire difficulty curve comes from one mechanic: you're never doing anything hard, you're just doing too many easy things at once. Flight Control nailed that on touch screens. Curious how this one handles the difficulty ramp — more planes, faster planes, or tighter airspace?

apunen9 hours ago

thanks for playing! yes, over the first 5min the spawn rate ramps up from ~5s to ~1.5s and the aircraft cap goes from 3 to 12. also wanted to make things more interesting with the takeoff mechanic to add some predictable congestion

pardon_me7 hours ago

Fantastic game! I miss the old iOS version. My suggestions:

The predictable congestion gets a bit tedious and makes the game impossibly difficult quite quickly. It guarantees needing to keep readjusting almost every plane, otherwise a crash happens while trying to select the correct plane to move. It's a great mechanic earlier on and as a tutorial, because collisions happen rarely, but knowing that so many planes spawning or taking off on a calculated crash path when it's already chaotic seems to actually take skill out of the game as it progresses.

Planes that land should turn gray as it's confusing vs. planes taking off (especially consecutive takeoffs).

Volume slider rather than just on/off.

Drawing paths to the landing area should be more forgiving. If there's a short section of weird path at the end, it messes up timing for the planes landing and causes crashes.

DevDesmond8 hours ago

High Score: 81 Succesful Landings in 6:53!

Video here so you can copy my sweet strats: https://youtu.be/7f1WgnAqckk

I'd love to watch a professional SC: Brood War player give this a try.

fransje269 hours ago

Great little game! Thanks for sharing!

Just two little niggles:

- I feel like I should be able to fly over a runway without crashing in a landing/taking-off airplane. The vertical separation would allow for that.

- It would be nice to have an (optional?) zoom-out level, to have a bit more space for routing.

But a lovely little game, thanks again.

przemub7 hours ago

I love the airport style, bilingual interface. One of my favourite parts of flying is getting to see different combinations of languages on the signs!

ivraatiems7 hours ago

Play this for a few minutes and you start to realize why sequencing and published flight paths are so important!

Really fun, thank you!

jmkni9 hours ago

Fun little game

However I notice people have realized they can set their own score with an HTTP request (I mean, it's Hacker News), maybe put in some sort of mitigation?

socalgal25 hours ago

Reminds me of C64 Kennedy Approach. Of course Kennedy Approach is 10x more stressful as you need to stack the planes at VOR towers and designate their elevation.

exDM6910 hours ago

Absolutely delightful, just played a few rounds.

I really love ATC games and the "draw it by hand" aspect makes this kinda funny. Maybe I need to try with a real mouse, kinda slow on a trackpad. For a more serious entrant in this genre (with speeds, altitudes and radio navigation), check out Endless ATC on Steam.

I landed some 40 flights and made it near the top of the leaderboard.

The scoreboard is taking too much screen space and occluding the planes, would be better to have scores at the top or bottom.

apunen9 hours ago

added a button to hide the scoreboard on desktop!

Rotundo9 hours ago
cebert11 hours ago

When I was growing up, there were two airport simulator games that were pretty fun to play. One of them I remember playing on my Sega Genesis.

mathgeek10 hours ago

Aerobiz? I had forgotten about that one, such an awesome game. Rented it from Blockbuster many times.

cebert41 minutes ago

Yes! That’s it. I forgot the name, but it was fun.

verelo4 hours ago

pretty nice, the click targets are a bit awkward but otherwise really fun!

_zendar_8 hours ago

Just playing right now inside airport waiting for a delayed flight, such an irony

mrkpdl9 hours ago

I still miss flight control, seems wrong that such an important early iPhone OS game is just… gone.

SamBam8 hours ago

Very fun. Got a few minutes in. Is there a strategy for avoiding hitting the planes driving slowly across the runway for takeoff? It seems very hard to also pay attention to them when they have so little lead time.

heresalexandria11 hours ago

This is super fun! Could be neat to add keyboard controls for auto routing (i.e. select plane number n and auto route it to strip x or have it fly a go-around to wait). Would also be sick if you added models of real world airports to play.

That said I love this as is and will definitely be playing & sharing it.

tantalor11 hours ago

Nice homage to Flight Control (2009)

axelb1527 hours ago

I think the landing box could be a bit easier to hit

tantalor8 hours ago

Losing because some collision off screen seems a bit unfair.

dariush6245 hours ago

Super fun! Gets very complicated with congestion, good work!!

WhyComboNadir8 hours ago

It's surprisingly fun! You've inspired me to finish something aviation related I'm working on and post it soon. Cheers.

Avio2237 hours ago

Very satisfying to play! I made airpordle.com a bit ago when the dle craze happened, where the goal is to guess the airport you are controlling and the ATC score you get allows you to buy hints. https://airpordle.com

mattimatti11 hours ago

Fun to play, I like it puts a close by airport on the high-score board.

consumer4517 hours ago

Very fun. My only gripe is that you should be able to overfly taxiing aircraft, without crashing.

westcoast496 hours ago

I got a slight flashback to Blue Max, just because of the graphics.

schnebbau8 hours ago

This is cool. What is it built with?

AlfredBarnes10 hours ago

Fun how quickly i developed my own rules.

Yellow planes always get rerouted this way.

Put red in this circle to stay out of the way.

Thank you for sharing and thank you maker for makign!

tallanvor10 hours ago

Just a green background and some text on Firefox.

brettermeier10 hours ago

Not with mine. Are you blocking your JS?

danfunk8 hours ago

Perfect kind of intuitive. It was a joy to figure it out, and just "learn by doing".

pir8life4me11 hours ago

Fun. But the ATC has a different UI I think?

harvie7 hours ago

Imagine modified version of this game having local AI voice recognition and you would have to give instructions to the air traffic over "radio" using callsigns and everything. Just like the real tower.

TechSquidTV11 hours ago

Both me and my friend have been racing eachother to create airport simulators. Wildly on-topic for me.

leetrout10 hours ago

How do you plan to release them? Free? Mobile? And are you using AI to help deliver?

pjmlp9 hours ago

Even if simple, it is quite appealing and fun, spend quite a while playing it.

tonic_note7 hours ago

the hitbox on the landing strip is kinda odd, not sure why sometimes my planes don't enter into the landing state when entering the runway

gus_massa10 hours ago

Nice and fun, but I'd like that the fame enforces a minimal turning radius.

murzynalbinos8 hours ago

This is nice. And yeah, I've crashed after 33 sec ;)

Aardwolf10 hours ago

4 successful landings before disaster struck, not a bad first day as ATC

vlovich12310 hours ago

The touch controls, at least on iOS, leave a lot to be desired.

mannycalavera9 hours ago

this is awesome, thank you for making this. Such a neat little package - I love that there are no instructions. And the graphics are so simple and neat

Khira_Moss7 hours ago

The real simulator feature is discovering how quickly one delayed plane becomes everyone’s problem.

grwthckrmstr8 hours ago

Brought back fun memories! Thank you

dssagar939 hours ago

This is addictive. Enjoyed it thoroughly

yangosoft10 hours ago

Add some color blind option, please.

I cannot distinguish the two reds/browns/greens or whatever hehe.

cmenge2 hours ago

Addictive! Made it to #16 but now got some serious PTSD about flying lol

opentestudox10 hours ago

Is this based on WebAssembly?

apunen9 hours ago

sveltekit and pocketbase!

ignaciovdk5 hours ago

Very cool!

arsenkk8 hours ago

very sticky game, love it! my record is 18 landings

Erenay099 hours ago

the graphics reminded me OpenTTD

mrcwinn9 hours ago

Nice work!

kbcool10 hours ago

I'm kind of disappointed that this isn't a simulator for managing what happens inside the airport rather than ATC.

I'm also unsure why I feel that way as it sounds like a nightmare

tdubey10 hours ago

Open up https://www.liveatc.net/ in another tab and you have a complete experience. Really fun!

WillowWithAWand7 hours ago

Now I see why ATC is such a stressful job!

outworlder1 hour ago

A bit better in real life since the world isn't 2D.

jsabess2410 hours ago

Sweet

JKCalhoun9 hours ago

Cool. But, yeah, no, too stressful.

Give me a relaxing game. (I'm getting old.)

Wilson200010 hours ago

[dead]

nicechianti8 hours ago

[dead]

Unified-Mentor10 hours ago

[dead]

ignaciovdk5 hours ago

[flagged]

advisedwang7 hours ago

The departures kind of subtract from the "flow state" feeling you get when lining things up. Sure, that's an additional challenge, but it's not that fun.