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Every Byte Matters

177 points6 hoursfzakaria.com
compiler-guy43 minutes ago

SoA can be a big win. But so can plain AoS, just depends on the access pattern.

Profiling important workloads matters. Without that everything else is guesswork.

moring3 hours ago

The article shows nicely how "every byte matters" is false. First, it starts off by talking about the cost of a new field, when the actual topic is array-of-structs vs. struct-of-arrays. Then, this:

> How much of an impact can this have? > Reading is:alive (1 byte) Across 1M Monsters

You aren't reading one byte here, you are reading 1M bytes! Of course, optimizing the access to 1M bytes is something to consider. Optimizing the access to one byte isn't.

The article is definitely worth reading IMHO, but it really needs a better headline!

jayd163 hours ago

Even more so, it shows that SoA data structure means you can add fields to your 1M monsters with little impact.

gmueckl1 hour ago

This is valid for sequential scanning of the data. The CPU will fill whole cache lines at once with the arrays that do get used and the algorithm touches all the field instances in the array.

Now think about random access to single struct instances instead: the CPU loads a cache line worth of data for each field and uses only one element out of the whole cache line. This is much worse than a compact structure representation of the same data.

SoA is not universally better.

jayd161 hour ago

No it's not always better and I didn't mean to imply it was. I was simply saying that the article argues against its title.

In both cases you want to think about locality of the next read and structure the data accordingly.

notatyrannosaur3 hours ago

> you can add fields to your 1M monsters with little impact.

Great for this access pattern, but I wouldn't make a general statement like that. This is the same thing as row-oriented vs column-oriented databases, OLTP vs OLAP. SoA is weak if you are adding/removing monsters more often than accessing a single "hot" field.

Altern4tiveAcc2 hours ago

> SoA is weak if you are adding/removing monsters more often than accessing a single "hot" field.

Why is that? Genuinely curious. Does "weak" mean that it performs worse than AoS, or that the gains aren't as significant versus AoS?

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tsimionescu1 hour ago
+1
jayd162 hours ago
keynha2 hours ago

[dead]

celrod3 hours ago

Yes. I think one of the big advantages of SoA is that you only pay for the fields you're currently using. If you need a field somewhere, you can add it and only pay the cost of iterating it where you need it.

bronlund2 hours ago

Every Struct Matters

noelwelsh6 hours ago

The JVM is currently pretty bad for memory allocation. Every object (i.e. not a primitive) has a header that IIRC is 12 bytes. But there is good news in JVM land: this will be reduced to 8 bytes in the next JVM release, and Project Valhalla will give the tools to do away with headers entirely in some cases. Project Valhalla also has tools to manage off-heap memory, which is important in many cases.

The JVM is an odd place where it requires too much heap to compete with the AOT compiled languages, but its startup time is too slow compared to interpreted languages. I think these enhancements are essential to keep the platform relevant.

pron5 hours ago

> Every object (i.e. not a primitive) has a header that IIRC is 12 bytes. But there is good news in JVM land: this will be reduced to 8 bytes in the next JVM release

Since JDK 25 it's already 64 bits with the `-XX:+UseCompactObjectHeaders` flag [1], but in JDK 27 it will be the default [2].

> where it requires too much heap to compete with the AOT compiled languages

Not to compete but to beat, and not too much, but the right amount. Low level languages are optimised for control, not performance (that control translates to better performance in smaller programs, and to worse performance in larger programs), and their particular constraints prevent them from enjoying certain important optimisations, especially those offered by JIT compilation and moving collectors, which remove some overheads that AOT compilers and free-list allocators incur. Their memory management is forced (by their constraints) to optimise for footprint rather than speed.

There are common misunderstandings about memory management and why moving collectors were created to reduce the CPU overheads of malloc/free, especially in large programs, in exchange for what is effectively free RAM. This is why moving collectors are chosen by the languages that are unconstrained enough to use them and have the resources to implement them (Java, .NET, V8). With the exception of Zig (and even there it requires some effort), it's hard for low level languages to use the basic optimisation that's behind moving collectors. I gave a talk about how moving collectors optimise memory management at the last Java One, and it should be available on YouTube soonish [3].

> but its startup time is too slow compared to interpreted languages

That hasn't been the case for some time. You are right, though, that startup/warmup time is worse than in AOT compiled languages, and that is the tradeoff of optimising JITs: reduce the overheads associated with AOT compilation in large program in exchange for warmup.

Both startup and warmup have already been improved thanks to Project Leyden's "AOT cache" [4], but it will never be as low as C.

In general, the tradeoff is between optimisations that help large programs vs optimisations that help small programs.

[1]: https://openjdk.org/jeps/519

[2]: https://openjdk.org/jeps/534

[3]: I can't reproduce the full talk (which goes into the maths of memory management) here but what happened with moving collectors was that until very recently (open source low-latency moving collectors are newer than ChatGPT), they required pauses and so weren't suitable for programs requiring low latencies. As a result, many developers either forgot or never learnt just how incredibly efficient moving collectors are. But the key is that because accessing RAM by necessity requires CPU, using CPU effectively captures RAM even it's not used by the program. Bringing the CPU and RAM usage into a good balance is more efficient than trying to minimise one or the other. This is also the reason why hardware (physical or virtual) is packaged within a very narrow band of RAM/core ratio.

[4]: https://www.youtube.com/watch

AlotOfReading4 hours ago

    In general, the tradeoff is between optimisations that help large programs vs optimisations that help small programs.
Do you have concrete examples of large scale Java programs that are significantly more performant than comparable programs in native languages like C++? My understanding was that this dynamic hadn't fundamentally changed much since the 2010s, when Java was able to occasionally edge out a win in 1-2 benchmarks and would lose handily in others. My experience is that large scale Java programs remain a bit of a bear even after significant optimization effort (e.g. Bazel).

There are of course plenty of optimizations the JVM does that aren't possible AOT, but that that doesn't imply an automatic win at large scales, as Rust demonstrates.

pron3 hours ago

> Do you have concrete examples of large scale Java programs that are significantly more performant than comparable programs in native languages like C++?

Yes. I was working in a place that made large sensor-fusion applications, air-traffic control applications, and logistical planning, each in the 2-8MLOC range. Over time, we ported all of them from C++ to Java because C++'s performance overheads were too annoying to work around.

Of course, in principle it's always possible to match and perhaps even exceed Java's performance in a low-level language, but in practice it becomes ever more difficult as the program grows (and the cost remains with maintenance forever). The reason is that as programs grow, patterns become less regular (e.g. the variance in object lifetimes grows), the need for concurrency grows (and so the need for sharing objects among threads and for lock free data structures), and more general constructs are used (e.g. more dynamic dispatch). Improvements in modern allocators, as well as LTO and PGO have helped, but not enough to match the extent of optimisations you can do once you're free of the design constraints of low-level control and the focus on the worst case.

Java's thesis (not initially, but from very early on) was to rely on optimisations that can't be effectively employed by low-level languages because of their constraints, such as efficient memory management that benefits from being able to move most pointers in a program, and highly aggressive speculative optimisations (that are nondeterministic and can fail, resulting in deoptimisation). These optimisations tend to be global, and so they don't restrict program structure much, keeping maintenance costs lower, but they do help the average case at the cost of harming the worst case, which is a tradeoff that programs written in low-level languages don't want, and of course, it doesn't give the low-level control that's the entire point of low-level languages. Proving that thesis took a while, and longer in some aspects than others (moving collectors that don't pause were first released to a wide audience three years ago).

Of course, the differences aren't huge because the hot paths are typically small enough that they can be improved without adding too much cost (and hot paths require some manual optimisation in all languages), but gaining some performance as a side effect of significantly lowering costs is nice.

> There are of course plenty of optimizations the JVM does that aren't possible AOT, but that that doesn't imply an automatic win at large scales, as Rust demonstrates.

I don't know what it is that Rust demonstrates given how few large scale projects have chosen it, but I've seen nothing to indicate that it doesn't suffer from the same performance issues as C++ compared to Java. In fact, someone I know who works at one of the world's largest tech companies told me that his team lead really wanted to do something in Rust, so they ported a small-to-medium service from Java to Rust. The result was such a huge performance drop that it wouldn't meet their minimum requirements. They were then forced to spend an additional 6 to 12 months carefully hand-optimising their Rust code until it matches Java's performance, but the result is such that all future maintenance will be more expensive. This is the exact same pattern I've seen with C++.

It's interesting that 20 years ago the people who said Java can't beat C++ on performance were experienced low-level programmers who had little or no experience with Java (and they were also right on several axes at the time). Today the people who say that are those with little experience with low-level languages (and are under the impression that low level languages are universally fast), but they will eventually learn about their fundamental performance issues just as we did decades ago.

I think that Rust in particular has made people without much experience in low-level programming (among which Rust has made much more inroads than among those with a lot of experience in low-level programming) believe a certain story, namely that the problem with low level languages was memory safety and that that was the reason so many large programs switched to Java despite the performance sacrifices they had to make. Now that Rust fixes that problem, they can have their cake and eat it too! In reality, memory safety was indeed one of the several significant problems with low level languages that Java sought to fix, but another was the performance issues low level languages suffer from as they get large (making good performance ever more costly). The tradeoff isn't performance (in large programs there might even be a performance gain) but low-level control, as that is what low-level languages are about. That was what they offered back then, and it's still what they offer now. Rust was first designed twenty years ago, back when things still looked a certain way (which is why, IMO, it repeated most of C++'s design mistakes), but these days I think that a better, more modern design of low-level languages is more focused on control, leaving large programs to high-level languages. Lack of memory safety has, without a doubt, been one of the things that made low-level languages less palatable to "ordinary" applications, but it was far from the only one.

Anyway, I'm sure the debate of which is faster, C++ (/Rust/Zig) or Java, will continue, and frankly, due to the nature of modern hardware, compiler, and runtime optimisations these days (when the question of the cost of some individual operation is all but meaningless and out ability to extrapolate from the performance of one program to another is close to nil), it largely comes down to empirical questions such as which program patterns are more or less common in the field and in which domains, as there are code and workload patterns that could give an advantage to either one.

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AlotOfReading2 hours ago
+1
tealpod2 hours ago
pharrington4 hours ago

Your Project Leyden's "AOT cache" Youtube link is broken, did you mean to link to https://www.youtube.com/watch?v=fiBNDT9r_4I?

pron2 hours ago

Oops, thank you, but I actually meant to link to this one about how Netflix uses it: https://youtu.be/4kEh8hxAP4U. But your link is good, too.

kakacik5 hours ago

Most of real world use of Java platform has next to 0 concerns like those. Some more niche use case may benefit, good, but overall success map isn't changing anytime soon. Reasons for its long term success lie elsewhere.

FartyMcFarter5 hours ago

Android Java apps' memory consumption is definitely a relevant concern.

gf0002 hours ago

It doesn't even run "JavaTM", but some bastard child that is in like ~5 years delay compared to OpenJDK.

re-thc3 hours ago

Not true. Lots of large Java deployments with millions to billions in cloud spend. The Java part of it isn’t 0.

Memory isn’t free. CPU isn’t free.

gf0002 hours ago

And java uses very little CPU compared to most other languages. It's right after manual memory managed languages like C/C++, and is the first managed language according to a paper about how "green" each language is.

But there is a semi-fundamental tradeoff here, you either use more CPU to use less memory or the reverse. Java can be dynamically configured for either end (though defaults to less CPU by not running the GC unnecessarily).

pron5 hours ago

> The cost of each new field is rarely considered

Most developers, in Java and in most other languages, do not consider the cost of every field, but I can tell you that people who need micro-optimisations certainly do care, and in Java's standard library, a layout is very much a concern (except, as always, you want to optimise what really matters; there's no point in optimising something that is unlikely to be a hot spot in a real program). Sometimes, though, you want to intentionally spread out the layout to avoid cache line sharing when concurrency is involved. You will find such examples in the standard library, too.

re-thc3 hours ago

> Most developers, in Java and in most other languages, do not consider the cost of every field

Are you saying most developers are bad? It’s the equivalent of most employees don’t consider the cost of every action to the employer and is how company spend blows up.

pron3 hours ago

I'm saying that most developers aren't writing code where layout is a primary contributor to the program's performance. Even in performance-sensitive applications, only a minority of the team are working on the hot spots.

And speaking about costs, knowing what to optimise is the key to software performance. Improving the performance of an operation by 10000x will improve the performance of your program by less than 1% if the operation is only 1% of the profile to begin with. So I'm only saying that most developers don't work on code where the layout is very significant, but some certainly do.

re-thc3 hours ago

> I'm saying that most developers aren't writing code where layout is a primary contributor to the program's performance.

I've heard this theory before. This isn't just about performance and I don't buy it.

I've seen too many examples of this is just a temporary solution so it doesn't matter. >3 years later that "temporary solution" was still there and at the heart of many operations yet it's now to hard and too costly to fix.

I've also seen the this is a quick hack. No 1 uses it. It doesn't go through any hot paths. All good. You know what happens? Years later, every service literally goes through it. Again, it's too hard to fix.

In the real world these "theories" are really loose. The only fix is every should be aware of what they are doing and do it properly. The it might not happen, etc mindset is dangerous.

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pron2 hours ago
+1
gf0002 hours ago
Retr0id3 hours ago

Most likely they just have other priorities. A lot of code is not at all performance-sensitive, or is bottlenecked by some other factor.

nathanielks3 hours ago

If the previous commenter won't say that, I will

LoganDark3 hours ago

It doesn't take a "bad developer" to not consider the cost of every field...

forinti6 hours ago

So if you need speed, you just have to swallow your OO programmer's pride and put your data in arrays.

jayd164 hours ago

If you have hot loops with millions of iterations at a time, structure your code accordingly. Its not anti-OO to choose the right data structure for the job.

bob10294 hours ago

And avoid moving said data between physical threads as much as possible.

Most of the bottlenecks I see are not due to the organization of data. Unnecessary communication of data is the #1 offender.

burnt-resistor3 hours ago

Working set and algorithm diagonalization (work independence) FTW. Immutable data structures and copying often helps to avoid cache invalidation penalties.

theandrewbailey6 hours ago

Maybe someone can write an OO language where arrays of structs are automatically stored as structs of arrays.

mild /s

fp645 hours ago

Odin has some helpers, was one of the more interesting features I found, but never tried. Not sure if you want to consider Odin OO, but well https://odin-lang.org/docs/overview/#soa-struct-arrays

the__alchemist2 hours ago

Odin is heavily inspired by the lang he or she is referring to!

fp642 hours ago

A sibling comment also mentioned Jai. Not sure what I am missing that the original post was explicitly referring to Jai, some inside joke maybe?

I am sorry, I only know Odin. Jai is this cult on reddit/discord, right? You get access if you socialize enough or something? Not my thing. Not for a language.

gryn2 hours ago

something like this https://crates.io/crates/columnar ?

Mizza6 hours ago

Are you talking about Zig's MultiArrayList?

alex7o5 hours ago

He is talking about jai the programing language from Jonathan Blow, which is quite cool but there is no way to access it.

tlb5 hours ago

There's a package to do this in Julia: https://juliaarrays.github.io/StructArrays.jl/stable/

ChrisMarshallNY2 hours ago

I started off with Machine Code, on a device with 256 bytes (not KB) of RAM. That was 256 bytes, to install the executable, reserve the stack, and set up the heap.

We often used bit (not byte) fields, to convey information.

Made life challenging.

However, being able to be sloppy has its definite advantages. It takes a long time to design highly-optimized stuff. If just declaring a couple of new properties takes thirty seconds, and designing a bitfield takes an hour, then we have some real cost-savings, there.

That said, it's easy to get crazy, these days. I just spent a couple of days, chasing down greedy memory hogs. These were operations that ate gigabytes of memory. I determined that the real culprit was actually Apple MapKit, and figured out a simple workaround, but it took a long time to get there. If I suspect the OS, then it's usually my fault, and trying everything before going back to the OS takes time.

Obscurity43402 hours ago

How do you deal with all the daemons and automatic crap that does this on Mac? Isnt it all reinforced by SIP?

ChrisMarshallNY1 hour ago

I think all operating systems have these.

In this one case, allocating a MapView via storyboard, caused some kind of cascading strong reference stuff.

Simply allocating it programmatically, fixed it.

Took awhile to get there, though.

rao-v3 hours ago

Anyways find it odd that major languages don’t have a built in way of asking for an array of objects to be optimized as SoA or AoS

jayd162 hours ago

It doesn't quite make sense to keep object identity at the language level. Inherently the data in the arrays cannot be the same memory of the data in the objects fields.

To get the speed up, you can't just abstract it as an access pattern because it's tied to the specific way the memory is laid out.

If you were trying to make some kind of collection type that could be queried by both row and column, you would need to store it both ways at all times and also keep both representations in sync, which also defeats the purpose, somewhat.

I feel like if you're trying to do this pattern then it doesn't make sense to also keep the objects.

Luff4 hours ago

Yes we should end the hateful rhetoric of most and least significant bytes. Every Byte Matters.

diabllicseagull3 hours ago

We'll get there, bit by bit.

zabzonk4 hours ago

We need an ending to byte-sizeism as well.

moi23883 hours ago

In combination with “What colour are your bits” I do not see this ending well..

ssiddharth6 hours ago

Slight tangent, but every ms, μs, and ns counts too. We've gotten awfully carefree with response times and wasted compute cycles.

recursivedoubts3 hours ago

When you are developing games, sometimes.

When you are developing most other applications every byte does not matter. What matters much more is overall system architecture, collapsing unnecessary abstraction layers that some developers (especially java developers) seem to love and optimizing your datastore access.

As always, profile profile profile.

A company I worked for spent a violent couple of man-decades flipping our proprietary scripting language from interpeted to bytecode generation, obviously with tons of bugs and subtle semantic changes, and it ended up boosting overall system performance by about 30%. We could have done nothing over that period of time and hardware advances would have made a bigger impact.

SuperV12343 hours ago

Data Oriented Design rocks. It was the subject for my CppCon 2025 keynote: https://youtube.com/watch?v=SzjJfKHygaQ

setheron2 hours ago

Add it to my watch list!

nasretdinov3 hours ago

Ideally you'd want to go further and actually store the is_alive as a bit mask and use SIMD instructions to filter out zeroes for example.

coldcity_again6 hours ago

I love to see stuff like this. And an active Vectrex gamedev and PC/Amiga sizecoder I strongly agree with the sentiment!

readthenotes12 hours ago

"In that time, you get used to huge classes. New functionality? Just add a new method and field to the class"

I guess this is one reason why object-orientation has such a bad reputation.

I once worked at a bank where the OO mentor had taught people that the only object they needed was "Tape" and have them replicate the structure of data on the old spooled tape reels.

The struct of arrays reminds me of this optimization.

AxelWickman4 hours ago

Cool read. The AoS vs SoA speaks for itself.

yas_hmaheshwari5 hours ago

Out of course: I had thought about reading an article about Iran war or some geo political news when I read fzakaria :-)

RickJWagner5 hours ago

That’s a great read. I wish more people wrote like that.

fdegmecic5 hours ago

CppCon 2014: Mike Acton "Data-Oriented Design and C++"

Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)

you should check these two talks out then.

lionkor3 hours ago

The first is quite famous in data oriented design/programming circles, the second one is up there, too. Both very much worth watching.

coolThingsFirst5 hours ago

Why doesn’t the machine fill up the other cache lines as well why is 64 bytes only and then a miss?

masklinn5 hours ago

They will absolutely do that (prefetching, they can even eagerly load what’s on the other side of a pointer).

However it requires additional hardware to recognize patterns which benefit from prefetching, and every time the CPU prefetches data which ends up not being used it has both burned energy and memory bandwidth, and evicted data from the cache which might be needed (cache pollution).

spiffyk4 hours ago

A cache line is simply the unit of data a CPU cache works with (generally 64 bytes, because someone somewhere has probably determined that that is the best line size for general use), much like there are units of data like bytes (8 bits nowadays, but there have been weird ones historically), pages (varies between hardware as well, and may be OS-configurable), etc.

As TFA mentions, a CPU does some predictions about what cache lines to prefetch, e.g. when you do sequential reads. Moreover, the x86_64 instruction set provides a prefetch instruction through which you are able to give the CPU a hint "hey, I'm gonna be using this soon, prepare accordingly, pretty please".

Still, the utility of prefetching is diminished if you only use a single byte from each cache line, because the mechanism generally depends on you doing other work while the next cache line is being fetched. So really the best case scenario is to take as much time as possible to work with what is already fetched, so that there is time for the next unit of data to be fetched in the meantime.

Liquid_Fire5 hours ago

It might sometimes prefetch the surrounding lines as well, but ultimately cache space is limited, so there is a trade-off. Every time you fill a line, you are throwing away something else that was cached there previously, which you may need again in the near future.

burnt-resistor3 hours ago

I'm curious if anyone has had to write a JNI extension for a hot (CPU, GPU, RAM) section the JVM was unable to effectively JIT and/or optimize enough.

maoliofc3 hours ago

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