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Show HN: High-Res Neural Cellular Automata

119 points6 hourscells2pixels.github.io

Neural CAs model self-organizing pattern formation.

Now they can generate patterns at HD resolution in real-time, enabled by turning each CA cell into a Neural Field.

Try 3 demos: grow a pattern from a seed (and damage it, it heals), synthesize PBR textures that can regenerate, or create 3D textures like clouds.

whilenot-dev3 hours ago

The automata just completely destroys the image if I draw too much over the stabilized image with the brush. 5 horizontal swipes are enough to destroy the kitty, is that to be expected?

EDIT: video here: https://imgur.com/a/ItZGd5X

esychology3 hours ago

The NeuralCA both generates and maintains the pattern. Because the NCA was not exposed to damage or erasure during training, its regeneration capability is a purely emergent phenomenon. However, this ability remains somewhat brittle, particularly when the central regions of the pattern are erased.

mackenney2 hours ago

I would love to see two seeds competing for space in the grid

WhiteNoiz32 hours ago

With the old model (and I suspect this one too) it's trained to generate from a single 'seed' pixel in the center of the image. If you erase the center of the image, that's when it completely collapses.

oersted46 minutes ago

It must be more general than that, otherwise the cells wouldn’t be able to repair their area if the damage came from the wrong direction (repair is not center-out).

cl3misch52 minutes ago

Have you actually tried that? If you specifically erase the center, the image does change a lot at first, but rebuilds itself eventually (albeit to a slightly different final state). It's uncanny how "biological" is feels!

WhitneyLand2 hours ago

At a glance it looks like it could be just iterative texture sampling.

The difference is when creating each pixel, there’s no coordinate to look up, instead it’s using only a set of rules like Conway’s game of life.

But the rules come from a neural network trained on the image, so… it’s kind of memorizing enough information to effectively do the same thing as texture sampling, but using only local information.

I’m sure I’m missing something about how it works or what makes it interesting…

oersted57 minutes ago

To me, it is intriguing as a toy model for how cells are able to grow into complex tissue and organisms based only on local information, and how they are able to repair and recover harmed tissue.

Of course, this is as close to cells, as neurons from neural networks are to real neurons. And I have no idea what it could be applied to (inpainting/outpainting?), but it’s interesting as exploratory research.

hidelooktropic2 hours ago

For the unfamiliar, could someone explain what I'm looking at? The abstract was a little too concrete (heh) for me to follow.

soraki_soladead1 hour ago

The original NCA is probably a helpful intro: https://distill.pub/2020/growing-ca/

esychology2 hours ago

If you're familiar with CAs (e.g. Conway's Game of Life), you can think of a NeuralCA as a CA where the update rule is given by a neural network. Here we optimize the neural net weights so that it behaves a certain way (e.g. grow a lizard from a single seed).

flir2 hours ago

What are the inputs to the NN? The whole grid, or just nearby cells? What happens if two NNs overlap on the same grid? (Gonna go read the paper).

esychology2 hours ago

The input to the NN is just the 3x3 neighborhood around a cell. We can overlap two NNs on the same grid (through interpolation). Checkout https://meshnca.github.io to see the effect. When the brush is in graft mode, it basically allows you to paint some regions that will follow a different NN rule.

flir2 hours ago

> The input to the NN is just the 3x3 neighborhood around a cell.

Well that sounds like black magic. Nice. Thanks for the reply.

jekude4 hours ago

The abstract implies that strictly local updates are a hinderance to high res, however i would have thought there would be an interesting way to get speed up gains from neighbor-only traffic on GPUs CAM-style. am i making that up?

esychology2 hours ago

I think performance is not the only issue for scaling to larger grids. CUDA Convolution implementation already utilizes coalescing to improve performance. The main bottleneck is that in larger grids, cells are further apart, and it takes more steps for them to be able to communicate.

embedding-shape4 hours ago

Really interesting demo, nicely done :) Would be fun if switching the "Target Image" when using the second brush mode in the Growing Demo didn't erase/reset the existing canvas, so we could "stamp" new things on top of other images. Small thing perhaps but I got sad when it disappeared when I wanted to merge a kitten on top of the chameleon but couldn't :(

bfmalky3 hours ago

You can, just enable the 'transition' switch.

embedding-shape56 minutes ago

That seems to be something else? It takes the current image and "transforms" it into the new target.

WithinReason4 hours ago

You can make the centipede grow longer, which makes sense given how this works. Or grow a 2nd centipede for extra points.

esychology4 hours ago

haha yes, also the same with the worm

amelius4 hours ago

Why are the images always generated in the same orientation (upright)? Do the cells have awareness of what is "up"?

esychology4 hours ago

yeah normally NCAs have a sense of up and left. There are some isotropic variants that make the perception fully rotation-invariant.

mirekrusin3 hours ago

So the goal is to evaporate it with minimum number of shots?