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GOG: Linux "the next major frontier" for gaming as it works on a native client

737 points8 daysxda-developers.com
emsign8 days ago

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers.

GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspecting lusers, as an ad platform and a store front now.

giancarlostoro8 days ago

I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course. I think maybe Ubuntu did? I don't know that Arch ever has. I think its a wasted opportunity to fund Linux distros by taking a small cut (probably not 30%) from commercial products directly on those app repositories.

akdev1l8 days ago

> I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

Why would a bunch of volunteers put a ton of effort to create infrastructure so people (corporations, really) can make money?

Flathub is making inroads into having paid apps but they’re explicitly not a distribution really

giancarlostoro8 days ago

It would fund their projects. Imagine if more Linux distros has enough funding to fully hire part-time volunteers full time? Those companies will sell them without those stores. This at least gives them a piece of the pie.

+1
jchw8 days ago
subscribed7 days ago

Big businesses are already contributing a LOT of money and manpower into Linux development (especially kernel).

They could simply fund developing app store extensions in the same way redhead enabled systemd to happen. Both Sievers and Poettering were working at Redhat at the time.

Levitating8 days ago

> I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly

I think you're alone in this.

II2II8 days ago

> I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

One of the advantages of open source software is the ability to distribute said software with relatively few restrictions. It simplifies life for the maintainers of Linux distributions, those who manage Linux systems, the end user, and software developers. Making a package manager a retail product store would complicate things for everyone.

That said, the only thing preventing the distribution of proprietary software by most Linux distributions is policy. If a distribution wanted to do so, and the vendor's license allowed for permissive software distribution, they could do so. The vendor could implement their own mechanism for selling and distributing license keys. The advantage to them would be using a common software distribution method without having a middleman taking a cut. (Think shareware, or even physical software that included a license key.)

pxc7 days ago

> I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

That's essentially being done with Flatpak.

Linux is largely still built on the old (and indeed, outdated) Unix trust model. The system itself is assumed to be trusted, and the primary security boundaries on the system are drawn between users. Since Linux package managers actually install and manage the base system as well as end-user software, anything the package manager installs is treated as part of "the distribution", and thus trusted. It's not a good idea to use such a thing to install proprietary, third-party software. The curation and vetting of the distro maintainers is actually vital here, and when you add a third party repo, you're giving it a lot of trust. At the same time, why would distro maintainers give free labor to integrate proprietary software? Most are not super interested in that, and even if they are, they don't generally have the rights necessary to redistribute, let alone modify, proprietary software. On the other hand, those third-party developers and publishers don't want to master and manage a half-dozen different packaging formats, and various other packaging ecosystem differences that vary across distros.

Flatpak is positioned to solve all of these problems, and it's no secret that enabling (relatively) responsible use of proprietary software is one of the goals. It enabled distributing a small number of large, common runtimes of which different versions can safely coexist on the same system, addressing fragmentation. To reduce the amount of trust given to installed apps, it separates what it installs from the base system, and offers sandboxing to help limit the permissions granted to an app that still runs under the OS user of the person using it. And it supports third-party repos that publishers can run themselves.

I'm not currently a daily Flatpak user, so idk how much the current reality lines up with that goal, but that's where the movement towards this is on the Linux desktop today.

TingPing8 days ago

It makes zero sense for traditional distros to have payments. They exclusively repackage software. You want direct to customer platforms (Snap, Flathub, etc).

cestith8 days ago

The dnf, deb, or pacman tools could point to a repo where the packages have paid activation.

+1
akdev1l8 days ago
rtpg8 days ago

> I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

It's not "zero cost" but plenty of proprietary software with native linux clients will do things like set up Ubuntu package repos. You're pasting a handful of lines in the command line (or for the fancier stuff downloading the isntaller that does that for you) and you're off to the races

There might be a boutique business that could help with installer/package repo mgmt for people wanting to ship linux clients and take advantage of the auto-updaters and the like. Maybe.

DerArzt4 days ago

Is there a need for selling of solutions via the package manager? Most of the software that I install that's paid asks for a license key or asks you to sign into your already paid for account.

bsimpson8 days ago

Elementary has paid software.

GoblinSlayer8 days ago

The package manager can't help with subscription schemes based on short lived licenses.

ErroneousBosh8 days ago

> I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer.

What software are you looking for?

About the only thing seriously lacking is a proper competitor for Photoshop and Illustrator, really.

17186274408 days ago

proprietary != commercial

You can have free commercial software, and proprietary shareware, the opposites are oxymorons.

+2
17186274408 days ago
canpan8 days ago

Steam developing proton was what made it possible for me to change fully. No dual boot or anything needed. It's great.

Funnily I also run GoG games through steam proton.. But looking forward to the GoG client working!

the_af8 days ago

Steam with Proton is simply incredible.

And now it doesn't even split games in "Linux" vs "Windows"; it simply assumes all games run on Linux. And they mostly do! Though to be fair I had to tweak a couple to make them run, and Space Marine II absolutely refuses to play past the cutscene, but most other games "just work".

hbn8 days ago

God I hope Valve gets serious with Steam OS and it becomes a competitive target for PC games. They're making amazing progress with the Steam Deck, and I'm so ready to be free from Windows.

+2
tracker18 days ago
mfro8 days ago

Considering the Steam Machine will come with SteamOS, it looks like they are going all in.

tombert8 days ago

I was amazed that the PC port of Spider-man Myles Morales worked perfectly with no tweaking at all. That’s the newest AAA game I own (I think), and it runs silky smooth and hasn’t had any issues.

It wasn’t that long ago that Wine was only really useful for games that were at least 5-10 years old. Proton is amazing.

red-iron-pine8 days ago

WINE crawled so that Proton could run.

Like even in 2014 WINE worked well enough for most games for me. Proton just made it utterly effortless, and lets me run AAA games like RDR2 and CP2077.

dimas_codes8 days ago

I would say that WINE did 90% of what had to be done, then Proton came and did another 90% so now we are 99% there.

ACS_Solver8 days ago

Proton is amazing and it's really three different subprojects that deserve a lot of credit each.

First is Wine itself, with its implementation of Win32 APIs. I ran some games through Wine even twenty years ago but it was certainly not always possible, and usually not even easy.

Second is DXVK, which fills the main gap of Wine, namely Direct3D compatibility. Wine has long had its own implementation of D3D libraries, but it was not as performant, and more importantly it was never quite complete. You'd run into all sorts of problems because the Wine implementation differed from the Windows native D3D, and that was enough to break many gams. DXVK is a translation layer that translates D3D calls to Vulkan with excellent performance, and basically solves the problem of D3D on Linux.

Then there's the parts original to Proton itself. It applies targeted, high quality patches to Wine and DXVK to improve game compatibility, brings in a few other modules, and most importantly Proton glues it all together so it works seamlessly and with excellent UX. From the first release of Proton until recently, running Windows games through Steam took just a couple extra clicks to enable Proton for that game. And now even that isn't necessary, Proton is enabled by default so you run a game just by downloading it and launching, same exact process as on Windows.

theshrike795 days ago

I'm still wondering why Apple hasn't taken a few billion of their trillions and just built/bought a Proton style layer for macOS.

The computing power is there, we just need the ability to run Windows-only games on Macs with a single click.

ActorNightly8 days ago

Im not super familiar with the space.

Is the only reason for needing Proton is to do direct x api translations?

johnny228 days ago

Games use plenty of other win32 APIs. Creating windows, running processes, opening files are all APIs.

Something like wine is needed to do that translation too.

+2
ActorNightly7 days ago
orbital-decay8 days ago

Most gamers don't give a shit about openness. A much more likely outcome is "big tech" following the numbers and slowly making Linux unusable by using EEE or any other tactic under the pretense of usefulness.

embedding-shape8 days ago

> Most gamers don't give a shit about openness

I don't think this is a given. I think most gamers so far haven't cared about openness because pragmatically, it didn't matter for them.

Now they're seeing the long-term effect of not caring about that though, which is why we're suddenly seeing a movement of gamers moving to Linux, and trying to get others to move with them, because they realize the importance now, as their desktops are slowly collapsing over Microsoft's decision to let AI do all the programming, and having zero QA before releasing stuff to the public.

wlesieutre8 days ago

They don't care about it as an abstract idea, but they do notice that Windows 11 is worse than Windows 10 was worse than Windows 8 was worse than Windows 7.

I'm not saying there have been zero useful improvements in later Windows releases, but 7 looked good and did what you told it to. "Openness" is a very abstract idea but "Only does what you tell it to" is a selling point for Linux.

You know it's not going to upload all your documents to OneDrive and then erase them from the computer.

+1
dralley7 days ago
+3
pjmlp8 days ago
jama2117 days ago

It is a given. HN is an outlier.

ekianjo8 days ago

> I don't think this is a given

This is a given. They love Discord and shit like that.

+1
tombert8 days ago
+1
embedding-shape8 days ago
+1
drnick18 days ago
indymike8 days ago

> Most gamers don't give a shit about openness.

With the Windows 11 debacle, many are learning first hand about what closed ecosystems force on you. It seems every feed I have that has gaming as an interest has an article about Linux as the future. Clearly someone is reading these articles.

p_ing7 days ago

Of course they don’t care about F/OSS — the vast majority of games are closed proprietary software. The small minority of Linux gamers are there for anti-Windows reasons rather than pro-Linux or F/OSS reasons. Which given Microsoft is now signaling a pull back on AI and a gear to improved performance/quality in Windows, if those anti-reasons evaporate, you’ll have the more frustrated Linux gamers potentially move back.

Linux needs a positive reason for Linux rather than relying on anti-Windows reasons (and there are, but I see those reasons outside of the gaming space).

There are 1B Windows 11 devices. Granted not all are for games, but it is not an unpopular OS by the numbers alone.

nialv78 days ago

If we care about the future of computing, the future of consumer rights, we need to MAKE THEM GIVE A SHIT.

Cory Doctorow is doing a very good job of that, but there is only one Cory Doctorow.

blueflow8 days ago

The pretense is security, PC software attestation is already in the workings: https://news.ycombinator.com/item?id=46784572

SJMG8 days ago

The phones were prior with "play protect" certification. It's all being captured. Since we can't seem to have more virtuous companies, we need more regulation.

bastardoperator8 days ago

Until it fully supports multiplayer which doesn't seem to be a thing for any major game or studio, it's a nothingburger for the majority of people.

aleph_minus_one8 days ago

Multiplayer games is only some specific sub-scene of PC gaming.

bastardoperator5 days ago

Of the top 10 games on steam, 8 of them are multiplayer. Until they have top multiplayer games, they have nothing. The reality is most of these studios aren't going to enable Linux because they're already on record stating it would make the cheating worse.

p_ing7 days ago

The most played game on Steam is CS2, and it requires Windows for the competitive servers.

giant_loser7 days ago

> Most gamers don't give a shit about openness.

Most gamers are idiots. They are okay paying exorbitant sums for broken games and most have no problem with forced rootkits.

I don't think gaming is or should be driving people to Linux.

Microslop turning their OS into a data mining and ad platform should and is pushing normal, rational people to Linux. But, most gamers don't care about such things as long as they are getting their sweet, sweet dopamine hit.

Ironically, lower framerates(even though they are higher than the human eye and nervous system can perceive) on Windows 11 might push gamers onto Linux.They still want their rootkits, though.

It is always the dumbest reasons that get gamers upset.

red-iron-pine8 days ago

but they do care about AI slop and owning their own system.

a lot of FOSS is an abstraction but even the rubes can realize that they're being spied on, that Big Tech wants to be Big Brother, and is enshittifying their experience to that end.

lifetimerubyist8 days ago

Gamers generally game on PC because they like building their system. Otherwise they would use a PS5 Pro or whatever.

The PC is an “open” platform in that you can buy and choose your own hardware. Intel vs AMD vs Nvidia, Seagate vs Western Digital, etc….

Using open software isn’t really more than a few steps from that. Being able to pick how your system works and customizing it to your liking is basically the software version of picking your PC parts. Gamers also like to run all sorts of software to rice there Windows desktops and will install all sorts of abominations tha mess with the Windows desktop shell. Much easier and fun to rice a Linux desktop.

Linux enthusiasts need to just learn how to appeal to their sensibilities. Valve knows, and they are very effective at getting people excited for a Linux based gaming platform. They’ve also proven they can walk the walk, not just talk the talk.

Sure, they won’t give a crap about the source code but there is more to libre software than just being able to change the source code if you want.

We’re also at an inflection point where people are getting really really really annoyed with companies like Microsoft treating them like lab rats and shoving Copilot down their throat when they don’t want it. There is a chink in the armor; people are opening up to the idea of alternative platforms where you don’t have to worry about any of that garbage.

> making Linux unusable by using EEE or any other tactic

This will never happen because projects will just be forked.

deaux8 days ago

> Gamers generally game on PC because they like building their system. Otherwise they would use a PS5 Pro or whatever.

You're making a huge assumption here. I think that's a really small percentage. Most people game on PC because certain games they like to play are only on PC, or are much better suited to PC, or because their friends are on PC, or because they want to play on the go (Steam Deck is very recent and still not widely used), or because they need to have a PC anyway. Or because they grew up with it at home/in the neighborhood because there was no money for a console. Or because "Because they like building their system", I'm going to peg at <10%.

keyringlight8 days ago

It's a bit on a tangent because it's about hardware rather than OS choice, but the next few years are going to be a stress test on how much people value PC versus the cash-value of components increases, and what happens to the numbers of people entering the market, staying with older systems or upgrading (or replacing/complimenting with a console). Someone saying they think it's worth a lot is different to opening their wallet.

One aspect I think will be interesting is to compare what happens to attitudes with prices changes in more affluent markets like North America or Western Europe compare to how PC has been approached in other markets like Asia or South America.

+1
tombert8 days ago
haunter8 days ago

I'd rather say

1, because multiplayer is free. Still baffling to me that you actually have to pay to play with others on consoles

2, piracy is much much easier

seethishat8 days ago

Many game mods and community maps, etc. are only available on PC. You can play the vanilla version on console, but not the mods you watch Twitch streamers playing. So, it's not b/c they like building PCs, it's because they want to play the mods with their friends.

I am speaking as an old gamer. I no longer play.

calgoo8 days ago

I would not worry too much about the mod community! They are the one persistant group of people who will hack the software to their liking. Yes you can't play full FiveM GTA V right now, but it will get there eventually. There is nothing technical that is limiting the mods from working on Proton, just time from some annoyed mod dev that has had enough with windows, and it will be migrated over.

orbital-decay8 days ago

>This will never happen because projects will just be forked.

There's a chasm of difference between a technical fork and a meaningful fork. The entire point of EEE is relying on usefulness and convenience combined with network effects to make the entire system restricted and control it. Sure, you can go and fork anything you want - nobody stops you, technically. But you're getting the rug pulled from under your feet in any case.

You can witness the early stage of subversion with very useful software (without any hint of irony) made by people who "left" Microsoft: https://news.ycombinator.com/item?id=46784572

newsoftheday8 days ago

> Gamers generally game on PC because they like building their system. Otherwise they would use a PS5 Pro or whatever.

I haven't built a PC in over 2 decades and I can't stand trying to game on a console or on a phone. I buy a stock machine like AlienWare, overwrite Windows with Kubuntu and go to town gaming.

dartharva8 days ago

Wrong, most PC gamers do not build their systems

pjmlp8 days ago

Forgeting the part that all those parts bring in Windows drivers with them for easy installation.

mr-ron8 days ago

I love gaming on pc because of the wealth of games, keyboard mouse setup, and less $ overall.

I hate building it and messing w hardware. Its a a necessity pain for me

lm284698 days ago

> Gamers are still a huge factor as hardware customers.

A drop in the bucket really, nvidia used to make the majority of their revenues from gaming, now it's under 10%

https://substackcdn.com/image/fetch/$s_!4U09!,f_auto,q_auto:...

pjmlp8 days ago

There is nothing to save as long as it relies on game studios using Windows workstations, coding in Visual Studio and targeting DirectX.

The goal has to be to make native Linux attractive, so that they actually bother to create native executables, using Vulkan and co.

Until then it is no different from playing arcade games with MAME on Linux.

Shorel8 days ago

The most stable Linux API is Wine/Win32.

There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel.

The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows.

So, native Vulkan executables? Sure, if they can continue to run in 20 years.

TingPing8 days ago

Those games did weird things. Every distro still ships SDL1, x11 didn’t really break API, and requiring a specific driver is obviously broken from the start. I won’t say none of this happens but the platform isn’t to blame there.

+1
TheCycoONE8 days ago
seabrookmx7 days ago

Valve is working on this problem for native Linux games: https://gitlab.steamos.cloud/steamrt/steamrt/-/blob/steamrt/...

This is a similar idea to flatpak/snap etc.

pjmlp8 days ago

Just like for OS/2, what a great success it was.

+1
tapoxi8 days ago
aleph_minus_one8 days ago

The development tools for OS/2 were worse and far more expensive.

+1
groundzeros20158 days ago
LtWorf8 days ago

There are a lot of older games that won't run on windows 11 as well. In fact most of my games no longer work on windows 11.

Your point?

Shorel4 days ago

I still have a couple of brain games I use from the Win 3.11 era.

And they run fine.

+1
jayd168 days ago
ecshafer8 days ago

Targeting DirectX and Win32 has become targeting Linux with how good Wine/Proton have gotten. I am able to play brand new games with no Linux support absolutely perfectly through proton. These games run better than games that had linux support actually ran on linux.

ewzimm8 days ago

Ironically, Win32 has sometimes become more universal than native Linux binaries. For example, Baldur's Gate 3 released a native Linux version only supported on the Steam Deck, whereas the Proton version is verified for Linux almost everywhere. Win32 became the stable Linux gaming ABI.

seabrookmx7 days ago

Valve has a containerized Linux runtime (ala flatpak) to solve this issue for native Linux titles: https://gitlab.steamos.cloud/steamrt/steamrt/-/blob/steamrt/...

+1
jdkfkgkkdbkd8 days ago
pjmlp8 days ago

Thus making Linux irrelevant as target to game studios.

For them DirectX and Win32 is what matters, if folks go out of their way to run on Proton, that is Valve's problem.

+1
seabrookmx8 days ago
+1
tracker18 days ago
+1
aleph_minus_one8 days ago
+1
TulliusCicero8 days ago
the84728 days ago

UE can be crosscompiled on a windows host to linux and then it's a few checkboxes to enable the vulkan RHI.

pjmlp7 days ago

Android NDK shares many APIs with regular GNU/Linux, in many cases it could be a simple recompile, yet no studio bothers to do so, because the incentives aren't there.

nickitolas8 days ago

Clang can target windows just fine afaik, although I'm sure the whole process could be improved.

That said, as long as windows is the bigger more profitable market I wouldnt expect a switch, unless the dev tooling situation becomes dramatically better on linux

jayd168 days ago

The only thing that will make native executables attractive is users. A lot of users. Much more than Macos, seeings as few bother with Mac clients either and there's not even a Wine equivalent.

nialv78 days ago

nothing stopping them from developing on Linux workstations, cross-compiling to Windows, and testing with Wine/Proton. saves them Windows license fees too.

pjmlp8 days ago

The incentives are not there, as it is, they work as usual, and Valve is the one that has to make it work.

+1
nialv78 days ago
groundzeros20158 days ago

The top played games are not the ones made this year

hedora8 days ago

I don't see what the problem is with game studios buying Windows licenses.

Sure, the platform is enshittified spyware, but that only impacts the game devs on their work machines (which are probably locked down to protect secret IP anyway). Microsoft has basically lost control over their own platform at this point. The game studios have been refusing to migrate to new APIs until after they're working well in Wine.

If the rest of us can run something decent at home, that's a > 99% solution to the problem.

Put another way, for a long time, you needed to buy an SGI workstation or whatever to make assets for PC games. That didn't hold the DOS ecosystem back.

As for the ABI:

The Linux kernel has started adding syscalls to enable native-like execution of Windows binaries, and game devs are testing with Linux at launch. In the worst case, these are only used by Wine. In the best case, some good ideas from the Windows kernel will be exposed to regular Linux user-land.

I don't see how it really matters if the binaries are targeting libc, musl, or an opensource win32 / win64 layer. It's free software regardless. End-users are getting better backward compatibility under Linux than Microsoft is supporting under Windows. That one victory goes a long way towards winning the entire war.

On top of that, Linux is starting to show better framerates than Windows in the same hardware. It's not 100% of the time, but it's enough that you should run the game in both places if you really care to get that extra few percent out of the hardware.

pjmlp7 days ago

It is a phyrric victory, because in the end it is no different than using MAME and claiming victory.

They still aren't Linux games.

tracker18 days ago

Frankly, WINE/Proton are likely more consistent targets for game dev/testing... I wish they'd at least do that much more often than not. At least smooth out any rough edges.

I would say it's a lot different, since it's an API implementation, not hardware emulation.

mschuster918 days ago

> Gamers are still a huge factor as hardware customers.

They are but AI has fried the markets for RAM, SSDs and GPUs. Everything has gotten ridiculously expensive ever since the wash trading and the 100s of billions of $ worth of deals really took off.

Personally, I think at least one or two of the major GPU OEMs will go bust thanks to all of this, and I would be surprised if Framework, Pine64 and Steam's hardware line survive it. Hell, at the point we're at, I even have serious doubts the Xbox line survives.

vladvasiliu8 days ago

Things have become crazy, indeed. I still kick myself for not buying the SSD I was eyeing in December, which has now went form 250 € to almost 400. I'm already maxed on RAM since a year ago, bought 64 GB for a fraction of today's cost.

But I still feel like we're still in the eye of the storm, and things will improve. Remember late 2020 when every useless GPU would command a fortune? I remember buying a used RX 5600 XT with a warranty somewhere around October for 300 €. A month later, it would cost at least twice as much, if you could even find one in stock. Last December I looked a bit at prices, and the current equivalent model (9060xt 16 GB) was roughly around 300 again, and I don't think it has gone up since. I understand there may be a shortage of equivalent Nvidia GPUs from a thread the other day, so this may change soon, again. I have no use for top-of-the-line models, so I'm not familiar with their prices and availability.

allworms8 days ago

A bit of a nitpick - that's not what the "eye of the storm" is. In fact, if you perceive RAM prices as leveling off, that would be the "eye of the storm", meaning a brief, deceptive calm surrounded by... storm.

Truly I have seen not even a hint of reason to believe prices would come back down in the near term. Fab allocation is booked years out, and building out new manufacturing capabilities is difficult and slow. Everything I'm seeing points in the same direction: this is only going to keep getting worse for consumers month after month for a long time.

+2
userulluipeste7 days ago
emsign8 days ago

My next GPU will be from AMD, not just because I'm in the process of switching to Linux but I have a gut feeling that Nvidia doesn't see desktop GPUs as their priority anymore and support might diminish faster.

nottorp8 days ago

Thing is, you don't need a GPU.

One of the major x86 manufacturers makes CPUs with integrated graphics that is good enough for gaming. It's in "Steam's hardware line" btw.

Oh yes, AAAs maybe won't run on that. But they're boring af anyway. And predatory. So not much loss.

drnick18 days ago

> Thing is, you don't need a GPU.

You would struggle to play any graphically intensive game, old or new, without at least a modest GPU. It's not only AAA.

+1
luqtas8 days ago
Tsiklon8 days ago

Intel also sees the value in decent onboard GPUs now, their newly announced laptop processors have solid onboard GPUs too

bigstrat20038 days ago

> Oh yes, AAAs maybe won't run on that.

...so you do need a GPU.

nottorp8 days ago

> ...so you do need a GPU.

Well, for modern AAAs you also need to afford to pay for the IAPs. The GPU is the least of your problems.

baq8 days ago

With GPU, ram and flash prices where they are pc gaming isn’t moving anywhere but backwards for the next couple years, unfortunately.

hedora8 days ago

On the one hand, hardware prices went up.

On the other hand, they didn't go up as much as our grocery bill and other bills. So, they're not keeping up with inflation, at least around here.

cromka8 days ago

On top of that, Nvidia just released a beta version of their GeforceNow client.

jagermo8 days ago

Plus, the backlog of playable games is so awesome. I am working through things I always wanted to play that I can now throw on my steam deck.

destroycom8 days ago

Sadly, their "native" client is a web browser.

Besides the usual complaints about electron and CEF applications, another pain point is they work horrendously in emulation. GoG Galaxy is only available as an x86 application on Windows. I'm running Windows ARM64 in a VM on an M-series macbook to play some games occasionally, and Galaxy is the slowest piece of software I have. Ironically, it runs worse than the games it spawns, which have a much more complex rendering procedure (and, like Galaxy, they also run in emulation, since the binaries are x86).

Emulation works particularly slow with JITted languages, so having the entire UI written in JavaScript doesn't help at all.

I even checked their job posting in the hope that it will be about a ground up rewrite for GNU/Linux, without the browser (since they are looking for a C++ developer), but it seems there are no plans to change that in the porting process. Which makes senes, it's a lot of work, but still a pity.

On a tangential note, requirements like this in the job posting also do not inspire much hope for improvements in the near future.

> Actively use and promote AI-assisted development tools to increase team efficiency and code quality

zamadatix8 days ago

I always thought it was a bit funny GoG GALAXY 2.0 went the web tech route for parts of the client and still managed to get itself stuck in a place where it ships an x86 only binary on macOS anyways.

jshier8 days ago

Steam's ARM support is still beta, and Battle.net is still x86 only. So it seems more typical than not for these sorts of things.

cr125rider8 days ago

How’s Rosetta 2 handle it?

zamadatix7 days ago

About as usual for a CEF/Electron app last I tested ~ a year ago. I.e. "impressively well considering, but still not all too great". For a while there was an issue where it was launching games in compatibility mode, but I assume that's been long fixed without needing to migrate the base app (if anyone regularly uses GoG on their Mac feel free to chime in, I only have a work MacBook these days).

tstrimple8 days ago

> Sadly, their "native" client is a web browser.

So is the Steam client.

alex_duf8 days ago

A lot of hate in the comments, I think it's great that companies are in a position where they think it makes sense financially to support Linux as a target platform.

pjc508 days ago

I think this is a good lesson in why companies don't try to bring stuff to Linux: the market is incredibly resentful of products.

Draiken8 days ago

Come on... it's always the same reason: money.

Companies don't support Linux because it's not widespread enough so it can't outweigh the costs. They don't give a rat's ass for the market's resentfulness or lack thereof. The Linux market was basically not a real market before because their market share was simply too small.

There are plenty of products made for resentful markets and as long as they keep being profitable they don't care.

consp8 days ago

> Companies don't support Linux because it's not widespread enough so it can't outweigh the costs.

I'm pretty sure they made the calculation assuming the GabeBox from Valve is a success and didn't want to miss out.

hbn8 days ago

> They don't give a rat's ass for the market's resentfulness or lack thereof.

Indie devs do. Some of the best selling games are made by solo devs or very small teams.

fragmede8 days ago

Companies? gasp corporations? Using, spit, money? HOW DARE THEY!

drnick18 days ago

It's not hate, but we are now at a point where the vast majority of games just run, mostly thanks to Valve and the Wine/DVXK community's efforts. What Linux gamers fear now (with good reason) is that increased interest in the platform from companies more interested in money than freedom will undermine these efforts with anti-consumer and anti-FOSS initiatives, such as closed source clients, DRM, signed kernels, hardware attestations.

pjc508 days ago

> closed source clients

If people really want Linux to be a viable alternative to Windows, run by a majority of the general public, it has to be possible to sell closed-source software that runs on it (where "it" means a broad range of different distros).

Yes, that means less freedom concerning that particular software. But without it, the platform is a tiny niche that's easily run over by the hardware OEMs.

tracker18 days ago

This is the mixed bag... and I'm glad that Valve is at the forefront of this one... While I feel the fees may be excessive in a lot of cases (same for mobile app stores), at least Valve seems to be good stewards of PC gaming as a whole, and building a lot of good will in the community.

I don't really want to see locked down hardware in the space any more than there already has been (Nintendo, Sony, X-Box, etc)... I think the PC centered gaming community largely wants a more open platform in general. In the long run, I don't see a lot of solid competition... especially with ever growing legacy libraries of content.

plagiarist8 days ago

If I am signing my own kernel, that's awesome.

If Poettering is signing my kernel and reporting my UUID to websites along with proof I am viewing all ads, that is dreadful.

Unfortunately it will be the latter. Motherboards already have signed binary firmware blobs, some people cannot remove the Microsoft keys and still have functioning UEFI secure boot.

kaoD8 days ago

They're just trying to ride the wave of Valve's deck (and they will fail). The fact is that, since I bought the Steam Deck, I bought less from GOG and more from Valve.

And this won't change a thing: it doesn't matter if they make a Linux-native frontend to the horrible GOG Galaxy. I just want my games to launch as seamlessly as they do from Valve's UI, not yet another launcher that I have to launch on top of Valve's system UI. I am already doing that with Heroic Games Launcher, which is far better than whatever they will concoct in-house and supports many other stores.

johnnyanmac8 days ago

>I just want my games to launch as seamlessly as they do from Valve's UI

Valve integrated steam all the way down to the OS level to do all that. GOG galaxy meanwhile is focusing more on being an accompanying app to optionally use than centralizing everything under GOG. I think Galaxy trying to strive to be as "seamless" will break the very philosophy of GOG to begin with; being a store to grab games you truly own, not a platform to immerse yourself in.

Andrex8 days ago

It's nice, Linux being an open platform, that if something isn't on Steam you can just install GOG and get it there.

zoeysmithe8 days ago

While on the other hand I'm often frustrated and feel limited by a steam-only deck and am going to start installing the other store fronts. I have games there I've gotten cheaper or even free. I don't like being locked into steam and "Gabe the goodest billionaire" propaganda exists to keep people from engaging in competitor products. I also want to support stores that take less from developers, especially smaller ones. Steams 30% cut while Epic is 0% up to $1m is concerning. I want smaller devs to succeed better. Steam is a huge compromise even if its a 'fan favorite' quasi-monopoly.

So yes I want gog to be native linux on things like the deck.

the_af8 days ago

GOG supported Linux from before Galaxy.

I don't use Galaxy at all. My GOG games work on Linux. It's a good company.

kgwxd8 days ago

I really don't care if they do it "wrong". If it's too "wrong", I just won't use it myself. Windows just needs to die. We can fight for "right" after they get on the boat.

EspadaV98 days ago

No. Please don't. Contribute to something like Heroic Launcher instead. Don't create something new just for GOG. Help make the existing tools better. It'll mean GOG has to do less work, and the programs people are already using will get better. Or even just sponsor Heroic so they can send more time we can working on it themselves.

tmtvl8 days ago

GNU/Linux gamers are always decrying GOG, saying they won't buy stuff from them because Galaxy doesn't run on GNU/Linux, now we're getting people saying GOG porting Galaxy to GNU/Linux is bad!? By Taranis, GOG just can't get a break, can they?

paride57458 days ago

Yep, luckily they represent a very small, albeit loud, minority of Linux users.

The vast majority of Linux users are very happy to get an official GOG Galaxy for Linux. I hope they will plug into Proton and collaborate with Valve, but we really need official tools and brands on Linux for common users to feel comfortable enough to come over.

zamalek8 days ago

Couldn't agree more! I have been purchasing on steam due to the lack of a native client, especially save game syncing. As a bonus, as a greenfields project, maybe we'll see less cruft than the native Steam client.

zombot8 days ago

How is GNU/Linux different from Linux?

pygy_8 days ago

It is the same thing, just emphasizing that the OS is more than the kernel, and than the userland comes from the GNU project.

The latter had been designed to be a full OS but didn't have a functional kernel when Linux was released, and Torvalds adopted the GNU userland for his project.

See https://en.wikipedia.org/wiki/GNU_Hurd

coryrc8 days ago

Android/Linux also exists.

craftkiller8 days ago

And Chimera Linux which is GNU-less. I guess you could call it FreeBSD/Linux but I think that'll just confuse people.

Rebelgecko8 days ago

Stallman preferred nomenclature

kachapopopow8 days ago

linux is the kernel gnu is the full operating system

+2
bigstrat20038 days ago
justonceokay8 days ago

GOG needs to contribute 0-day fixes to the kernel, otherwise they’re not committed to Linux /s

gamesieve8 days ago

They're not creating something new. They're taking their existing tool (which - for all its flaws - is still far ahead of Heroic in many ways), improving it further, and changing it to also work on Linux.

If they then go add additional features like wine integration to that tool to make it overlap more with Heroic is something we're all assuming, but not actually a given.

indolering8 days ago

They could at least use Flatpak and containers instead of choosing a given distro or package manager.

bravetraveler8 days ago

A lot of words for "yes they will insist on fragmentation"

anonymous9082138 days ago

Linux userspace is defined by fragmentation. Linux users can't even unify on a distro, such that significant swathes of software are incompatible for some users despite everyone using the same kernel. In that environment, and also just in general, why is anybody obligated to contribute to a specific existing project rather than building their own?

saidinesh58 days ago

As much as i hate the pointless Linux fragmentation, I think them going down the path of steam/heroic games launcher and releasing one appimage/.deb file and letting others take on the burden for their distros should do.

StopDisinfo9108 days ago

I mean, the main issue with portability is the insistance on dynamic linking, far more than the distro situation.

If you use Linux like MacOS and only run static binaries and containerized programs via things like flatpak everything is fine.

It's totally possible to treat the distro simply as a thin base layer and get everything else from flatpak and the various container hubs. It does work great.

bravetraveler8 days ago

Said absolutely nothing about obligation, raising the same decades-long observation. The users will see strife [and joy], considering Heroic does decently but this will be advantaged. That's it. Forgive me if I don't want to go over it again.

bravetraveler8 days ago

[flagged]

freehorse8 days ago

Compiling their own tool for linux (ie advancing cross-platform support) is not "fragmentation".

+1
bravetraveler8 days ago
mikkupikku8 days ago

Fragmentation is a good thing, it's called competition, and user choice. If you don't like it, buy a Mac or something.

bravetraveler8 days ago

Like I'm not aware and it's sunshine/rainbows, actually. Competition in the GOG launcher space, huzzah. To the detriment of One Launcher To Rule Them All.

To be clear: I'm for a first party solution. I support their efforts as much as I can. It will have considerable impact on the users. Both ways.

dandellion8 days ago

If you see it form the point of view of a Linux user it's more fragmentation, but if you look at it from the point of view of a gamer it's less fragmentation. Guess who their target audience is?

bravetraveler8 days ago

Guess what has been serving those gamers, actually I'll be kind: Heroic.

samrus8 days ago

Fellas, is it fragmentation to natively support linux?

bravetraveler8 days ago

Let me know when you finish with your 90000th spin of Debian. I'll be over here playing w/ Heroic

OrangeRange8 days ago

Everyone in the linux world insists on fragmentation, though? It's a part of what makes it great and a mess at the same time.

And what of it? Every time a for profit company uses open source they'll either create a closed fork, and if they can't they'll create closed source modules for it.

I'm not saying it's bad to wish for companies to support FOSS, I'm just saying it's an unrealistic expectation to have.

+1
keyringlight8 days ago
bravetraveler8 days ago

... and I'm concurring with the threadstarter. They could do nothing, donate to Heroic, or this. I'm not invested in this, just raised a keyword.

The arguments are tired, the word serves us well. They insist, yes, and forever remain hopeful that This Might Be the Year. Meanwhile, the reality exists for plenty already.

m-schuetz8 days ago

Why would they join another project that's worse than their own solution, over which they have full controll?

bravetraveler8 days ago

So many replies. Hello everyone. Beats me, just commenting as someone who won't pivot to the new thing. Outcomes matter, etc.

Supporting Heroic would appear on-brand given their old game/archival messaging, but I'm not learning marketing for free.

Not really against a first-party option, even. I do, however, find the inevitable user split notable.

MaulingMonkey8 days ago

> It'll mean GOG has to do less work

[citation needed]

GOG's launcher team is presumably already familiar with their codebase, already has a checkout, already has a codebase that's missing 0 features, has a user interface that already matches their customer's muscle memory, and presumably already has semi-decent platform abstraction layer, considering they have binaries for both Windows and OS X. Unless they've utterly botched their PAL and buried it under several mountains of technical debt, porting is probably going to be relatively straightforward.

I'm not giving Linux gaming a second shot merely because of a bunch of ancedata about proton and wine improvements - I'm giving it a second shot because Steam themselves have staked enough of their brand and reputation on the experience, and put enough skin in the game with official linux support in their launcher. While I don't have enough of a GOG library for GOG's launcher to move the needle on that front for me personally, what it might do is get me looking at the GOG storefront again - in a way that some third party launcher simply wouldn't. Epic? I do have Satisfactory there, Heroic Launcher might be enough to avoid repurchasing it on Steam just for Linux, but it's not enough to make me want to stop avoiding Epic for future purchases on account of poor Linux support.

zombot8 days ago

Phase Alternating Line? What's "PAL" here?

racnid8 days ago

Given the context probably Platform Abstraction Layer.

gr4vityWall8 days ago

Alternatively, work on developing protocols for game launchers instead. Get the Heroic Launcher devs and devs from other launchers to work on a common interface.

WorldMaker8 days ago

This comment and some of the other nearby ones have me confused if many people have actually tried GOG Galaxy?

This is one of the areas where GOG Galaxy has tried to stand out. It supports integrations with other launchers in Python: https://github.com/gogcom/galaxy-integrations-python-api

It's intended for the other direction of other launchers (or third party integrations with other launchers) feeding data to GOG Galaxy, but it's still one of the more interesting attempts in the wild of a launcher trying to be a little bit more than just a walled garden.

I don't know if in an Official Linux port of Galaxy if they'll try to find more ways to integrate beyond what they've already done with their Python API and how much they would be willing work with other launchers, especially Heroic, but of the big game stores, GOG seems one of the few that actually wants to try. Maybe they will. It would be nice to see. It's interesting seeing so many comments assume the worst of them, as someone who has played around with that Python API a little bit. (I was toying with a third-party Itch.io integration. Didn't get very far, but it was neat what seemed possible.)

vbezhenar8 days ago

You don't need launchers. Game is a simple application like any other. Just double click it...

tracker18 days ago

I wouldn't say you need launchers necessarily, but installers/configurators maybe. Getting the directory structure and the right WINE or Proton dependencies is a bit involved sometimes. Especially when what you have are really OLD DOS or Windows installer files.

gr4vityWall6 days ago

In principle I agree with you. But people seem to like using a game-specific launcher for games like Steam, GOG, Heroic Launcher, Hydra Launcher, etc.

muvlon8 days ago

I'm a happy Heroic user but I don't mind them porting GOG Galaxy. Makes for a smoother migration for people coming from Windows, for example.

AdmiralAsshat8 days ago

Had various issues with Heroic and whatever the other popular one was (Lutris, maybe). I personally don't need official support for a single launcher that tries to integrate every gaming platform ala Steam, GOG, Blizzard, Epic, Amazon. A single-platform launcher with native Linux support would be good enough for me.

high_na_euv8 days ago

Why they shouldnt develop version over which they have full control?

jagermo8 days ago

If its open, heroic can include their code or solutions, as they do with proton. Rising tide lifts all boats.

account428 days ago

Agreed, I don't want yet another launcher.

And as the underdog it even makes sense for GOG to fully embrace cross-store launchers.

surgical_fire8 days ago

Meh, I use Lutris instead of Heroic.

I am happy that GoG will finally make its launcher available to Linux.

easyThrowaway8 days ago

Hopefully they'll somehow support Proton and Valve devices. Trying to run older windows-only games bought on GOG with launchers like Heroic is a bit of a hit or miss, despite the Steam releases of the same games having somehow a bigger chance of working out of the box. I guess there are some weird differences between the default Proton Runtime and the proton-ge/wine-ge builds.

prmoustache8 days ago

If you have steam installed on the same machine, you can use proton runtimes from steam already.

consp8 days ago

I use proton experimental to run most windows tools with no linux support. Small script in the script nautilus folder and there you go "run-win.sh" for all (util a native tool emerges).

paladum7 days ago

Hi, can you share that script ? I strugle to find simple doc on running win apps or games with proton outside of steam.

easyThrowaway7 days ago

I'd love to see it, too. There are a few Gists floating around supposedly letting you run a third-party game using proton, But everything I've tested fails with little to no usable debug indications on what's going wrong.

Kuraj8 days ago

It wouldn't make sense not to.

Kim_Bruning8 days ago

On the upside, this might mean I'll buy more stuff from GOG again. Steam+Proton is just so darn convenient.

trwired8 days ago

This is one thing that's been puzzling for me ever since I switched to Linux full time a few years ago and so also started gaming on it.

In my experience GOG bought games handled by Lutris/Heroic/Mini Galaxy trump Steam in convenience almost every time. There's been quite a few deal breaking issues with Steam client and/or Proton that went unaddressed by Valve for months that just never happened to me on the GOG+game manager combo. (Remember the most recent Steam rewrite that made certain UI elements not work on Linux and which still needs a workaround option in the client years later?) All that on top of another application requiring full browser engine under the hood eating resources just to be able to launch a game. I don't know if I am just extremely unlucky to get hit with every Linux related issue on Steam and notice its drawbacks or if people are offering Valve unreasonably high leniency, because they see then as some sort of champion of gaming on Linux, while not giving enough to other players like GOG.

Pardon my rant.

Tade08 days ago

The Steam client was always flaky as hell - on Windows as well.

I've always wondered were problems on Steam's side or on the side of game devs implementing its APIs?

Anyway I personally experienced scaling issues, but chalked that up to my DE being unreliable. I also occasionally can't click on certain UI elements, but I recall this being a problem in Windows as well.

nottorp8 days ago

> made certain UI elements not work on Linux

... and on Mac OS. For a while i had to play games with what control has focus to PAY them.

delaminator8 days ago

I always make sure to not use the GoG downloader just download the game.

I don't need a client with your branding all over it, that has socials and my library and all engagement bait like that.

I figure it's one step away from putting the DRM back on so you have to use the launcher to get a game from GOG.

Just let me buy games and then shut up.

mort968 days ago

I like Steam as a user. It syncs game saves between computers. It takes care of game updates. It has a decent launcher UI that I use on my living room computer so that I can launch games using an xbox controller. It makes Windows games work without any fuss. And when I play with friends, it lets me join friends' games without having to deal with in-game lobby systems. It lets me show FPS counters and system info in a unified way even in games without built-in support for that stuff. That is all stuff I want.

Game launchers are a good idea that lots of people want. A good game launcher needs both deep game integration and an online account, to provide save game syncing, joining friends and updating games. So far, it's mainly Steam which has been able to do this on PC. If GoG wants to compete, which it does, it only makes sense for it to provide the same.

It's not some evil scheme.

OCASMv27 days ago

It's evil when it's not optional.

mort966 days ago

Yeah, and there's an evil monopolistic element to Steam's forced use of the client and the DRM it enables. I'll be angry at GoG if they ever make the launcher mandatory, but it doesn't seem like that's what this is so far?

freehorse8 days ago

Having a downloader is a bit more convenient for getting game updates (you can always download the update manually and run it of course) and also for big games where you have to download multiple files to install. So it makes sense to want to have such a tool, as a big part of getting and retaining customers is convenience. But been there, I have done it, and it is doable, and sometimes preferable. Eg you may not want to install gog in a machine to play a game, or I may want to play a game through crossover but not download gog through crossover to get the windows version: with steam, I cannot do that. But even if you download the game through gog client for convenience, you do not need to run the gog client to launch the game anyway.

RamRodification8 days ago

Can we not allow them to continue letting you buy games (outside the launcher) and not shut up?

johnnyanmac8 days ago

Like it or not, a lot of people love a virtualization of their library. So the option is nice.

I like GOG's launcher because 1) it's open source and 2) it can show other gamijg libraries thanks to fan maintained plugins. Those aspects give me a sense that the goal here (outside of to lower the friction into GOG's store) is indeed to serve the user

And if that changes, it's easy to take my ball and go home. GOG trying to push hard on any DRM is basically them surrendering to Steam.

graynk7 days ago

Galaxy is not open source, only plugins are: https://github.com/gogcom

delaminator8 days ago

Going to a website's hardly massive friction is it ?

I've got tens of games through GoG and it's always my first port of call if I want a game. Because it keeps out of the way.

If it's got value to people, fair enough, it's got value to people. That's just my opinion. All I want you to do is sell me games. But we all know about enshittification and MBAs trying to round the wagons.

graynk7 days ago

> tens of games

I have 500+ games on GOG and 1000+ in Steam. I still do regular backups of GOG installers to a local hard drive with lgogdownloader, but at any given point in time I am likely to have somewhere around 30 games installed (some of which I play maybe once a month, some are just sitting there so that I don't forget to get around to them). A lot of those games have been released fairly recently and are still getting patches, and I want to have those patches, because it's fairly normal for games to release in a broken state. Given all that, having launchers is kind of a necessity (and playtime, achievements, cloud saves, wine prefix management and social features are a nice bonus to all that).

johnnyanmac8 days ago

I agree with you. I'm still a greybeard who organizes my games in a folder and finds the exe to click. At best I'll keep a handy folder of shortcuts for games I play often on my desktop. I even keep my startup programs to a bare minimum of my communication lines (if I wanna boot up steam, I'll type it in the search bar or wait for the launched game that requires it).

But we're in this hyper optimized world where kids are literally being auto scrolled through short form content. Attention spans have been utterly shot. So yes, there's a large number of people out there that see "going into a website and finding a game" as too much friction. That's a larger societal issue that I can't do much about in times where my country needs to debate the merits of citizens being shot on the streets by federal agents. Maybe one day we can get back to a point where proper educational and parental supprt resources is, say, a top 20 issue?

delaminator8 days ago

Maybe it's you and me, mate. I'm from the world before Steam. I'm from the world before computers, in fact. Atari 2600 was my first console, when it was new.

lern_too_spel8 days ago

It is if you have games from multiple stores and don't remember which game is from where. I don't have all the games I own installed and installed.

bux938 days ago

Having savegames online is nice. Being able to just download the game without the launcher is massive, though.

xtracto8 days ago

Steam is pretty popular on that though. I'm sure GoG did it following on their steps. Back when GOG started it was pretty much download from web and run.

JohnFen8 days ago

I'm genuinely confused about all this. Can someone help me out?

I've been buying and playing games from GOG on Linux for a very long time with no need for GOG Galaxy -- which is a thing I know nothing about. Since this announcement, I've been trying to figure out why I'd need it.

It seems like it's just a convenience application and social connection point (leaderboards, etc.). In which case, it's not something of interest to me. However, I've also seen references to Galaxy that imply that it's necessary to play games -- which is obviously untrue in general, but perhaps there are some games that require it?

Anyway, I'm tremendously confused by all this.

jabroni_salad8 days ago

So to me the things I want from a game launcher are pretty simple:

- Download and all the gamefiles that I am entitled to, and keep them updated.

- Show me a pretty interface to launch games from, including recent news and patch notes about that game's updates.

- Keep track of my save files, synchronize them to other devices, and make sure they never get lost.

- (linux) have some kind of per-game startup command manager because even a platinum rated proton game might need a --force-grab-cursor or something.

bsimpson8 days ago

If native software was routinely available, launchers might not feel necessary.

But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS.

I imagine this is that - give me "download" and "play" buttons that let me run GOG games on Linux, even if the binaries were authored for Windows.

Cloud saves and achievements and all that are nice (and expected from something like GOG), but even just a normal launcher feels essential on Linux.

RunSet8 days ago

> If native software was routinely available, launchers might not feel necessary.

> But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS.

For games that are licensed under terms that allow it, Debian's Game Data Packager has already automated that work. And- as your comment suggests- a native port is much better than running on a wine shim, which will always be second-rate.

https://wiki.debian.org/Games/GameDataPackager

List of games supported by Game Data Packager:

https://game-data-packager.debian.net/available.html

+1
bsimpson8 days ago
kirbs8 days ago

As far I'm aware as a casual user of Galaxy, you're correct. It's just a convenience application with some light social features.

I find it slightly more convenient when installing games on a new machine. I've never personally seen a game that required using it.

eikenberry8 days ago

Convenience is 100% Steam’s most important feature. Finding games, installing them, updating, auto-login, cloud saves, probably more that I can’t think of right now.

amatecha8 days ago

Yeah, I'm remembering the time immediately before Steam launched, getting a computer set up with games for a LAN party or whatever, someone sharing a folder of installers/updates from their HDD so everyone could be on the same version and whatnot. .. and that was the best-case scenario. Sometimes you just don't play a certain game because half the people have a different version or whatever haha

everdrive8 days ago

People always say that Heroic or the other one (I forget the name) is seamless, but I needed to do troubleshooting with a few of the games I owned. In one case, the best solution was to install via steam as a non-steam game. So, I'm hoping for better support and compatibility.

generic920348 days ago

There are games distributed by GOG which rely on the Galaxy client for multiplayer functions. For example, the GOG version of Grim Dawn needs the Galaxy client being loaded to enable multiplayer. Solo play works without Galaxy.

JohnFen8 days ago

Gotcha. I don't play multiplayer games or want the other features that people here have mentioned, so my current understanding is that it's safe for me to ignore the Galaxy application.

oxguy38 days ago

It's just a convenience app, but it's a pretty nice one. When I moved my main PC from Windows to Linux, I was definitely sad to lose the ecosystem of nice launcher apps (GOG Galaxy but also others like Playnite, Launchbox, etc). The dream for me is to have all my games in one cohesive library, and that's what these sorts of apps offer. On Linux I use Lutris for this and it's fine enough, but I'll definitely be taking a look at Galaxy when it comes to Linux.

Night_Thastus8 days ago

Galaxy is purely convenience. If you want to see all your games from all storefronts (Epic, Steam, GOG, etc) in one place, Galaxy lets you do that. (Along with the social stuff)

You can still play GOG games without any launcher, which is how it's intended to work.

Some people really like having a launcher to keep track of everything, so this isn't a nothing burger. It's one more convenience to help convince people to move over.

JohnFen8 days ago

Ah, thank you very much!

drvdevd8 days ago

also I believe it helps you track save games. I have multiple Linux boxes I play GOG games on using Heroic launcher and save game tracking is a big issue (maybe there's a way to do this with Heroic, idk). But I think Galaxy would help here.

anthonj8 days ago

That's very nice to hear. But diffuclt to beat valve here, they are actively contributing to drivers and wine. When you buy even just windows software from steam you are helping funding that.

xtracto8 days ago

I don't think they are trying to beat valve. GoG has been like those airlines that fly where no major airlines want to fly. Filling a underserved but large market.

Tade08 days ago

I have a hunch that the currently sole owner just wants to do this until retirement. GoG is financially stable so there's no pressure to increase revenue.

I see no simpler explanation why someone would buy out a subsidiary like that.

All in all, GoG thrives on people being sentimental and it's totally in character for the owner to be sentimental as well.

generic920348 days ago

Not wanting to buy DRMed games now is counting as sentimental? I beg to differ. There are a lot of reasons for buying games free of DRM.

Tade08 days ago

Younger generations grew up with DRM already present.

Same with anti-cheat really. The most common reason I hear people don't make the switch to Linux is that certain games work only on Windows due to the type of anti-cheat they use.

nialv78 days ago

They don't need to beat valve. The contribution made by valve is going to benefit GOG too. That's the power of open source.

lenerdenator8 days ago

I have been playing Fallout: New Vegas on my ThinkPad T570 running Bazzite Linux for the last few weeks.

It's been... amazing. A good game, running at workable framerates, no more crashes than usual (it's a Bethesda game, after all), and the software was free as opposed to building out a new PC with Windows 11.

It's like rediscovering PC gaming after years of it becoming bloated and a cash grab.

tete7 days ago

Please make it open source. Please create an API. Please, if you feel like you have to have your own client, build it, but don't ignore the reality of Linux gamers using a whole set of tools and one doesn't need to reinvent the wheel.

Especially for the older games you will get a lot more reach. You'd even reach beyond Linux (BSDs, etc.).

Please don't forget that a big chunk of your audience are nerds and that a lot of games run on engine re-implementations by nerds.

It's great that you make a client, but if you really want to offer something that would make people get games on GOG then do something that Steam does not offer, while probably being easier for you.

If that is too much to ask, please, at least do it in an unofficial capacity.

whywhywhywhy8 days ago

Got a Steam Deck recently and I presume this is the power of Proton mostly but I'm amazed how it feels entirely native on everything I've tried so far. Really makes me wish games were the only thing keeping me on windows but unfortunately I use Adobe a fair bit and Cinema4D.

Jigsy8 days ago

I do wish more companies would bring their games to GOG.

That said, Square finally released some of their Final Fantasy games on it yesterday, so hopefully that's changing.

alturp8 days ago

The so-called fragmentation people criticizes in the comments is also a strength for free software systems in long term.

lionkor8 days ago

Fragmentation means competition, and competition is usually good as long as it lasts

alturp8 days ago

exactly and in case of free software it is not even competition with financial incentive and (not always) so many projects can live long without a good output because of this. i think many people do not appreciate the usefulness of 'non-useful' things

immibis8 days ago

[dead]

LooseMarmoset8 days ago

While you're waiting for a GoG native client, I can whole-heartedly recommend:

Heroic Game Launcher: https://heroicgameslauncher.com/

RPM/Deb/Flatpack/TGZ/AppImage for Linux

DMG for MacOS Intel/M1+

EXE for Windows

Heroic supports GoG, Amazon Luna, and the Epic Game stores.

Heroic even streamlines the app updates so you don't have to figure that out.

TheGRS8 days ago

I decided I'm going to take the plunge soon. I've used Windows for my personal computers for a long time (25 years? more if you count our family computers back in the day). I have only used linux desktops for little hobby projects, in Pis and VMs, and most of my experience has been headless servers. I loaded up Mint on a thumb drive pretty recently and it seemed like it would be good enough for running my steam games and VS Code. I'm actually liking the idea a lot because while I've been very happy with WSL, there is still a wee bit of friction developing locally with it, especially for game development stuff. And when developing its usually in the linux CLI anyway. Docker usually has some bumps too.

Thankfully I have my old PC still lying around and it'll play most of the games I like, so I'm gonna give it a spin soon and see if its the right fit for me. Maybe I can use a bot to help me document setup better than I have in the past too.

everdrive8 days ago

I'm very excited for this. GoG is a DRM-free platform (for the most part) and I see it as the only positive competition Steam has. Imagine how bad the gaming landscape would be if a company like Epic soundly defeated Valve. They would enshittify at record pace. GoG doing well would only put positive pressure on other players. Ideally, you want your opponents to be healthy and sane, in case they win. And sane opponents drive the market towards better outcomes. I'll definitely buy some classics from GoG with their Linux client.

l0b08 days ago

"GOG GALAXY is a long-lived product with a large and complex C++ codebase." Also known as a shitshow. Hopefully the new engineer(s) will be encouraged to at least add some tests and refactor things to stay sane.

No mention of a license, though. I guess it'll stay closed source.

thaumasiotes8 days ago

> I guess it'll stay closed source.

It's a DRM implementation. It has to stay closed source.

bpye8 days ago
PunchyHamster8 days ago

I guess depends what you consider DRM, some games appear to have problems

https://www.gog.com/wishlist/site/label_the_games_that_have_...

+1
WorldMaker8 days ago
da_grift_shift8 days ago

Yet the standalone offline installed games won't run without libgalaxy.dylib (Mac) or Galaxy64.dll (Windows) which is responsible for outbound connections to https://galaxy-log.gog.com and https://insights-collector.gog.com?

To be clear: if you buy Disco Elysium on GOG, download the "offline game installer" without using Galaxy, install it, and run the game on a desert island, it will work (the network requests fail open). But if you try to run the game after removing the bundled dylib/DLL, it will not.

Why do Galaxy-free games ship with a mandatory dependency on Galaxy?

nottorp8 days ago

> Why do Galaxy-free games ship with a mandatory dependency on Galaxy?

Because the developer linked the dynamic library in at compile time instead of writing additional code to load it at runtime and disabling/enabling features based on its presence.

You can call it budget limitations, incompetence or lack of respect for the customer. Doubt it's intentional DRM though.

immibis8 days ago

[dead]

krige8 days ago

Last I checked, there is loads of DRM on GOG and most of the games that have it, force you to use Galaxy.

gamesieve8 days ago

Many games with multiplayer features require Galaxy for those multiplayer features. You can consider this DRM-equivalent if you want. However, every singleplayer game on GOG will work without Galaxy installed, and that singleplayer gameplay will be completely DRM-free in every possible way. (That's at least 99.6% of the games on GOG, but eyeballing the 22 games which don't specify that they're singleplayer games, most of them simply have incomplete metadata, so it's really 99.9% of them.)

PurpleRamen8 days ago

Depending on the launcher does not imply DRM. It could be a features-dependency to make the old games working or just allow certain features.

+1
tommica8 days ago
account428 days ago

And we have always been at war with Eurasia.

stavros8 days ago

Famously so. The main method of deployment was an offline installer before they made Galaxy, and AFAIK Galaxy just downloads and runs the installer.

gamesieve8 days ago

Not quite. You can use Galaxy to download the offline installers (or just do that through the website), but when you install a game through Galaxy, it downloads a special build which it just copies to the right location, without running a separate installer.

KptMarchewa8 days ago

No, it doesn't use offline installers. Source: worked on that in the past.

https://content-system.gog.com/

+1
thaumasiotes8 days ago
KwanEsq8 days ago

This is factually incorrect. GOG famously has no DRM.

thaumasiotes8 days ago

Try checking on the facts first. GOG famously has a slogan that says they have no DRM. They are lying in their slogan.

falcor848 days ago

Why? Can't DRM be implemented in open source, and only have private keys kept secret?

elsjaako8 days ago

If we have DRM with some private key, then I guess your idea is I download the game files and some private key and that allows me to run the game.

If I can send you the private key and the game and it allows you to run the game with no further inputs, then the DRM is trivially broken (even without open source).

If it does some online check, then if the source is open we can easily make a version that bypasses the online check.

If there is some check on the local PC (e.g. the key only works if some hardware ID is set correctly), we can easily find out what it checks, capture that information, package it, and make a new version of the launcher that uses this packaged data instead of the real machine data.

If you use a private key to go online and retrieve more data, having it be open source makes it trivial to capture that data, package it, and write a new version of the launcher that uses that packaged data.

Basically, DRM requires that there is something that is not easy to copy, and it being open source makes it a lot easier to copy.

+3
Borealid8 days ago
9999000009998 days ago

I do the vast majority of my gaming on my handheld with Bazzite configured to feel like a Steam Deck.

I basically don't leave the Steam UX. Valve has done such a great job here I don't see why any Linux user would consider buying games anywhere else.

nemomarx8 days ago

The heroic launcher looks like it was trying to solve this and let you use cheaper gog games in your normal steam library. And I've seen similar tools for emulators to show up basically like native steam games

9999000009998 days ago

Okay. But I still probably have to hop into desktop mode to configure stuff.

I don't even know how to install non steam applications on my current stepup.

jimmydoe8 days ago

Heroic is the best attempt so far, but when comes to handheld UX, it’s meh.

thoughtpalette8 days ago

What handheld do you use? I'm window shopping an upgrade from my miyoo mini.

9999000009998 days ago

Lenovo Legion Go.

The original one with detachable controllers. The SSD is really easy to replace, and my logic is the controllers have to go bad eventually.

Edit: comes with a nice case and 2 USB c ports.

Be realist with what games will work, frame gen only goes so far.

I'd rather spend 80$ on new controllers vs 600$ on a new device.

kn1008 days ago

literally the only two reasons I still have windows on my laptop currently are fusion360 and apex legends. I was happily playing Apex Legends on Linux for years until EA decided to disable Linux support due to "cheating". While I understand their concerns, I can't say as a regular player the cheating problem is any better or worse than it was before they removed Linux support.

As for fusion360... Freecad is getting mighty good these days...

Blackthorn8 days ago

It's not free but...zw3d has full* native Linux support. You'd be forgiven for not knowing this because they only offer it on their Chinese website, even though it comes complete with a fully localized English version that you just have to switch on in the settings.

* Integrations with online parts libraries don't seem to work (don't know why they didn't bother, as it looks like it just spawned a web browser anyway), and the simulation add-ons aren't available either, but the main program itself is equivalently functional.

mft_6 days ago

I’m loving the huge uptick in coverage that Linux is getting recently, from the stories about switching from Windows, to the huge leaps made to support gaming.

I’m now hoping that this will gradually push the big publishers to go the extra mile and figure out their anti-cheat stuff on Linux too, so the remaining big games can make the transition.

ForHackernews8 days ago

There's some great Linux gaming distros out these days,

https://bazzite.gg/ is based on Fedora

and https://chimeraos.org/ is almost like SteamOS for non-Steam hardware. It ships a console-like UI on top of an immutable Arch base.

anthk8 days ago

Tons of libre game engines will work with GOG data:

https://osgameclones.com

giancarlostoro8 days ago

One of the reasons I have not touched GOG more seriously is probably because they have no native presence. I hope they consider making it open source, so anyone from any distro could contribute to it. I feel like it would be the healthier choice for GOG.

t0bia_s8 days ago

One of reasons why I buy games exclusively on GoG is clientlessness. I don't like when clients messing with game updates, because of modding incompatibility.

Unfortunately modding is reason, why switch to linux for gaming is not easy.

graynk8 days ago

That's also one thing Galaxy gets right. You can turn off auto-updates and that won't stop you from playing the game (unlike with Steam, which will just replace your "play" button with "update"). They also support rolling back updates, but I never tried that and I'm not entirely sure if this works for every game, or if this is something a game developer has to actively support.

t0bia_s8 days ago

I don't find any advantages of having client of GoG games to be honest, updates was only one, but not in case with modding.

graynk8 days ago

I like seeing my achievements and playtime (but also it's more of a nice to have)

t0bia_s6 days ago

Why? I find nothing interesting about it when I play a game.

bhewes8 days ago

Sweet I have about 500 of games on gog and I use heroic launcher on cachyos. Probably a total of 1.3k of titles across steam, gog and epic any idea gaming isn't Linux now is dumb thinking.

Glad to see gog work on native.

jurf8 days ago

Finally. It was the reason I was always reluctant to buy something from GOG.

yunnpp7 days ago

Thank God. I know Lutris integrates with the GOG library, but having an official GOG Galaxy client and some quality assurance on the underlying wine/proton config would be the dream.

indolering8 days ago

Why is the launcher not at least public source? GOG's value add is the service it provides, not the specialness of its launcher.

Hopefully they will pursue a container/Flatpak native system but probably not!

ece8 days ago

Developer tools have always been pretty well supported on Linux, it seems like gaming is also getting there except for anti-cheat. Maybe productivity tools will follow.

tsoukase8 days ago

The Linux billion dollar question is if the doubling of it's share in desktop in the last 2-3 years is going to saturate or continue doubling or exponential.

jdkfkgkkdbkd8 days ago

To the moon!

subscribed7 days ago

Go, GOG, it's so close for me to migrate.

The last obstacle will be the most working mostly effortlessly with my Nvidia on Fedora / Ubuntu.

Fire-Dragon-DoL7 days ago

Oh wow FINALLY. the main reason why I stopped buying from gog is this. I can now buy there again.

hyperman18 days ago

As a Linux GOG user, I hope they don't change too much. It works very well already.

jamesgeck08 days ago

Friendly reminder that GOG ignored and downplayed the GOG Galaxy 0-day privilege escalation bug CVE-2020-24574 [1] for literal years. They tried to brush off the security researcher who reported the issue by rotating keys and claiming it was fixed. Their non-serious stance towards security means Galaxy isn't really software I want running on my system anymore.

1. https://nvd.nist.gov/vuln/detail/CVE-2020-24574

shmerl8 days ago

Congrats! Their Linux support was behind. GOG's new owner is doing the right thing.

awedisee8 days ago

Based take little dude. Gamers all care very much about "openness". Did you forget that in 1985 Nintendo created the first hardware-based security system designed to prevent unlicensed and low-quality games from running.

Gamers used to own the games they purchased via cassettes, disks, and later even digital copies. Now through platforms like Epic and Steam you are provided a digital "license" to play the game.

ALL of this speaks to the "openness" of gaming and it is ALL important to gamers.

As previously stated though, game creators have been forced to choose the platforms they can create their games for. By the 90s the majority of personal computers were running MS-DOS and Steve Jobs had a base take on games being "toys" and did not belong on Macintosh products.

Fast forward to the early Oughts and you see games like Angry Birds and Candy Crush making millions by producing games on ARM technology which really pushed the entire industry forward to focus multi-platform gaming outside of the tradition routes of either PC or console or both.

Furthermore triple A studios led the charge and made big decisions that smaller studios would follow until around the release of Cyberpunk 2077. This in my opinion was the big turning point that gamers decides to act against large studios from all of the decision making that has turned a relative open system to a closed system.

The invention of the Proton protocol to allow gaming on Linux Machines is FORCING industry to ABIDE by the wishes of the customer. The gamers. The gamers are FINALLY winning!

This isn't just about openness on operating systems and being able to own the thing you purchase. Its also about efficiency. Windows is a bloat farm that has what feels like a million service hosts running in the background sending telemetry data to NOT me. Furthermore, if windows is not optimized to use your hardware efficiently, why would your favorite game?

Changes like the Proton protocol are bridges to re-align the supply/demand curve by forcing the customer and producer back to the negotiation table so the gamers voice can be heard.

In closing, gamers have had limited options due to technological limitations, vendor lock ins, corporate anti-competitive practices, monopoly exploitation, or predatory pricings.

With inventions like ARM and Proton protocol, gamers have a louder voice to force game makers implement "openness" in their products.

cloudengineer947 days ago

If we didn’t have Kernel Anti Cheat in Windows, it would be a godsend for Linux gaming.

It’s literally the only issue missing (and some games not available under Xbox game app but I mean it’s Microsoft as publisher so no intention for Linux version)

cynicalsecurity8 days ago

Finally. The previous hate GOG showed towards Linux was absolutely ridiculous.

flumpcakes8 days ago

What is the story behind that? I would have thought GOG would be neutral at worst about Linux as a platform considering their anti-DRM pitch.

nottorp8 days ago

New owner means their disgust of Linux is fading.

kleiba8 days ago

Geez, that headline was hard to parse.

Artoooooor8 days ago

Yay I suppose?

pjmlp8 days ago

Thankfully it seems to be not yet another Electron crap shell.

Anonyneko8 days ago

In my experience, Galaxy works no better than a web app, unfortunately. Similarly laggy and lacks the snappiness you'd normally associate with a native app.

pjmlp8 days ago

Oh well.

KptMarchewa8 days ago

It's not Electron, however it uses Chromium Embedded Framework underneath.

pjmlp8 days ago

Oh, another desilusion then.

high_na_euv8 days ago

Electron is best crossplatform tech available

pjmlp8 days ago

For everyone that doesn't know anything else.

hedora8 days ago

Name a better alternative that works on iOS, Android, Windows, Linux, MacOS and web.

peeqingtom3 days ago

[dead]

sylware8 days ago

Oh, really?

GOG is now providing a 'correct' set of ELF64 binaries as a client? (I guess (wayland->x11, vulkan->cpu))

Hopefully, they will support self-hosted email servers not in the DNS, mobile phone numbers, and wallet codes.

Am4TIfIsER0ppos8 days ago

What a waste of effort. Just provide your current installers or even fallback to plain old tarballs.

Radle8 days ago

Once Gaming hits Linux for real Windows will simply die. Explorer takes 10 seconds to open when the folder in question has a couple of Gigs, blue screen crashes are for some reason back in win11. The entire thing takes ages to boot.

It's simply to bloated.

thrownawaysz8 days ago

>Competitive Salary – We ensure fair and attractive compensation that reflects your skills and experience: 18 000 - 27 000 PLN/month

I know it's eastern Europe but that's $5000-7500 a month, barely $90k a year. It sounds like a solo job too so a lot of responsibility for this salary.

delta_p_delta_x8 days ago

> $90k a year.

$90K a year goes much further in most of Europe barring the centres of the biggest cities—let alone eastern Europe—than it does in the US.

NYC and Bay Area salaries are outrageously inflated, with much of the take-home being funnelled into four/five digit rents or mortgages for houses built out of matchsticks, car loans, health insurance payments, and more. None of this is necessary or costs as much in most of Europe, or the rest of the world, really.

lurk28 days ago

> $90K a year goes much further in most of Europe barring the centres of the biggest cities […] NYC and Bay Area salaries are outrageously inflated.

Apples to oranges.

plqbfbv8 days ago

That's in the 50k EUR - 77k EUR range which is senior-level pay in EU. Add to that it includes pension, tax prepayments and health insurance. They also seem to offer lots of perks in the office.

If you account for the fact that Poland is generally less expensive than the average and that the average monthly living cost is ~900 EUR ( https://www.numbeo.com/cost-of-living/country_result.jsp?cou... ), even the 50k lower bracket is in the higher range. You get ~2k EUR net/month in your account after pension and tax contributions, health insurance, rent and expenses (as a single). That's not bad at all. EDIT: (excluding rent)

isbvhodnvemrwvn8 days ago

It doesn't compete with the better local companies though. It's fairly in the middle of the pack.

KptMarchewa8 days ago

900 EUR might be enough for student-like living if you own the apartment you're living in, or by sharing a room when renting, but it's not even close to acceptable level in Warsaw.

mort968 days ago

$90k a year before tax is a very very good salary in Norway, and even a decent developer salary. It's much better in eastern Europe.

lewispollard8 days ago

Yeah that's a good salary in Europe. It's only slightly less than I make in the UK as a senior.

flumpcakes8 days ago

Ditto. It seems like the graduate wage in the US is 2x my senior salary in the UK, which sounds very similar to yours. It seems massively inflated compared to other US jobs. Tech jobs in the UK seem to be more inline with other sectors.

p4bl08 days ago

The standard of living is higher in France than in eastern Europe, and even in France that's considered a high salary.

tokai8 days ago

US devs are vastly over payed.

isbvhodnvemrwvn8 days ago

Welcome to Europe!

trwired8 days ago

That's a very livable wage in Poland. The wages are significantly lower, but so are the costs of living.

rnhmjoj8 days ago

Barely? It's more than twice the mediage wage in Poland.

jacekm8 days ago

This is pretty much a standard salary range for a Senior Dev in Poland. Outside of Warsaw it can be even lower.

mschuster918 days ago

In Eastern Europe, that's 1% level of income when measured against the quality of life you can have.

nottorp8 days ago

Their lattes also cost much less than a Silicon Valley latte :)