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Why does SSH send 100 packets per keystroke?

662 points16 dayseieio.games
swiftcoder16 days ago

> Obviously forking go’s crypto library is a little scary, and I’m gonna have to do some thinking about how to maintain my little patch in a safe way

This should really be upstreamed as an option on the ssh library. Its good to default to sending chaff in untrusted environments, but there are plenty of places where we might as well save the bandwidth

gerdesj16 days ago

"where we might as well save the bandwidth"

I come from a world (yesteryear) where a computer had 1KB of RAM (ZX80). I've used links with modems rocking 1200 bps (1200 bits per second). I recall US Robotics modems getting to speeds of 56K - well that was mostly a fib worse than MS doing QA these days. Ooh I could chat with some bloke from Novell on Compuserve.

In 1994ish I was asked to look into this fancy new world wide web thing on the internet. I was working at a UK military college as an IT bod, I was 24. I had a Windows 3.1 PC. I telnetted into a local VAX, then onto the X25 PAD. I used JANET to get to somewhere in the US (NIST) and from there to Switzerland to where this www thing started off. I was using telnet and WAIS and Gopher and then I was apparently using something called "www".

I described this www thing as "a bit wank", which shows what a visionary I am!

drzaiusx1115 days ago

Fellow old here, I had several 56k baud modems but even my USR (the best of the bunch) never got more than half way to 56k throughput. Took forever to download shit over BBS...

beagle315 days ago

The real analog copper lines were kind of limited to approx 28K - more or less the nyquist limit. However, the lines at the time were increasingly replaced with digital 64Kbit lines that sampled the analog tone. So, the 56k standard aligned itself to the actual sample times, and that allowed it to reach a 56k bps rate (some time/error tolerance still eats away at your bandwidth)

If you never got more than 24-28k, you likely still had an analog line.

+2
mgiampapa15 days ago
+2
drzaiusx1115 days ago
dspillett15 days ago

* 56k baud modems but even my USR (the best of the bunch) never got more than half way to 56k throughput*

56k modem standards were asymmetric, the upload rate being half that of the download. In my experience (UK based, calling UK ISPs) 42kbps was usually what I saw, though 46 or even 48k was stable¹ for a while sometimes.

But 42k down was 21k up, so if I was planning to upload anything much I'd set my modem to pretend it as a 36k6 unit: that was more stable and up to that speed things were symmetric (so I got 36k6 up as well as down, better than 24k/23k/21k). I could reliably get a 36k6 link, and it would generally stay up as long as I needed it to.

--------

[1] sometimes a 48k link would last many minutes then die randomly, forcing my modem to hold back to 42k resulted in much more stable connections

+1
tracker115 days ago
Jedd15 days ago

> several 56k baud modems

These were almost definitely 8k baud.

+2
tfvlrue15 days ago
+2
davrosthedalek15 days ago
+1
da_chicken15 days ago
drzaiusx1115 days ago

Yeah I got baud and bit rates confused. I also don't recall any hayes commands anymore either...

quesera15 days ago

> I've used links with modems rocking 1200 bps

Yo, 300 baud, checking in.

Do I hear 110?

+++ATH0

robflynn15 days ago

Ah, the good old days. I remember dialing up local BBSes with QMODEM.

AT&C1&D2S36=7DT*70,,,5551212

+2
codazoda15 days ago
ochrist15 days ago

My first modem (from 1987) was 300 baud, but it could be used in a split mode called 75/1200.

Before that I used 50 baud systems in the military as well as civil telex systems.

quesera15 days ago

Mine was 300 baud, probably 1982?

And I felt privileged because the configuration for my TI-99/4A Terminal Emulator (which I believe was called Terminal Emulator) had options for 110 or 300 baud, and I felt lucky to be able to use the "fast" one. :)

My first modem (you always remember your first) had no carrier detection (and no Hayes commands, and no speaker...), so I would dial the number manually, then flip a switch when I heard the remote end pick up and send carrier to get the synchronization started.

It was incredibly exciting at the time.

guiambros15 days ago

Ha, same! On a TRS-80 Color, nonetheless. But I think I used four times, because no one else in the country had a BBS at the time (small city in Latin America).

It took a couple of years until it would catch on, and by then 1200 and 2400 bps were already the norm - thankfully!

bandrami15 days ago

Same year, I tried this cool new "Mosaic" software and thought it was a cool proof of concept, but there was no way this web thing could ever displace gopher

egeozcan15 days ago

Which was right, today gopher has more users than ever! :)

reincarnate0x1416 days ago

It sort of already is. This behavior is only applied to sessions with a TTY and then the client can disable it, which is a sensible default. This specific use case is tripping it up obviously since the server knows ahead of time that the connection is not important enough to obfuscate and this isn't a typical terminal session, but in almost any other scenario there is no way to make that determination and the client expects its ObscureKeystrokeTiming to be honored.

CaptainNegative15 days ago

What's a concrete threat model here? If you're sending data to an ssh server, you already need to trust that it's handling your input responsibly. What's the scenario where it's fine that the client doesn't know if the server is using pastebin for backing up session dumps, but it's problematic that the server tells the client that it's not accepting a certain timing obfuscation technique?

reincarnate0x1415 days ago

The behavior exists to prevent a 3rd party from inferring keystrokes from active terminal sessions, which is surprisingly easy, particularly with knowledge about the user's typing speed, keyboard type, etc. The old CIA TEMPEST stuff used to make good guesses at keystrokes from the timing of AC power circuit draws for typewriters and real terminals. Someone with a laser and a nearby window can measure the vibrations in the glass from the sound of a keyboard. The problem is real and has been an OPSEC sort of consideration for a long time.

The client and server themselves obviously know the contents of the communications anyway, but the client option (and default behavior) expects this protection against someone that can capture network traffic in between. If there was some server side option they'd probably also want to include some sort of warning message that the option was requested but not honored, etc.

TruePath13 days ago

To clarify the point in the other reply -- imagine it sent one packet per keystroke. Now anyone sitting on the network gets a rough measurement of the delay between your keystrokes. If you are entering a password for something (perhaps not the initial auth) it can guess how many characters it is and turns out there are some systemic patterns in how that relates to the keys pressed -- eg letters typed with the same finger have longer delays between them. Given the redundancy in most text and especially structured input that's a serious security threat.

BoppreH16 days ago

Yes, but I wouldn't be surprised if the change is rejected. The crypto library is very opinionated, you're also not allowed to configure the order of TLS cipher suites, for example.

mystraline16 days ago

[flagged]

throawayonthe16 days ago

that's the point of opinionated crypto libraries, yes

JTbane16 days ago

Personally I like that it's secure by default.

otabdeveloper416 days ago

Those same security guys also think that "just hope that no bad guy ever gets root access, lol" is a valid threat model analysis, so whatever.

+1
anonymous90821316 days ago
+1
fwip15 days ago
pseudohadamard15 days ago

It's not just the pointless chaff, the SSH protocol is inherently very chatty, and SFTP even more so. The solution, for a high-performance game, is don't use SSH. Either run it over Wireguard or grab some standard crypto library and encrypt the packets yourself. You'll probably make a few minor mistakes but unless the other player is the NSA it'll be good enough.

For that matter, why does it need to be encrypted at all? What's the threat model?

If there really is a genuine need to encrypt and low latency is critical, consider using a stream cipher mode like AES-CTR to pregenerate keystream at times when the CPU is lightly loaded. Then when you need to encrypt (say) 128 bytes you peel off that many bytes of keystream and encrypt at close to zero cost. Just remember to also MAC the encrypted data, since AES-CTR provides zero integrity protection.

tracker115 days ago

Serious question, why not just use websockets? AFAIK, it's effectively a TLS socket with a little bit of handshake overhead when starting.

I'm literally working on a web interface I want to use for classic BBS door play... currently working on a DOS era EGA interface, and intend to do similar for PETSCII/Comodore64/128 play as well. I've got a couple rendering bugs to explore for ansis submitted that messed up in the viewer test mode.

https://github.com/bbs-land/webterm-dos-ansi

It's been an opportunity to play with AI dev as well... spent as much time getting the scrollback working how I want as it took on the general rendering.

pseudohadamard14 days ago

Websockets is just another layer on top of TLS, so you've got the size explosion and complexity/latency of TLS and then another layer on top of that. The OP hasn't provided additional info on what the requirements are but if it's a realtime game then they'll probably be "as close to zero latency and size increase as possible (compared to unencrypted messaging)", which websockets over TLS isn't.

tracker112 days ago

Unless I'm completely misunderstanding, once you "upgrade" the connection to a websocket connection, it's pretty much a bog standard TLS socket... I'm not sure what you mean by a size explosion, compared to what? As to latency or overhead, yeah there's some, but generally very minimal on anything resembling modern hardware, there are literally trillions of bytes transported over HTTPS/TLS every day from watches to super computers.

Beyond this, there are libraries and tunnels for everything under the sun, and it's one of the least likely options to see mass breakages in general given it handshakes over 443 (https). Assuming you want encryption... if you don't then use raw sockets, or websockets without https and/or raw sockets... You can use whatever you like.

Calvin0216 days ago

Threats exist in both trusted and untrusted environments though.

This feels like a really niche use case for SSH. Exposing this more broadly could lead to set-it-and-forget-it scenarios and ultimately make someone less secure.

smallmancontrov16 days ago

Resource-constrained environments might be niche to you, but they are not niche to the world.

eikenberry16 days ago

+1... Given how much SSH is used for computer-to-computer communication it seems like there really should be a way to disable this when it isn't necessary.

mkj16 days ago

It looks like it is only applied for PTY sessions, which most computer-computer connections wouldn't be using.

https://github.com/openssh/openssh-portable/blob/d7950aca8ea...

jacquesm16 days ago

In practice I've never felt this was an issue. But I can see how with extremely low bandwidth devices it might be, for instance LoRa over a 40 km link into some embedded device.

geocar16 days ago

Hah no.

Nobody is running TCP on that link, let alone SSH.

+2
Rebelgecko16 days ago
jacquesm16 days ago

https://github.com/markqvist/Reticulum

and RNode would be a better match.

+1
dsrtslnd2316 days ago
+2
nomel16 days ago
KennyBlanken15 days ago

The guy in charge of Go's security decreed that SSL 1.3 (which he was a contributor to) was so secure that silly programmers should not be able to override what algorithms are allowed or not allowed, because why would they possibly need to do that, because he's such a genius, and even if someone DID find a security vulnerability, well....they can just wait for Google to publicly disclose it and release a patch, compile the new version, update their code to work with that version of Go, rebuild their containers, put stuff through testing, and then release it into production.

Versus...seeing there's a vulnerability, someone adding a one-line change to disable the vulnerable algorithm, compile, image update, test. And a lot less testing because you're not moving to a new version of the language / compiler.

The man has no practical experience in running a production network service, an ego the size of a small moon, and yet was a major contributor to a security protocol now in use by billions of people.

But hey, you can be a handbag designer and end up head of design at Apple soooooooo

TruePath13 days ago

Lots of the real world vulnerabilities out there exist exactly because of people choosing to support a range of crypto algorithms.

Sure, if it's an internal tool you can recompile both ends and force a universal update. But anything else and you need to stay compatible with clients and anytime you allow negotiation of the cryptosuit you open yourself up to quite a few subtle attacks. Not saying that choice about go is clearly a good one but i don't think it's obviously wrong.

PunchyHamster15 days ago

Relying on not advertising some feature for it is very janky way to do it.

The proper fix would be adding option server-side to signal client it's not needed and have client side have option to accept or warn about that

zamadatix16 days ago

Very interesting, I hadn't heard of this obfuscation before so it was well worth clicking.

Another good trick for debugging ssh's exact behavior is patching in "None" cipher support for your test environment. It's about the same work as trying to set up a proxy but lets you see the raw content of the packets like it was telnet.

For terminal games where security does not matter but performance and scale does, just offering telnet in the first place can also be worth consideration.

charcircuit16 days ago

It made the front page when it was added.

https://news.ycombinator.com/item?id=37307708

jachee16 days ago

Not everyone sees the HN frontpage every day, and sometimes especially-esoteric things spend a fairly short timespan on there.

sam_lowry_15 days ago

Sadly, much fewer computer systems have telnet nowadays.

Also, port 21 is often blocked.

moffkalast14 days ago

Telnet, I want her to know it was me.

tracker115 days ago

23 (21 is ftp)

sam_lowry_15 days ago

Yup

flumpcakes16 days ago

I don't see how Claude helped the debugging at all. It seemed like the author knew what to do and it was more telling Claude to think about that.

I've used Claude a bit and it never speaks to me like that either, "Holy Cow!" etc. It sounds more annoying than interacting with real people. Perhaps AIs are good at sensing personalities from input text and doesn't act this way with my terse prompts..

AceJohnny216 days ago

Even if the chatbot served only as a Rubber Ducky [1], that's already valuable.

I've used Claude for debugging system behavior, and I kind of agree with the author. While Claude isn't always directly helpful (hallucinations remain, or at least outdated information), it helps me 1) spell out my understanding of the system (see [1]) and 2) help me keep momentum by supplying tasks.

[1] https://en.wikipedia.org/wiki/Rubber_duck_debugging

NewJazz16 days ago

A rubber ducky demands that you think about your own questions, rather than taking a mental back seat as you get pummeled with information that may or may not be relevant.

supern0va16 days ago

I assure you that if you rubber duck at another engineer that doesn't understand what you're doing, you will also be pummeled with information that may or may not be relevant. ;)

+3
stephenr15 days ago
grimgrin15 days ago

I'm not saying you should do this, but you can do this:

https://gist.github.com/shmup/100a7529724cedfcda1276a65664dc...

+1
fc417fc80215 days ago
NewJazz15 days ago

Lol not bad

MBCook15 days ago

They also don’t waste electricity, water, drive up the prices of critical computer components, or DDOS websites to steal their content.

+1
AceJohnny215 days ago
dspillett15 days ago

> Even if the chatbot served only as a Rubber Ducky [1], that's already valuable.

I use the Other Voices for that. I can't entirely turn them off, I might as well make use of them!

specialist15 days ago

Rubber Ducky is a terrific name for a GPT.

Also, always reminds me of Kermit singing "...you make bath time so much fun!..."

saghm15 days ago

Maybe Kermit has sung it at some point, but that's Ernie's song usually

+1
specialist15 days ago
dcdc12315 days ago

You’re absolutely right!

eieio15 days ago

Claude is much faster at extracting fields from a pcap and processing them with awk than I am!

catlifeonmars15 days ago

Have you tried wireshark?

H8crilA16 days ago

AIs are exceptional at sensing personalities from text. Claude nailed it here, the author felt so good about the "holy cow" comments that he even included them in the blog post. I'm not just poking this, but saying that the bots are fantastic sycophants.

IshKebab16 days ago

No they aren't. Current LLMs always have that annoying over-eager tone.

The comment about Claude being pumped was a joke.

simondotau16 days ago

It depends how much the LLM has been beaten into submission by the system prompt.

stackghost16 days ago

ChatGPT set to "terse and professional" personality mode is refreshingly sparse on the "you're absolutely right" bullshit

bitwize15 days ago

It's like I keep saying, it probably wasn't a good idea to give our development tools Genuine People Personalities...

nerdsniper15 days ago

I think the blog post itself was partially written with LLMs, which explains some of the odd narrative style.

GuB-4215 days ago

1980s: 1 packet per keystroke is too much, we must find a solution to bundle them together, for efficiency (see Nagle's algorithm, delayed ACK), also let's send everything in plaintext, including passwords

2020s: ha! with some advanced probabilistic models, we may be able to deduce something about what is being typed behind one of our layers of encryption, let's sent 100 packets per keystroke to mitigate that

fsniper15 days ago

Unfortunate result of the security theater.. "Someone who has access to run privileged application can run side channel attacks! Let's drop cpu performance 20 percent over the world"

ruszki14 days ago

As I understood it’s enough to have “access to run privileged application” anywhere where the packet goes through. So, not necessarily at client or server sides. Or did I misunderstand?

costco13 days ago

I think he's referring to CPU mitigations: https://en.wikipedia.org/wiki/Transient_execution_CPU_vulner...

brendangregg15 days ago

Funny to see this fixed in 2023 and the side effects. Back in 2004, before I focused on performance, I did some security work including inter-keystroke latency analysis of captured SSH sessions to estimate the commands typed:

https://www.brendangregg.com/sshanalysis.html

The 2023 patch should finally fix that 2004 issue.

jonaslejon15 days ago

Memories! I was at the hacking conference HAL2001 and listening to Dug Song and Solar Designer, who were talking about their SSH timing analysis: https://download.openwall.net/pub/advisories/OW-003-ssh-traf...

Time flies

ycombinatrix16 days ago

You can also use TCP_CORK to reduce the number of packets without any increased latency.

Disabling TCP_NODELAY would also reduce number of packets + be portable & simpler to implement - but would incur a latency penalty.

danudey16 days ago

Haven't heard of TCP_CORK, very interesting.

For people who don't feel like googling it:

1. You TCP_CORK a socket

2. You put data into it and the kernel buffers it

3. If you uncork the socket, or if the buffer hits MSS, the kernel sends the packet

Basically, the kernel waits until it has a full packet worth of data, or until you say you don't have any more data to send, and then it sends. Sort of an extreme TCP_YESDELAY.

See https://catonmat.net/tcp-cork for where I learned it all from.

josephcsible13 days ago

With one extra caveat. From `man 7 tcp`: "As currently implemented, there is a 200 millisecond ceiling on the time for which output is corked by TCP_CORK. If this ceiling is reached, then queued data is automatically transmitted."

eieio16 days ago

Oh wow - I've never heard of TCP_CORK before. Without disabling pings I'd still pay the cost of receiving way more packets, but maybe that'd be tolerable if I didn't have to send so many pongs. This is super handy; excited to play around with it.

I am aware of TCP_NODELAY (funny enough I recently posted about TCP_NODELAY to HN[1] when I was thinking about it for the same game that I wrote about here). But I think the latency hit from disabling it just doesn't work for me.

[1] https://news.ycombinator.com/item?id=46359120

joshstrange16 days ago

I missed that thread originally, the post and the comments where a good read, thank you for sharing.

I got a kick out of this comment [0]. "BenjiWiebe" made a comment about the SSH packets you stumbled across in that thread. Obviously making the connection between what you were seeing in your game and this random off-hand comment would be insane (if you had seen the comment at all), but I got a smile out of it.

[0] https://news.ycombinator.com/item?id=46366291

eieio16 days ago

wow, I missed that comment, that's an incredible connection. Thank you!

BenjiWiebe15 days ago

First time I've been reading on HN and come across my name randomly.

squirrellous16 days ago

Can you explain how TCP_CORK helps here? The chaff packets are spaced 20ms apart and sent per socket, so I don’t see how TCP_CORK could help unless it coalesced across 20ms intervals? But coalescing is clearly not an option for the intended obfuscation effect of the original feature.

ycombinatrix15 days ago

It is unrelated to SSH, it is a generic TCP thing.

"hello world" fits in a single TCP packet, but the kernel might end up sending one packet containing "hello" and another packet containing " world". It is completely opaque to userspace.

TCP_CORK lets userspace decide when packets are dispatched. You get to control whether "hello world" is sent across 1 packet or 11 packets.

squirrellous15 days ago

I’m aware what TCP_CORK does. I’m not seeing how it helps the situation in the post.

Ah, maybe you are saying it doesn’t help the situation in the post. That’s what I misunderstood.

rmunn15 days ago

Wow, I did not realize that SSH did that. Good to know, and it makes sense as a default, because the people who need it need to have it on by default. But I think I'm going to be turning that off, because it's a security measure that doesn't make sense for my particular environment:

1) I'm pretty much never typing secrets into an SSH tunnel; these days if there's a secret I need to transmit over SSH I'm going to be copying and pasting it, which will not reveal info from keyboard timing. (Or rsync'ing a file, which ditto).

2) I'm not in a high-security environment where nation-states have an interest in sniffing my keystrokes.

3) I often open SSH connections to servers in other continents. Those underwater cables have massive bandwidth, but they're also in constant use by thousands upon thousands of people. So anything I can do to reduce my bandwidth by 100x is probably worth doing.

Any reason you can think of why I should not be setting ObscureKeystrokeTiming=no in my ~/.ssh/config?

fulafel15 days ago

I think those all have reasonable counterarguments:

(1) This sounds brittle. Are you really going to have a good mental model about what's secret when using ssh and reliably refrain from typing those things? Seems to kinda defeat the idea of securing the channel. Also, as a collection your activities might be more confidential to you than single inputs, or correlated with your other activities outside ssh, etc - it's hard to keep a mental model of this as well. Aka optimism is not a form of security.

(2) There isn't a reason to think this is a difficult attack that only a powerful adversary could mount. Seems like a college lab level thing to me. And very amenable to AI help as well. Also here optimism is not a form of security. It's a 25 year old attack[1] so there's a lot of existing research[2] around.

(3) Saving 100x bandwidth on single keystrokes on an internet dominated by video traffic just because it's 100x doesn't make sense. Also it's good to cultivate a mindset that steers away from trading off security in favour of trivial resource savings.

[1] https://www.usenix.org/conference/10th-usenix-security-sympo... (probably older stuff exists outside open literature)

[2] eg https://crzphil.github.io/posts/ssh-obfuscation-bypass/

usr110615 days ago

Bandwidth is not the problem when you are using mobile connections (4G, weaker 5G). Videos work just fine, but ssh can be painful already without keystroke obfuscation. The problem is latency. Especially when roaming abroad it can 100s of ms.

Not sure whether the obfuscation is fully synchronous, i.e waiting for the server response before continuing. That would really kill it. Working with LTS distros I don't think I have seen it in practice yet. Need to try something modern on my next trip abroad.

codeflo15 days ago

> Not sure whether the obfuscation is fully synchronous, i.e waiting for the server response before continuing.

The people who designed SSH aren't idiots, and also, you can answer this question by simple observation: When you connect to a server with ~200ms ping, which is somewhat common in the scenarios you describe and which I've done many times, it does not take 20 seconds to show a keystroke.

0xbadcafebee15 days ago

There's no way to know in advance if some leaked cleartext will provide enough information to an attacker to be useful. Attackers profit from making creative use of information they didn't have before.

That said, plenty of people disable the most useful security features of SSH, like verifying host key signatures, with no ill-effects (as far as they know). For the majority of users, using Telnet and unencrypted HTTP would make no difference, as nobody's trying to hack them, and who really cares about privacy anyway?

Did you know SSH has long-standing performance limitations due to its design that need patches to eliminate? It was never intended to be a high-performance tool. If you want really high performance, use Telnet. If you want real security, use SSH with all strong security options enabled plus a server using ContainerSSH with the OAuth2 plugin (SSH's keys are static, which can be captured and reused, which is bad). If you don't care either way, use SSH with the defaults.

pmontra15 days ago

> I'm pretty much never typing secrets into an SSH tunnel; these days if there's a secret I need to transmit over SSH I'm going to be copying and pasting it, which will not reveal info from keyboard timing

One common secret that goes through a tty ssh connection is a sudo password. You are probably typing sudo command so without obfuscation the attacker can find out the sudo keystrokes, the command keystrokes and then the encrypted bytes of the password. They don't have the timing data to decode them as easily as the previous parts but if they record enough traffic they might be able to decrypt the password. But maybe they won't, because the ssh session key is probably different each time. Furthermore I don't know how many times they should capture your encrypted password to be able to decrypt it. Maybe it's unfeasible.

Anyway, in case of the sudo password, if the attacker gets it what would happen? The attacker is hopefully not able to get a shell into the server. If they do they have different ways to get root privileges.

By the way, I also copy and paste secrets from either the password manager or the clipboard, because nobody remembers long random strings. The only exceptions are the passwords of a few accounts.

rmunn15 days ago

sudo passwords are one of the things I'm copying and pasting from the password manager, because my shell account password is different on every system. But yes, if you type your sudo password without thinking about it, the timing attack might be feasible. (Though if you're laboriously copying a random password from a different screen, as I've had to do once or twice in situations where copy-and-paste was infeasible, the timing data will be useless as it's about 500 ms between keystrokes no matter what the previous keystroke is. Which is an interesting way to accidentally defeat this attack.)

Animats16 days ago

In 2023, ssh added keystroke timing obfuscation. The idea is that the speed at which you type different letters betrays some information about which letters you’re typing. So ssh sends lots of “chaff” packets along with your keystrokes to make it hard for an attacker to determine when you’re actually entering keys.

Now that's solving the problem the wrong way. If you really want that, send all typed characters at 50ms intervals, to bound the timing resolution.

adgjlsfhk116 days ago

Typing with an extra 50ms latency will be fairly unpleasant.

Animats16 days ago

Average is 25ms. Just put sending on a clock.

braiamp16 days ago

Also considering ssh tunnels.

omoikane16 days ago

> send all typed characters at 50ms intervals

Wouldn't this just change the packet interval from 20ms to 50ms? Or did you mean a constant stream of packets at 50ms intervals, nonstop?

I think the idea behind the current implementation is that the keystrokes are batched in 20ms intervals, with the optimization that a sufficiently long silence stops the chaff stream, so the keystroke timing is obfucated with an increased error bar of 20ms multiplied by number of chaff packets.

xenadu0216 days ago

I assume the problem, such as it is, relates to the fact that a real human typing in 20-50ms would generate a few characters at most but a program could generate gobs of data. So automatically you know what packets to watch. Then you know if there were more the likely keys were in set X, while if there were fewer the likely keys were in set Y.

So a clock doesn't solve the problem. The amount of data sent on each clock pulse also tells you something about what was sent.

The Chaff packets already fire on a timer. They inject random extra fake keystrokes so you can't tell how many keystrokes were actually made. The only other way I can think of to solve that is by using a step function: Send one larger packet (fragmented or the same number of individual packets) on each clock pulse if the actual data is less than some N where N is the maximum keystrokes ever recorded with some margin. Effectively almost every clock pulse will be one packet (or set of packets) of identical size. Of course if you do that then you'll end up consuming more data over time than sending random amounts of packets.

mystraline16 days ago

[flagged]

frotaur16 days ago

The problem is not knowing whether someone is typing, as far as I understand. But that you may extract some information about what keys are being typed, based on the small differences in timings between them.

JohnLeitch16 days ago

The reliance on LLMs is unfortunate. I bet this mystery could gave been solved much quicker by simply looking at the packet capture in Wireshark. The Wireshark dissectors are quite mature, SSH is covered fairly well.

danudey16 days ago

I'm anti-LLM in most cases, but:

> I bet this mystery could gave been solved much quicker by simply looking at the packet capture in Wireshark.

For some people who are used to using Wireshark and who know what to look for, probably yes. For the vast majority of even technical people, probably not.

In my case, I did a packet capture of a single keystroke using tcpdump and imported it into Wireshark and I get just over 200 'Client: encrypted packet' and 'Server: encrypted packet' entries. Nothing useful there at all. If I tcpdump the entire SSH connection setup from scratch I get just as much useful information - nothing - but, oddly, fewer packets than my one keystroke triggered.

So yeah, I dislike LLMs entirely and dislike the reliance on LLMs that we see today, but in this case the author learned a lot of interesting stuff and shared it with us, whereas without LLMs he might have just shrugged and moved on.

mystraline16 days ago

And thats a huge downside when people howl about "Encryption everywhere! ".

Try debugging that shit. Thats right, debugging interfaces aren't safe, by some wellakshually security goon.

You want a real fun one to debug, is a SAML login to a webapp, with internal Oauth passthrough between multiple servers. Sure, I can decrypt client-server stuff with tools, but server-server is damn near impossible. The tools that work break SSL, and invalidate validation of the ssl.

Yes, Esri products suck. Bad.

reincarnate0x1416 days ago

I used to share that opinion but after decades in industrial automation I find myself coming down much more on the "yeah, encryption everywhere" because while many vendors do not provide good tools for debugging, that's really the problem, and we've been covering for them by being able to snoop the traffic.

Having to MITM a connection to snoop it is annoying, but the alternative appears to be still using unencrypted protocols from the 1970s within the limitations of a 6502 to operate life-safety equipment.

+1
TeMPOraL15 days ago
Nauxuron15 days ago

This really does not need to be that hard. For TLS, many tools support setting the SSLKEYLOGFILE environment variable to log the session keys used in connections. Wireshark can import those to decrypt everything. [1]

Unfortunately, nothing exists for SSH (yet?). [2]

I do agree that if you design a protocol that enforces encryption, you should include some debugging interface. It is much more straightforward to do this by logging the session secrets on the endpoints rather than trying to break it through a man-in-the-middle, the main thing the protocol is protecting you against.

[1]: https://wiki.wireshark.org/TLS

[2]: https://gitlab.com/wireshark/wireshark/-/issues/16054

supern0va16 days ago

It seems like a leap to suggest we shouldn't have widely deployed encryption...rather than just fix the debugging tools.

Particularly in today's political climate, encryption has only become more necessary.

jabwd15 days ago

Sounds like blaming a tool on a problem it did not cause. Either way, solvable and encryption is important. Badly designed systems and or lack of tooling isn't really an encryption problem.

Anyway, VMs should not have authentication, it makes access sooo much easier. Also drop your IPs while you're at it. Might be useful for debugging later.

pbar16 days ago

Unfortunately with SSH specifically, the dissectors aren't very mature - you only get valid parsing up to the KeX completion messages (NEWKEYS), and after that, even if the encryption is set to `none` via custom patches, the rest of the message flow is not parsed.

Seems because dumping the session keys is not at all a common thing. It's just a matter of effort though - if someone put in the time to improve the SSH story for dissectors, most of the groundwork is there.

JohnLeitch16 days ago

Interesting, I thought it was possible to decrypt SSH in Wireshark a la TLS, but it seems I'm mistaken. It still would have been my first goto, likely with encryption patched out as you stated. With well documented protocols, it's generally not too difficult deciphering the raw interior bits as needed with the orientation provided by the dissected pieces. So let me revise my statement: this probably would have been a fairly easy task with protocol analysis guided code review (or simply CR alone).

catlifeonmars15 days ago

It all depends on the key exchange mechanism (KEM) used at the start of the TLS session. Some KEM have a property called “perfect forward secrecy” (PFS) which means it’s not possible to decrypt the TLS session after the fact unless one of the nodes logs out the session key(s). Diffie Helman and ECDH are two KEM that provide a PFS guarantee.

lpapez15 days ago

Sure it could have been, if you knew about SSH packet inspectors in Wireshark...

The author didn't, and used a general tool to their aid - why is that unfortunate?

eieio15 days ago

Hey! I'm the author.

My thinking was:

  * Yes, I clearly know what tcpdump is / how to capture network traffic
  * It has been several years since I have looked at a pcap
  * I don't have wireshark installed on this computer
  * I've done the thing where you decrypt TLS with wireshark exactly once, years ago, and I found it frustrating for reasons I can't remember[1]. Wasn't sure if I could do this with ssh
  * When I started investigating this, I didn't remotely think that ssh was the root cause. I thought it was a quirk of my game
  * I *did* make a client that printed out all the data it was receiving, but it was useless because it was operating at the wrong layer (e.g. it connected over SSH and logged the bytes SSH handed it)
  * I'm experimenting with Claude Code a lot because it has a lot of hype and I would like to form an opinion
  * Looking up flags is annoying
  * Being able to tell an agent "look at this pcap and tell me what you see" is *cool*
So idk. I'm sure that you would have solved this much more quickly than I did! I'm not sure that (for me) opening up the packet in Wireshark would have solved this faster. Maybe reading the SSH spec would have, but debugging also just didn't take that long.

And the big leap here was realizing that this was my SSH client and not a quirk of my game. The time at which I would have read the SSH spec was after I captured traffic from a regular SSH session and observed the same pattern; before that I was thinking about the problem wrong.

I don't think that this is unfortunate. In fact, I think I got what I wanted here (a better sense of Claude Code's strengths and weaknesses). You're right that an alternative approach would have taught me different things, and that's a worthy goal too.

[1] I suspect this is because I was doing it for an old job and I had to figure out how to run some application with keys I controlled? It would have been easier here. I don't remember.

JohnLeitch15 days ago

Thanks for taking the time to respond, and apologies for the contentiousness. I'm a jaded old man suffering from severe LLM fatigue, so I may have come off a bit harsh. Your write-up was a good read, and while I might be critical of your methodology, what you did clearly worked, and that's what matters in the end. Best of luck with your project, especially the go lib fork.

eieio15 days ago

Eh, I was a little annoyed at the comment last night but read through the thread again today and you were clearly engaging in good faith.

I totally get being exhausted at LLMs. And I don't mind the nudge to be a little less lazy and install wireshark for next time.

hope I get you to play the game when it's out!

JohnLeitch15 days ago

For sure. When it's out I'll give it a go.

tonymet16 days ago

obviously OPs empirical and analytical rigor are top notch. He applied LLMs in the best way possible: fill gaps with clumsy command line flags or protocol implementations. Those aren't things one needs to keep in their head all the time.

fragmede16 days ago

Asking an LLM about SSH (hint: the two S-es stand for security) would tell you why only having packet capture in Wireshark isn't going to reveal shit.

JohnLeitch16 days ago

Not even remotely accurate. While the dissector is not as mature as I thought and there's no built-in decryption as there is for TLS, that doesn't matter much. Hint: every component of the system is attacker controlled in this scenario.

fragmede16 days ago

> Not even remotely accurate.

> there's no built-in decryption

Is that because wireshark can't do that just from packet captures?

JohnLeitch15 days ago

>Is that because wireshark can't do that just from packet captures?

Well, not quite. I think it's more that nobody has taken the time to implement it. That's not to say such an implementation would automatically decrypt the traffic from a capture with no extra leg work, of course. Wireshark dissectors have user configurable preferences, and presumably this would be where captured secrets could be set for use. This is how it handles TLS decryption [1], which works beautifully.

[1] https://wiki.wireshark.org/TLS#tls-decryption

sureglymop16 days ago

Wireshark can decrypt it, so I don't understand what you mean?

fragmede16 days ago

Not from packet captures, it can't.

turtlebits16 days ago

Way to gatekeep. God forbid people use tools to help them investigate instead of knowing the exact approach to take.

kkkqkqkqkqlqlql16 days ago

My thoughts exactly. The OP used AI to get a starting point to their investigation, then used their skills to improve their game, with actual (I guess according to the article itself) proof of that, as opposed to just approving changes from the LLM.

This looks like an actual productivity boost with AI.

JohnLeitch16 days ago

What I suggested (mistakenly so, see my revised suggested approach in response to one of your siblings) is the exact opposite of gate keeping.

rjh2916 days ago

ChatGPT gaslit the OP telling it there was no such thing as keystroke chafing. So yes, in this case it would have been better to do the work oneself.

MrDarcy16 days ago

How much are you staking on that bet?

JohnLeitch16 days ago

Well, I spent a good part of my career reverse engineering network protocols for the purpose of developing exploits against closed source software, so I'm pretty sure I could do this quickly. Not that it matters unless you're going to pay me.

whatevaa16 days ago

So you are basically overqualified to tell other people how to do it, especially with the payment part.

+1
JohnLeitch16 days ago
mystraline16 days ago

Sigh.

I'm still waiting for a systems engineering tool that can log every layer, and handle SSL the whole pipe wide.

Im covering everything from strafe and ltrace on the machine, file reads, IO profiling, bandwidth profiling. Like, the whole thing, from beginning to end.

Theres no tool that does that.

Hell, I can't even see good network traces within a single Linux app. The closest you'll find is https://github.com/mozillazg/ptcpdump

But especially with Firefox, good luck.

fragmede16 days ago

Real talk though, how much would such a tool be worth to you? Would you pay, say, $3,000/license/year for it? Or, after someone puts in the work to develop it, would you wait for someone else to duct tape something together approximately similar enough using regexps that open source but 10% as good, and then not pay for the good proprietary tool because we're all a bunch of cheap bastards?

We have only ourselves to blame that there aren't better tools (publicly) available. If I hypothetically (really!) had such a tool, it would be an advantage over every other SRE out there that could use it. Trying to sell it directly comes with more headaches than money, selling it to corporations has different headaches, open-sourcing it don't pay the bills, nevermind the burnout (people don't donate for shit). So the way to do it is make a pitch deck, get VC funding so you're able to pay rent until it gets acquired by Oracle/RedHat/IBM (aka the greatest hits for Linux tool acquisition), or try and charge money for it when you run out of VC funding, leading to accusations of "rug pull" and development of alternatives (see also: docker) just to spite you.

In the base case you sell Hashimoto and your bank account has two (three!) commas, but worst case you don't make rent and go homeless when instead you could've gone to a FAANG and made $250k/yr instead of getting paid $50k/yr as the founder and burning VC cash and eating ramen that you have to make yourself.

I agree, that would be an awesome tool! Best case scenario, a company pays for that tool to be developed internally, the company goes under, it gets sold as an asset and whomever buys it forms a compnay and tries to sell it directly and then that company goes under but that whomever finally open sources it because they don't want it to slip into obscurity but if falls into obscurity anyway because it only works on Linux 5.x kernels and can't be ported to the 6.x series that we're on now easily.

deepsun16 days ago

Well, security is the #1 consideration for SSH, but if the author doesn't need security, why use ssh?

For example, "nc" (netcat) is pre-installed on all platforms where ssh is.

perching_aix16 days ago

I seem to hit this logic often recently for some reason.

There are two issues with it:

- a primary is not a totality: if "security is the #1 consideration for SSH", that implies there's a #2, maybe even a #3 and so on consideration. So the question that follows becomes tautological: "but if the author doesn't need security, why use ssh?" -> surely for one or more of the #2, #3, etc. considerations, right?

- overabstraction (*): you ended up strawmanning the author. What they had issue with was keystroke timing obfuscation, which is a privacy feature. Timing attacks are (in part) a privacy concern, and privacy is a security concern, yes, but security is not just privacy concern, and privacy concerns are not just about timing attacks; these groups are not equal. For example, they might very well want the transmitted keypresses themselves to remain confidential, or they might very well want to retain cryptographic assurance of their integrity. These are security features they can continue to utilize by sticking with SSH.

All of this is to say, it's not even necessarily them using SSH for a hypothetical #2 or #3 (...etc...) reason, but likely because they still very much want to make use of large chunks of #1, which disabling keypress obfuscation does not actually rid SSH of, only at most weakens it in ways they clearly seem to be okay with.

(*) although if I zoom out enough, this is once again just "a primary is not a totality", just implicitly

zinekeller16 days ago

> For example, "nc" (netcat) is pre-installed on all platforms where ssh is.

This is technically incorrect, because Windows now includes SSH too!

breakingcups15 days ago

Depends on what kind of security. They might care about connection integrity. If a faulty (or malicious) router in-between client and server starts malforming packets, `nc` will display those malformed packets. SSH will only show you what the server intended, or nothing.

svnt16 days ago

> I am working on a high-performance game that runs over ssh.

Found your problem.

But it is an interesting world where you can casually burrow into a crypto library and disable important security features more easily than selecting the right network layer solution.

eieio16 days ago

the obtuseness is the point! This is true of a lot of my work[1][2][3].

The problems you run into when doing things you shouldn't do are often really fun.

[1] https://news.ycombinator.com/item?id=42342382

[2] https://news.ycombinator.com/item?id=37810144

[3] https://news.ycombinator.com/item?id=42674116

svnt14 days ago

Ah I see now. The characteristic irony I associate with Brooklyn making its way online. Well done.

properbrew16 days ago

These were great reads, thanks for linking. The writeup around the UUID page was super interesting!

arwineap16 days ago

This is hackernews not consumer news

You should feel free to explore / abuse all options :)

ycombinatrix16 days ago

Yea UDP is technically more performant, but then you need a crypto layer + reliable message delivery layer + bespoke client. Using a plain old SSH client is cool.

However, there are existing libraries for exactly this use case - see https://github.com/ValveSoftware/GameNetworkingSockets

I guess QUIC libraries would also work.

convolvatron16 days ago

its not really a question of 'udp performs better'. in tcp we have to live to head-of-line blocking on losses and congestion control. if you don't care about receiving every packet, but only the most recent, then udp is a good choice.

running without congestion control means that you avoid slowstart. but at a certain rate you run into poorly defined 'fairness' issues where you can easily negatively impact other flows. past that point, you can actually self-interfere and cause excessive losses for yourself.

quic uses congestion control, but uses latency estimates and variance as a signal to back off. it still imposes an ordering on a per-stream basis. so it might not be ideal either.

sctp has a mode which supports reliable and unordered, which might be something to consider

so really - if you care about latency and have a different reliability model, its worth unpacking all these considerations and using them to select your transport layer or even consider writing a minimal one yourself

ycombinatrix16 days ago

>in tcp we have to live to head-of-line blocking on losses and congestion control.

Is this not a performance consideration?

Either way, using plain old SSH means a metric bajillion computers have a client for your game built in.

snowmobile16 days ago

> That 20ms is a smoking gun - it lines up perfectly with the mysterious pattern we saw earlier!

Speaking of smoking guns, anybody else reckon Claude overuses that term a lot? Seems anytime I give it some debugging question, it'll claim some random thing like a version number or whatever, is a "smoking gun"

eieio16 days ago

Yes! While this post was written entirely by me, I wouldn't be surprised if I had "smoking gun" ready to go because I spent so much time debugging with Claude last night.

rubslopes16 days ago

It's interesting how LLMs influence us, right? The opposite happened to me: I loved using em dashes, but AI ruined it for me.

andai16 days ago

I still love using emdashes, and people already thought I was a robot!

https://xkcd.com/3126/

Soon the Andy 3000 will finally be a reality...

pcthrowaway15 days ago

That's a sweet ass—reference

thadt16 days ago

I used to love using em dashes.

I still do - but I used to, too.

fragmede16 days ago

Hey wait, - isn't one! Did a human write this?

jabwd15 days ago

Serious question though, since AI seems to be so all capable and intelligent. Why wouldn't it be able to tell you the exact reason that I could tell you just by reading the title of this post on HN? It is failing even at the one thing it could probably do decently, is being a search engine.

TeMPOraL15 days ago

Direct answers are often useless without building up context for them.

gf00016 days ago

Reminds me of ethimology nerd's videos. He has some content about how LLMs will influence human language.

hinkley16 days ago

Some day in the future we will complain about AIs with a 2015 accent because that’s the last training data that wasn’t recursive.

grim_io16 days ago

The "maybe" of yesterday is the "you're absolutely right!" of tomorrow.

ranger_danger16 days ago

shouldn't it be "human language influences human language"?

yread16 days ago

ChatGPT too. And "lines up perfectly" when it doesnt actually line up with anything

dave7816 days ago

Same with Gemini.

MonkeyClub16 days ago

You can absolutely see this pattern in Gemini in 2026.

Btw, is the injection of "absolutely" and "in $YEAR" prevalent in other LLMs as well, or is it just in Gemini's dialect?

nurettin15 days ago

I've had gemini tell me "We are debugging this problem here in İstanbul" and talking about an istanbul evening, trying to give uplifting or familiar vibes while being creepy.

I think there was a setting about time and location which finally got rid of that behavior.

cristoperb16 days ago

It's just Gemini. I'm guessing they changes the system prompt for the new year or something, but it's pretty annoying.

locallost16 days ago

I chuckled out loud. It's funny cause it's true.

redwall_hp16 days ago

"You're so right, that nice catch lines up perfectly!"

smallmancontrov16 days ago

It's not just a coincidence, it's the emergence of spurious statistical correlations when observations happen across sessions rather than within sessions.

f1shy16 days ago

You can add an M-dash, and we completed the bs-bingo. :)

observationist16 days ago

Or the "Eureka! That's not just a smoking gun, it's a classic case of LLMspeak."

Grok, ChatGPT, and Claude all have these tics, and even the pro versions will use their signature phrases multiple times in an answer. I have to wonder if it's deliberate, to make detecting AI easier?

WesolyKubeczek16 days ago

A computational necromancer has likely figured out a way to power a data center by making Archimedes spin in his grave very fast.

Telemakhos16 days ago
bdamm16 days ago

Without knowing how LLM's personality tuning works, I'd just hazard a guess that the excitability (tendency to use excided phrases) is turned up. "smoking gun" must be highly rated as a term of excitability. This should apply to other phrases like "outstanding!" or "good find!" "You're right!" etc.

jcims16 days ago

I'm working on a little SRE agent to pre-load tickets with information to help our on-call and I'm already tired of Claude finding 'smoking guns'.

lloydatkinson16 days ago

smoking gun, you're absolutely right, good question, em dash, "it isn't just foo, it's also bar", real honest truth, brutal truth, underscores the issue, delves into, more em dashes, <20 different hr/corporate/cringe phrases>.

It's nauseating.

hamdingers16 days ago
jcynix16 days ago

It's what they read on The Internets when training, so don't expect them to generate new phrases, other than what they learned from it?

Terretta16 days ago

### The answer that fits everything (and what to do about it)

jcynix16 days ago

Maybe we need a real AI which creates new phrases and teaches the poor LLMs?

Looking back we already had similar problems, when we had to ask our colleagues, students, whomever "Did you get your proposed solution from the answers part or the questions part of a stackoverflow article?" :-0

calvinmorrison16 days ago

cant wait for chatgpt to make me read about grandmas secret recipe and scroll through 6 ads to see the ingredients for my chicken teriyaki dinner

MaxBarraclough16 days ago

That's the point though, it doesn't reflect human usage of the word. If delve were so commonly used by humans too, we wouldn't be discussing how it's overused by LLMs.

cubano16 days ago

Come on...haven't we all had to deal with the crazy smart lead who was loaded with those same types of annoying tics?

Considering what these LLMs bring to the table, I think a little tolerance for their cringe phrases is in order.

jcynix16 days ago

You might see certain phrases and mdashes ;-) rather often, because … these programs are trained on data written by people (or Microsoft's spelling correction) which overused them in the last n years? So what should these poor LLMs generate instead?

nurettin16 days ago

At this I'm just so glad that "you're absolutely right!" phase is over.

HPsquared16 days ago

They love clichés, and hate repeating the same words for something (repetition penalty) so they'll say something like "cause" then it's a "smoking gun" then it's something else

cipehr16 days ago

I don't think claude has even once used this in my conversations (Claude Desktop, Claude Code, Voice conversations...) Sycophancy, yes absolutely!

Maybe it has something to do with your profile/memories?

Hikikomori16 days ago

It's a smoking gun of Claude usage.

layer816 days ago

Yes, it’s kind of a corpus delicti. ;)

simonjgreen16 days ago

I see it from GPT5 too a lot

Fnoord16 days ago

> Speaking of smoking guns

Oh shoot! A shooting.

So the TL;DR of this post is: don't change this setting unless you know what you're doing.

kevin_thibedeau16 days ago

Chastise it with a reminder that you're using smokeless powder.

OhMeadhbh15 days ago

Or you could use anycasting to terminate SSH sessions on the moral equivalent of one of a number of geography based reverse proxies and then forward the packet over an internal network to the app server over a link tuned for low latency. The big guys already do something similar with HTTP over TLS for DDoS protection and to limit end to end latency on TLS.

Granted... it would increase the cost (since you're adding reverse proxies) but it would be a quick way to get acceptable latency, rudimentary DDoS protection, and you could try different connection options independent of the main app's logic.

It would be hard to estimate how much latency you're adding with a SSH2 reverse proxy in this case, but it's probably lower than one might think.

The idea of letting Claude loose on my crypto[graphy] implementation is about the most frightening thing I've heard of in a while [though libnss is so craptastic, I can't see how it would hurt in that case.] But I loved this write-up. It was readable and explained the problem the OP was encountering and proposed solutions well.

eieio15 days ago

> Or you could use anycasting to terminate SSH sessions on the moral equivalent of one of a number of geography based reverse proxies and then forward the packet over an internal network to the app server over a link tuned for low latency.

I've been thinking about some stuff like this! Not being able to put my game behind Cloudflare[1] is a bummer. Substantial architectural overhead though.

> The idea of letting Claude loose on my crypto[graphy] implementation is about the most frightening thing I've heard of in a while [though libnss is so craptastic, I can't see how it would hurt in that case.]

I hear you, but FWIW the patch I was reverting was trivial (and it's also in the go crypto library, which is pretty easy to read). It's a couple-of-line change[2], and Claude did almost exactly what I would have done (I was tired and would have forgotten to shrink the handshake payload).

[1] This isn't strictly true, Cloudflare spectrum exists, but its pricing is an insane $1/GB last I checked.

[2] https://cs.opensource.google/go/x/crypto/+/833695f0a57b30373...

OhMeadhbh15 days ago

Nice, but shouldn't the behaviour change be behind a config setting? And it's not clear what the intent of the change is. Implementing PING/PONG seems different from what you said you were trying to do. And it's section 1.8 of the OpenSSH [PROTOCOL] reference, not section 1.9.

But... before you think I'm trying to be negative... good on you. I wish you well. Getting crypto/security code into open source projects can be a slog as people frequently come out of the woodwork, so don't get discouraged.

And the more I think about this... there's plenty of examples out there about doing HTTP based reverse proxying, but essentially zero for SSH proxying, so if you do that, it would make a great blog post.

cheschire16 days ago

I enjoyed this write up as it touched on several topics I enjoy reading about.

Also I was unfamiliar with SSH being vulnerable in the past to keystroke timing!

pixl9716 days ago

https://news.ycombinator.com/item?id=37307708

2023 discussion about it here.

rurban15 days ago

Wait, go back to the first sentence:

> I am working on a high-performance game that runs over ssh. The TUI for the game is created in bubbletea 1 and sent over ssh via wish.

> The game is played in an 80x60 window that I update 10 times a second. I’m targeting at least 2,000 concurrent players, which means updating ~100 million cells a second. I care about performance.

High performance with ssh and wish? For sure not. Rather use UDP over secure sockets. Or just normal sockets. Even Claude would come up with much faster code than the ssh/wish nonsense. Or mosh, but this also too complicated.

puilp050215 days ago

The author wanted people to be able to just "ssh mygame", no? In that sense, ssh was a design requirement.

rurban15 days ago

I didn't think about such throwback to the 80ies. Could be, yes. But then he cannot control the ssh option, and with 2000 users, maybe 10 would set it. I don't think so.

dent913 days ago

> When you say “LLMs did not fully solve this problem” some people tend to respond with “you’re holding it wrong!” > > I think they’re sometimes right! Interacting with LLMs is a new skill, and it feels pretty weird if you’re used to writing software like it’s 2020. A more talented user of LLMs may have trivially solved this problem.

So one thing I only recently figured out is that using ChatGPT via the web browser chat is massively different from using OpenAI's code-focused Codex model / interface. Once I switched to using Codex (via the VS Code extension + my own ChatGPT subscription) the quality of answers I got improved massively.

So if you're trying to use LLM to help with debug, make sure you're using the right model!! There are apparently massive differences between models of the same generation from the same company

Veserv16 days ago

The really mysterious part is how ~10,000 packets per second costs ~20% of a core. That would mean SSH is bottlenecking in its code at ~50,000 packets per second per core which would be ~500 Mbps per core (assuming full packets) which is ludicrously slow. It is trivial to do 10x that packet per second rate. Is SSH really that poorly designed?

diath16 days ago

> It is trivial to do 10x that packet per second rate.

When making this statement, are you taking into account that SSH encrypts the traffic by default?

Veserv16 days ago

I do not know where people get the idea that encryption is that slow. Standard AES hardware acceleration instructions do ~25 Gbps per core (on a 2023 CPU) which is ~50x that rate [1]. I have heard modern cores can do ~40-50 Gbps, but I have not been able to find any independent benchmarks of that. Even the Intel i5-2500, a CPU from 2011, averages ~10 Gbps which is ~20x that rate. Even unaccelerated encryption can do ~2-5 Gbps in pure software which is 4-10x the SSH rate.

And in this situation, the amount of encrypted payload in each packet is 36 bytes which is ~40x less than a full packet of ~1500 bytes. You would almost surely hit packet per second limits before you hit payload throughput limits at these small sizes.

Encryption is slow when compared to data throughput you can get with a properly designed transport stack, but that is because it is in comparison to 100 Gbps per core even with no hardware offload. Anything less than ~10 Gbps/1 million packets per second (ignoring other bottlenecks, so only the software transport is the limit) is not merely unoptimized, it is pessimized.

[1] https://calomel.org/aesni_ssl_performance.html

PunchyHamster15 days ago

doing a gigabit takes ~35% of single core to saturate my 1Gbit ethernet. On i3-3250 which is 12 years old CPU

Your assumptions are way off

fragmede16 days ago

> I am working on a high-performance game that runs over ssh.

Step one, run https://www.psc.edu/hpn-ssh-home/introduction/ instead Step two, tune TCP/IP stack Step... much later: write your own "crypto". (I'm using quotes because, before someone points out the obvious, packets-per-keystroke isn't, itself, a cryptographic algorithm, but because it's being done to protect connections from being decrypted/etc, mess with it at your own peril.)

xer0x16 days ago

Not related to SSH, but does the eieio.games website make anyone else's monitor flicker? When the website is fullscreen it overwhelms something. I thought my monitor's backlight was going.

varun_ch15 days ago

Funny that this comes up today! I was just looking into adding a keyboard monitor to my website (I have a goal of making my 'contact me' page have oddly specific information). I wouldn't show the actual keys, just show a blinking light when there's activity, but I guess the timing really could expose quite a lot of information.

I did add a trackpad monitor though. It shows my raw MacBook trackpad data.

https://varun.ch/contact/

coldtea15 days ago

>In 2023, ssh added keystroke timing obfuscation. The idea is that the speed at which you type different letters betrays some information about which letters you’re typing. So ssh sends lots of “chaff” packets along with your keystrokes to make it hard for an attacker to determine when you’re actually entering keys.

Why not just add random "jitter" to the keystroke packets, but keeping just the 1 actual packet?

varispeed15 days ago

Jitter could be filtered out, I presume.

fc417fc80215 days ago

How? You can't average out the noise here because the attack involves discriminating the different types of events from one another based on the thing you'd be averaging.

varispeed15 days ago

One clue is that you cannot predict what key user is going to press next reliably, so the jitter would always be added to actual key press. You can minimise that by adding constant latency, so that you could simulate pulling events back in time, but still this is going to get complex quick and still could be filtered out. As for methods, it depends on the jitter. Think of things like noise removal in audio and adaptive filtering. Adding extra packets is much easier and more secure.

fc417fc80215 days ago

Okay I think I see the issue (and slight misunderstanding). I believe the problem is actually latency. I was assuming the jitter interval would be noticeably larger than the gap between typical (say 95%) of key presses. Any smaller than that and you start to need cover traffic.

Such an interval would still face correlation issues due to the varying nature of the overlap between the jitter intervals, however it seems like that should be trivial to address. That said, just throwing in some cover traffic is bound to be simpler.

But a jitter interval long enough that keystroke packets can change order is going to be noticeable to a human typing quickly on what should be a solid connection - my WiFi is only at 3 to 6 ms RTT and I already notice that versus a wired connection. That doesn't sound so trivial to fix, and once again just throwing in some cover traffic completely solves the issue.

So just do what's simple.

My next question was going to be, why on the order of 100 extra packets instead of just 1 or 2? But of course an attacker could attempt to search some set of permutations for recognizable words. So either you drown everything out (simple) or you hook a multilingual dictionary up to a key stroke delay model for your cover traffic generator (complex).

But really shouldn't this feature be implemented as some constant (low) background level of cover traffic that scales up as your typing frequency increases but caps out at some (still fairly low) rate? That seems both less likely to suffer from inadvertent leaks as well as not running afoul of the issue in the article.

davidhyde16 days ago

I wonder if this is the same reason why Microsoft's Remote SSH plugin on VS Code is so flaky even with a decent internet connection. Every couple of months I try to give it another go and give up due to the poor keyboard latency I inevitably experience. And the slow reconnects whenever I glance away from my computer monitor briefly. This is on a fiber connection with a 20ms ping to the remote machine.

WesolyKubeczek16 days ago

You surely mean the latency in its embedded terminal and not the code editor, right? I use VSCode’s remote SSH specifically so that code editing doesn’t suck. It really does not.

davidhyde16 days ago

You're right, the latency is in the embedded terminal. Perhaps it is trying to run SSH inside SSH. Still, the disconnects are a pain too.

kenmacd16 days ago

@eieio: whatever email protection you're running is triggering on the extension info. For example I see:

> And they’re sent to servers that advertise the availability of the [email protected] extension. What if we just…don’t advertise [email protected]?

eieio16 days ago

Is it possible that this is on your end?

The extension is "ping@openssh.com." It shows up in the blog reliably for me across several browsers and devices.

wizzwizz416 days ago

No, it's Cloudflare munging the HTML. Cloudflare then provides JavaScript to un-munge it, but that's not reliable.

qingcharles15 days ago

And of course it totally doesn't work if the client doesn't have JavaScript at all. I read the HN front-page through an AI summary and it also got censored when it scraped the article.

eieio16 days ago

TIL! I'll see if I can change that.

jachee16 days ago

>>> That makes a lot of sense for regular ssh sessions, where privacy is critical. But it’s a lot of overhead for an open-to-the-whole-internet game where latency is critical.

Switching to telnet instead of SSH might be an option.

peter_d_sherman15 days ago

>I am working on a high-performance game that runs over ssh.

By 'ssh', you mean 'ssh' (library/program + protocol + encryption + decryption) on top of TCP/IP, on top of the Internet, right?

OK, I'm not against it... but you do understand that there are all kinds of ways for that to slow things down, right?

Your issues may (or may not!) include such things as:

o Nagle's algorithm AKA buffering AKA packets not being sent until N bytes (where N > 1) ready to send, as other posters have suggested;

o Slower encryption/decryption on older hardware (if users with older hardware is a target market, and if the added loss in speed makes an impact in gameplay, depending on the game, this may or may not be the case...)

o The fact that TCP/IP (as opposed to UDP / Datagrams / "Raw" sockets) imposes a connection-oriented abstraction, requiring additional round trips of ACK ("I got the packet") RESEND ("I didn't get the packet") on top of the connectionless architecture that is the Internet (https://www.joelonsoftware.com/2002/11/11/the-law-of-leaky-a...), which adds additonal latency, so, for example if a rural user in Australia experiences a 350ms delay for a raw packet to get to a U.S. server (or vice versa), then TCP/IP might make this 700ms or more, depending on the quality of the connection!

o The speed of the game limited to both the bandwidth and latency of the slowest user (if a multi-player game, and if the game must not update until that user "moves"... again, game architecture will determine this, and it wouldn't be applicable to all games...)

Now, you could use UDP, as other posters have suggested, but then you must manually manage connections and encryption...

That may be the right choice for some types programmers, some types of games/applications -- but equal-and-oppositely it may be the wrong choice for others...

Anyway, wishing you well with your game development!

I haven't used SSH (at least, not in a debug capacity), so I'm not sure what SSH debugging options exist -- but it would be nice if SSH had a full logging debug mode, which would explain exactly WHY it chose to send any given packet that it did along with related helpful information, such as latency/time/other metrics, etc., if it doesn't have this/these feature(s) already...

hackrmn15 days ago

Why not "amortise" the period of sending keystrokes -- buffer them in a queue, and process the queue for sending these on a regular (and short enough for the human at the client end feeling the interactivity) interval, so there's no latency difference between sending an 'a' vs a 'q' and so on. If we assume some average typing speed on the bell curve, say, around 250 keystrokes per minute, the queue can be picked for sending every 250 milliseconds or so. That solution wouldn't require injecting extra packets on the network. What am I missing?

hgo15 days ago

It's wonderful to see LLM's being used to increase the programming community's general quality level of work, as more things become worth doing.

TruePath13 days ago

What is the usecase for using ssh at all where you don't need to be resistant against timing analysis? Either it's not sensitive and you can use telnet (if necessary after using ssh to authenticate) or the game (or other stuff on the connection) might be sensitive and you need traffic analysis resistance.

If you get clever and write a client to ensure sensitive data like passwords or email are sent in a burst you could just use an encryption library just for that data instead.

halJordan13 days ago

Dont let this article be blinders to you. Ssh does much more than obfuscate keypress timings. Not needing the chaff means turn it off and keep all the other benefits. It doesn't mean "revert to telnet"

canibal15 days ago

Am I missing something? This isn't what ssh's purpose is. Why should anyone care? We're talking about a game built to run over an encryption protocol? What are we even doing anymore? Also, correct me if I'm wrong, but client-side option existing is secure design, really feels like it shouldn't be circumvented server-side without giving the client the choice to do so or not by default. Don't lobby for watering down security for convenience, especially for trivially important objectives, please?

teaearlgraycold15 days ago

Your security is safe. This game isn’t going to cause SSH to degrade.

I assume this is done for novelty. There is also Terminal coffee which is a coffee company that takes orders for delivery over SSH.

eru15 days ago

Hmm, if the author is doing something high performance, they should probably use whatever mosh is doing to update the screen, not ssh.

theblazehen15 days ago

That would require end users to install additional software though, which they do not want

eru15 days ago

Oh, true, ssh is not just the protocol, but also the name of the client software.

Though I would suggest to make mosh available, too. Many nethack servers are available via mosh and ssh. (And in an earlier age, telnet.)

esafak15 days ago

Product behavior should be explainable without sleuthing. The well-named variables in the logs are serving this purpose.

idontwantthis16 days ago

If security doesn’t matter then why not use telnet or something else besides ssh instead of forking a security library?

layer816 days ago

Telnet nowadays typically isn’t available by default for security reasons, and OP wants people to be able to play the game just by typing “ssh thegamehost”.

AceJohnny216 days ago

> Telnet nowadays typically isn’t available by default for security reasons

And with good reason. This CVE is from yesterday:

https://nvd.nist.gov/vuln/detail/CVE-2026-24061

> telnetd in GNU Inetutils through 2.7 allows remote authentication bypass via a "-f root" value for the USER environment variable.

layer816 days ago

Telnetd is the server though, and OP wouldn’t be using that.

AceJohnny216 days ago

ah, good point.

markhahn16 days ago

fwiw, I tcdumped between two systems running fedora43 and saw no chaff. (one packet out, one reply, one tcp ack.)

PunchyHamster15 days ago

On Debian 13 I get a bunch when just typing interactively on shell instance

m00015 days ago

Genuinely asking: Wasn't the reason this happens kind of obvious in the first place?

dathinab16 days ago

> Keystroke obfuscation can be disabled client-side.

please never do that (in production)

if anyone half way serious tries they _will_ be able to break you encryption end find what you typed

this isn't a hypothetical niche case obfuscation mechanism, it's a people broke SSH then a fix was found case. I don't even know why you can disable it tbh.

advisedwang16 days ago

That doesn't sound right to me. This obfuscation isn't about a side-channel on a crypto implementation, this is about literally when your keystrokes happen. In the right circumstances, keystroke timing can reduce the search space for bruteforcing a password [1] but it's overstating to describe that as broken encryption.

[1] https://people.eecs.berkeley.edu/~daw/papers/ssh-use01.pdf

Mystery-Machine16 days ago

THANK YOU!

I'm baffled about this "security feature". Besides from this only being relevant to timing keystrokes during the SSH session, not while typing the SSH password, I really don't understand how can someone eavesdrop on this? They'd have to have access to the client or server shell (root?) in order to be able to get the keystrokes typing speed. I've also never heard of keystroke typing speed hacking/guessing keystrokes. The odds are very low IMO to get that right.

I'd be much more scared of someone literally watching me type on my computer, where you can see/record the keys being pressed.

advisedwang16 days ago

Anyone who can spy on the network between the client and server can see the timing. This includes basically anyone on the same LAN as you, anyone who sets up a WiFi access point with a SSID you auto-connect to, anyone at your ISP or VPN provider, the NSA and god knows who else.

And the timing is still sensitive. [1] does suggest that it can be used to significantly narrow the possible passwords you have, which could lead to a compromise. Not only that, but timing can be sensitive in other ways --- it can lead to de-anonymization by correlating with other events, it can lead to profiling of what kind of activity you are doing over ssh.

So this does solve a potentially sensitive issue, it's just nuanced and not a complete security break.

[1] https://people.eecs.berkeley.edu/~daw/papers/ssh-use01.pdf

lazypenguin16 days ago

They literally explain the mechanism in the post and then explain why the security tradeoff made sense for their ssh game………

eikenberry16 days ago

It is to prevent timing attacks but there are many ssh use cases where it is 100% computer to computer communications where there is no key based timing attack possible.

OneDeuxTriSeiGo16 days ago

There is an argument that if:

- you are listening to an SSH session between devices

- and you know what protocol is being talked over the connection (i.e. what they are talking about)

- and the protocol is reasonably predictable

then you gain enough information about the plaintext to start extracting information about the cipher and keys.

It's a non-trivial attack by all means but it's totally feasible. Especially if there's some amount of observable state about the participants being leaked by a third party source (i.e. other services hosted by the participants involved in the same protocol).

Romario7716 days ago

this only works for manually typed text, not computer to computer communication where you can't deduce much from what is being "typed" as it's not typed but produced by a program to which every letter is the same and there is no different delay in sending some letters (as people have when typing by hand)

OneDeuxTriSeiGo12 days ago

Well not necessarily. That's the thing. It's not the timing attack that makes data leak for automated/noninteractive tunnels. Well technically there is still some potential leak but the issue is more about if the data being transferred is predictable then you have the plaintext.

So for a contrived example: Say I know a tunnel is transferring a sizeable dataset starting at a specific time before performing some other tasks (say a data sync before doing XYZ). I know when the connection started and I have snooped on the entire connection.

I know the initial handshake and I know the exact plaintext being transferred. That's a lot of information that can be used to grind the keys being used. That then risks that you can extract whatever information that follows after your initial dataset and potentially impersonate a participant and inject your own messages.

It's unlikely to be exploited in practice because it requires a very particular set of circumstances but it's essentially a modern, more expensive version of the attacks used on the enigma machines back in the day. It's unlikely to be exploited on random people but it isn't out of the realm of possibilities for targeted attacks on particularly juicy adversaries or between nation state actors.

Mystery-Machine16 days ago

I'd love to hear more about this kind of attack being exploited in the wild. I understand it's theoretically possible, but...good luck! :)

You're guessing a cipher key by guessing typed characters with the only information being number of packets sent and the time they were sent at. Good luck. :)

eikenberry16 days ago

I agree it is more nuanced than a simple 'good for computer-to-computer' and 'bad for person-to-computer'. I'm sure there are cases where both are wrong but I don't think that necessarily changes that it makes a reasonable baseline heuristic.

PhilipRoman16 days ago

I haven't given this more than 5 seconds of thought, but wouldn't it make sense to only enable the timing attack prevention for pseudo-terminal sessions (-t)?

simplicio16 days ago

The fix seems kind of crazy though, adding so much traffic overhead to every ssh session. I assume there's a reason they didn't go that route, but on a first pass seems weird they didn't just buffer password strokes to be sent in one packet, or just add some artificial timing jitter to each keystroke.

bot40316 days ago

I'm just guessing but this chaff sounds like it wouldn't actually change the latency or delivery of your actual keystrokes while buffering or jitter would.

So the "real" keystrokes are 100% the same but the fake ones which are never seen except as network packets are what is randomized.

It's actually really clever.

kevin_thibedeau16 days ago

SSH has no way of knowing when a password is being typed. It can happen any time within the session after SSH auth.

shadowgovt16 days ago

But they'd have to be on the same network as me to do that attack, right?

benlivengood16 days ago

Yep, like ECHELON and friends are. The metadata recorded about your (all of our) traffic is probably enough to perform the timing attack.

shadowgovt16 days ago

Hey, if ECHELON snuck a listener into my house, where six devices hang out on a local router... Good for them, they're welcome to my TODO lists and vast collection of public-domain 1950s informational videos.

(I wouldn't recommend switching the option off for anything that could transit the Internet or be on a LAN with untrusted devices. I am one of those old sods who doesn't believe in the max-paranoia setting for things like "my own house," especially since if I dial that knob all the way up the point is moot; they've already compromised every individual device at the max-knob setting, so a timing attack on my SSH packet speed is a waste of effort).

PaulHoule16 days ago

I find it disturbing.

One thing you notice if you have ADSL is that some services are built as if slower connections matter and others are not. Like Google's voice and audio chat services work poorly but most of the others work well. Uploading images to Mastodon, Bluesky, Facebook, LinkedIn, Instagram and Nextdoor is reliable, but for Tumblr you have to try it twice. I don't what they are doing wrong but they are doing something wrong and not finding out what they're doing wrong because they're not testing and they're not listening to users.

Nobody consulted me about their decision not to run fiber by my house. If some committee decides to make ssh bloated they are, together with the others, conspiring to steal my livelihood and I think it would be fair for me to sue them for the $50k it would take to run that fiber myself.

It's OK if you work for Google where there is limitless dark fiber but what about people in African countries?

It's the typical corporate attitude where latency never matters: Adobe thinks it is totally normal that it takes 1-5s for a keystroke to appear when you are typing into Dreamweaver.

gucci-on-fleek16 days ago

I agree with your general point that most companies/projects do a terrible job optimizing for slow computers/networks, but OpenSSH is from the OpenBSD people, who are well-known for supporting ancient hardware [0]. Picking a random architecture, they fully support a system with only 64MB of memory [1], and the base install includes SSH. So I suspect that OpenSSH is fairly well tested on crappy computers/networks.

[0]: https://www.openbsd.org/plat.html

[1]: https://www.openbsd.org/landisk.html#hardware

starttoaster16 days ago

There's a good chance you have other options. Regardless of how you feel about the company's head, Starlink would probably be one of them, with likely better performance than you're dealing with on ADSL.

But you cannot just sue a company because their network connected software doesn't work well on slow networks. Let alone a project like OpenSSH. It would be like me suing a game studio because my PC doesn't meet their listed minimum requirements to play the game.

PaulHoule16 days ago

Hey, it is one thing to buy a new computer, it is another thing to ask people to move.

A better analogy is a bank redlining neighborhoods. The cost to run fiber to difficult rural locations pays itself easily if you look at a 25-year time span and is an order of magnitude less than building a new housing unit on the West Coast.

starttoaster15 days ago

> another thing to ask people to move.

One half of my comment was actually about how you most likely have a better performing alternative option right where you already live. And even if you didn't, they're not asking you to move. You could argue they're not even asking you to use their software, you're electing to.

SAI_Peregrinus15 days ago

It's OSS with no warranty. You can compile it yourself with the option disabled. It's only ever on for pty connections (physical user with a keyboard), there's no added traffic for ttys.

Refreeze522416 days ago

You're not ok with a security/privacy tool using defensive techniques because of ... the lack of fiber in Africa?

PaulHoule16 days ago

My backyard but people will take Africa more seriously than anywhere in the US 2 miles from the end of cable.

lokar16 days ago

The openssh team does not owe you anything.

If you want a “1990s” mode, add it yourself or pay some to do it for you.

layer816 days ago

> One thing you notice if you have ADSL

This is funny to me, because ADSL used to be the fast thing, as opposed to dialup modems.

bergen16 days ago

You just opened a huge nostalgia portal, never thought that Dreamweaver would still be around, I used that somewhere around 2003 I believe. Good memories

PaulHoule16 days ago

Frankly I wish there was an HTML editor that delivers on what it promised. I mean, markdown is almost as rife with edge cases as YAML and somehow the link syntax still eludes me. If we could “just” template by merging at the DOM level and had decent HTML editors the world would be a different place. But yeah, Adobe probably thinks Dreamweaver isn’t worth maintaining just as they seem to think Photoshop is barely worth maintaining (they keep adding AI features that sorta work but the foundations seem to be much worse than Illustrator)

qudat15 days ago

Nice job! I need to learn how to use tcpdump apparently

almosthere15 days ago

Because we stopped coding for performance years ago.

dgan15 days ago

"The smoking gun!" got me laughing, i am not a native english speaker and only ever seen that expression from Claude, and who knew? Its gaining popularity!

bibimsz15 days ago

I got 99 packets but an SSH aint one

fuxirheu15 days ago

How do the HPN patches compare?

pixl9716 days ago

>very confidently told me that my tcpdump output was normal ssh behavior:

I mean, for modern version of Openssh it's not exactly wrong. The failure was to tell you why that is the normal behavior.

jaimex216 days ago

I loled and closed the article after 'I am working on a high-performance game that runs over ssh.'

Vibe coders man...

gafferongames15 days ago

Amen brother

whiterook616 days ago

Tell me more about this game!

jaimex216 days ago

It's vibe coded

zoobab15 days ago

Just replace it with zeromq with curvemq.

I could vibecode an SSH zmq daemon in an afternoon.

blabla_bla15 days ago

SSH now deliberately sends many dummy (“chaff”) packets per keystroke to obscure typing patterns and defeat keystroke-timing attacks. This privacy feature makes a single keypress look like heavy network activity, explaining why it can generate around 100 packets.

gafferongames15 days ago

Just wait until they discover head of line blocking

taegee15 days ago

No TLDR. -.-

lighthouse121215 days ago

The 2023 timing obfuscation is a nice case study in security defaults vs edge cases. Most SSH users won't notice 100 packets per keystroke - it's noise in the bandwidth budget. But for high-frequency terminal apps, it becomes the dominant cost. At 2000 concurrent players updating 80x60 chars at 10fps, a custom protocol might be the right answer regardless of obfuscation settings.

fc417fc80215 days ago

You'd think the cover traffic would automatically cut out once the connection reached a certain rate though.

sam_lowry_15 days ago

Just think of the trees burnt in the name of security!

Sebb76715 days ago

Each of our devices spents a lot of energy dedicated to encryption. By now, all disks you did not set up manually are most likely encrypted and hardly any unencrypted package will travel out of your network. That's not to mention the tons of load and dedicated hardware we have just to terminate https and scan traffic for suspicious activity or the hardware being replaced because it's internal security triggered/broke.

In a perfect world, we could send all traffic completely unencrypted and never scan for a malicious payload, saving all that energy and hardware. But we do not live in that world and drawing the line with this minor, mostly unintrusive security feature seems strange.

Lerc15 days ago

That's the judgement made with all consumption of energy. The benefits weighed against the costs.

Because of the harms of environmental change, there should be pressure placed to avoid damaging ways to generate that energy.

When people complain about the amount of energy being used, they are making the judgement on the benefits. This is subjective and people do not agree on the benefits. The argument you shouldn't do this because of the energy consumed is implicitly saying "My judgement on the worth of this supercedes yours"

Pretty soon it devolves into criticizing the energy use of things you just don't like.

A society has to accept that people have different opinions on things. That includes what it is worth using energy for.

Producing clean energy is something everyone should be able to get behind. There is a solid consensus that it would make a better world.

+1
tgma15 days ago
goda9015 days ago

> In a perfect world, we could send all traffic completely unencrypted and never scan for a malicious payload, saving all that energy and hardware.

In a world with such social cohesion, we'd be defeated by an alien species being able to quickly interpret and exploit our technology like in the hit film Independence Day(note, we're the defeating alien species in this example). https://www.youtube.com/watch?v=9DIjBGierkA

sam_lowry_15 days ago

Shouldn't we sacrifice some security for convenience? And shouldn't we at least have a public discussion where to draw the line?

I already don't encrypt my Pinebook storage, because the device is low-powered.

I now disabled ObscureKeystrokeTiming on the ssh clients where it does not matter. And it should not matter in 99.9999% of cases.

P.S. There's a good reason airline frequencies are unencrypted AM and I hope IT "security" mindset does not reach its dirty hands up the air.

fc417fc80215 days ago

Airline isn't about power consumption but rather reliability. You don't introduce failure modes to safety critical systems unless absolutely necessary.

Meanwhile the power consumption of a few extra packets or even AES on your block storage device is approximately nothing relative to the other things the device is doing. Unless the CPU or GPU is going full tilt the screen on a mobile device consumes more power than the rest of the system combined (not sure about a laptop but it's likely a similar story).

It's a bit like worrying about saving a single glass of drinking water, then turning around and hopping in the shower for an hour. Or not flushing the toilet then immediately drawing a bath.

alt18715 days ago

I can think of a few things that burn more energy per second that I'll burn in my entire lifetime via the use of encryption.

Coincidentally, they're all, somehow, insanely useless.

KennyBlanken15 days ago

According to my Macbook Pro's energy sensors the predominant user of energy is the screen backlight, most of the time.

Crypto functions are so optimized in hardware that their energy consumption is insignificant...

gogasca16 days ago

[dead]

Aachen12 days ago

TL;DR it is keystroke timing obfuscation (of course)

raggi16 days ago

> I am working on a high-performance game that runs over ssh.

WAT. Please no.

shitter16 days ago

Why not? If it's high-performance, it's fine.

qudat15 days ago

SSH suffers from tcp-in-tcp issues which means it’ll always take a performance hit over other protocols

PunchyHamster15 days ago

If you spend entire CPU to process few megabits of SSH traffic, it isn't high performance

pseidemann16 days ago

Performing with highly elevated privileges? (Joke)

jabedude16 days ago

ssh the protocol doesn't imply any privileges of any kind

raggi16 days ago

Unless you leave your ssh agent on, then it very much does.