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What designing 54 computer science cards taught me about graphic design

24 points3 hoursfhoehl.com
soperj54 minutes ago

I was hoping they'd go into how the got the cards actually printed?

ChuckMcM3 hours ago

This is a very interesting deck! And I really appreciated the description of the design process.

Assuming user marukodo is the creator of these cards, could you contact me offline? (email is in my profile) I've got some questions.

tosti2 hours ago

> offline

> email

???

kps1 hour ago

‘Offline’ now gets used to mean ‘asynchronously’.

(I remember when computer science cards were 7⅜″×3¼″)

dieselgate1 hour ago

I liked learning about Drawbot being created by Guido's brother!

I do not understand how to play these cards, are these the backs? I thought maybe the number of dots is the number - oh wait, there are 12 dots. Is the "bird" a suite or a Royal? etc

I think the graphics are very visually appealing; thank you for sharing.

f17428d2758421 minutes ago

They are not a game, they are not playing cards. They’re more like flash cards although not intended to exclusively be used as such.

It appears the exercise is more one of representing the concepts as an info graphic.

The other sides of the cards are text explanation.

kfjeifjejfj3 hours ago

Great job. The deck looks great. Not so sure about the article though.

“Graphic designers have a good, often innate, understanding of patterns, mathematics, logic, and balance.” Shouldn’t be surprising to anyone—that’s like being surprised a good programmer also has a good understanding of logic.

This reads like a very thinly veiled of showing off your project and the process of designing it. A bit dishonest if you ask me.

f17428d2758420 minutes ago

Kinda. But the breakdowns about the visual language, balance, etc. were interesting to me (I have zero GD experience/education).

oldsecondhand1 hour ago

What designing cards taught me about B2B sales ...