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782 points2 monthsboing.greg.technology
junon2 months ago

Love this. Had to cheat, naturally.

    setInterval(()=>{const canvas=document.getElementById('canvas');const startX=266;const startY=198;const rect=canvas.getBoundingClientRect();const startClientX=rect.left+startX;const startClientY=rect.top+startY;let endClientX,endClientY,distance;do{endClientX=Math.random()*window.innerWidth;endClientY=Math.random()*window.innerHeight;const dx=endClientX-startClientX;const dy=endClientY-startClientY;distance=Math.sqrt(dx*dx+dy*dy)}while(distance<25);const dispatchMouseEvent=(type,target,clientX,clientY)=>{const event=new MouseEvent(type,{view:window,bubbles:true,cancelable:true,clientX:clientX,clientY:clientY,screenX:clientX+window.screenX,screenY:clientY+window.screenY,buttons:type==='mouseup'?0:1,button:0});target.dispatchEvent(event)};dispatchMouseEvent('mousedown',canvas,startClientX,startClientY);setTimeout(()=>{dispatchMouseEvent('mousemove',window,endClientX,endClientY);setTimeout(()=>{dispatchMouseEvent('mouseup',window,endClientX,endClientY)},1);},1);},1);
InsomniacL2 months ago

Waiting for somebody to write the code to recreate the Star Wars Imperial March: https://www.youtube.com/watch?v=-NDLlWtudpE

Bewelge2 months ago

Only the first few notes

(function () { function rateToDistance(rate) { const minR = 0.09; const maxR = 4.65; if (rate < minR) rate = minR; if (rate > maxR) rate = maxR; const t = (rate - minR) / (maxR - minR); return 400 * t; } function dispatchMouseEvent(type, target, clientX, clientY) { const event = new MouseEvent(type, { view: window, bubbles: true, cancelable: true, clientX, clientY, screenX: clientX + window.screenX, screenY: clientY + window.screenY, buttons: type === "mouseup" ? 0 : 1, button: 0, }); target.dispatchEvent(event); } const canvas = document.getElementById("canvas"); function triggerPull(distance) { const rect = canvas.getBoundingClientRect(); const startX = 266; const startY = 198; const startClientX = rect.left + startX; const startClientY = rect.top + startY; const endClientX = startClientX + distance; const endClientY = startClientY; return new Promise(resolve => { dispatchMouseEvent("mousedown", canvas, startClientX, startClientY); setTimeout(() => { dispatchMouseEvent("mousemove", canvas, endClientX, endClientY); setTimeout(() => { dispatchMouseEvent("mouseup", canvas, endClientX, endClientY); resolve(); }, 50); }, 50); }); } const semitones = 12; const notes = { G: Math.pow(4, -9 / semitones), A: Math.pow(4, -7 / semitones), B: Math.pow(4, -5 / semitones), C2: Math.pow(4, -4 / semitones), D2: Math.pow(4, -2 / semitones), E2: Math.pow(4, -0 / semitones), F2: Math.pow(4, 2 / semitones), G2: Math.pow(4, 4 / semitones), }; async function playWithPitch(rate) { const r = rateToDistance(rate); await triggerPull(r); } async function playScale() { const qrt = 200; const hlf = 400; const fll = 800; const pause = 15; const playNote = async (note, dur) => { await playWithPitch(note); await new Promise(res => setTimeout(res, dur)); }; const loop = async () => { await playNote(notes.E2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.E2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.E2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.C2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.G2, qrt); await playNote(notes.E2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.C2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.G2, qrt); await playNote(notes.E2, fll); await new Promise(res => setTimeout(res, pause)); await new Promise(res => setTimeout(res, pause)); await new Promise(res => setTimeout(res, pause)); }; await loop(); await loop(); await loop(); } playScale(); })();

port112 months ago

Humanity could be busy with silly, amazing stuff like this, but we playin'…

ianberdin2 months ago
gregsadetsky2 months ago

DAMN. can you try to bring in my physics code (err it'd have to be 3d-ified, but still)? was this oneshotted-ish?

cheers, 3d is glorious.

ianberdin2 months ago

A few shots actually. Took 5 minutes and a few dollars for Opus 4.5.

blensor2 months ago

I don't think you need to move the mouse, you just need to click slightly offcenter while still bein inside the ball.

junon2 months ago

I was looking at the source and it appeared there was special handling on the mousemove event. I also had to introduce timeouts, otherwise it wouldn't work (not entirely sure why). So was being safer since I didn't want this to become a time sink :D

jesse__2 months ago

take my upvote. That's hilarious

Bewelge2 months ago

Almost gave up getting this to work...

(function () { function rateToDistance(rate) { const minR = 0.09; const maxR = 4.65; if (rate < minR) rate = minR; if (rate > maxR) rate = maxR; const t = (rate - minR) / (maxR - minR); return 400 * t; } function dispatchMouseEvent(type, target, clientX, clientY) { const event = new MouseEvent(type, { view: window, bubbles: true, cancelable: true, clientX, clientY, screenX: clientX + window.screenX, screenY: clientY + window.screenY, buttons: type === "mouseup" ? 0 : 1, button: 0, }); target.dispatchEvent(event); } const canvas = document.getElementById("canvas"); function triggerPull(distance) { const rect = canvas.getBoundingClientRect(); const startX = 266; const startY = 198; const startClientX = rect.left + startX; const startClientY = rect.top + startY; const endClientX = startClientX + distance; const endClientY = startClientY; return new Promise(resolve => { dispatchMouseEvent("mousedown", canvas, startClientX, startClientY); setTimeout(() => { dispatchMouseEvent("mousemove", window, endClientX, endClientY); setTimeout(() => { dispatchMouseEvent("mouseup", window, endClientX, endClientY); resolve(); }, 50); }, 50); }); } const semitones = 12; const notes = { G: Math.pow(4, -9 / semitones), A: Math.pow(4, -7 / semitones), B: Math.pow(4, -5 / semitones), C2: Math.pow(4, -4 / semitones), D2: Math.pow(4, -2 / semitones), E2: Math.pow(4, -0 / semitones), F2: Math.pow(4, 2 / semitones), G2: Math.pow(4, 4 / semitones), }; async function playWithPitch(rate) { const r = rateToDistance(rate); await triggerPull(r); } async function playScale() { const qrt = 200; const hlf = 400; const fll = 800; const pause = 15; const playNote = async (note, dur) => { await playWithPitch(note); await new Promise(res => setTimeout(res, dur)); }; const loop = async () => { await playNote(notes.C2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.D2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.G, hlf); await new Promise(res => setTimeout(res, pause)); await playNote(notes.D2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.E2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.G2, qrt); await playNote(notes.F2, qrt); await playNote(notes.E2, qrt); await new Promise(res => setTimeout(res, pause)); await playNote(notes.C2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.D2, fll); await new Promise(res => setTimeout(res, pause)); await playNote(notes.G, fll); await new Promise(res => setTimeout(res, pause)); await new Promise(res => setTimeout(res, pause)); await playNote(notes.G, qrt); await playNote(notes.G, qrt); await playNote(notes.A, qrt); await playNote(notes.C2, qrt); await new Promise(res => setTimeout(res, pause)); await playNote(notes.C2, qrt); await new Promise(res => setTimeout(res, pause)); }; await loop(); await loop(); await loop(); } playScale(); })();

BowBun2 months ago

BoingBoingBoingBoingBoing

ngkw2 months ago

I love this.

ivanjermakov2 months ago

    while true; do curl -X POST -Ss https://respected-accordion-31461.ondis.co/boing &; sleep 0.1; done
gregsadetsky2 months ago

please don't, but I can't stop you. :-) thanks!

junon2 months ago

When I wrote this there wasn't a leaderboard, and that wasn't the point of the cheat anyway. Was only later I noticed the network requests starting to hit after boinging.

coffeecoders2 months ago

Funny thing: this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring actually looks fake and too stiff. But if you let the animation wobble a bit more and slow down the damping, our brain reads it as weight and squishiness.

It’s basically controlled sloppiness.

dataflow2 months ago

> this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring

Confused. Perfect physics means perfectly simulating reality, not perfectly simulating an unreal idealized formula. Are you saying Hooke's law doesn't feel realistic or are you saying a simulator for a realistic spring doesn't feel realistic?

luanmuniz2 months ago

In reality, nothing is perfect. Materials are never 100% one material. Rustness is imperfection, the weight and material of the ball, and the place it's attached are also consideration points, how firmly it is attached, and with which material. A "perfect" simulation of the spring itself would have to consider all these variables, and they almost never do.

zamadatix2 months ago

And even if you somehow included "everything" with the "perfect" equations, you'll end up with a lot of stuff which does not have a good closed form solution anyways and good luck getting that running (e.g. the dynamics around the air resistance/sound generation) via approximations both accurate enough that it looks better than "faking it" and fast enough that it's actually usable interactively.

This leads to what GP was saying: many just cut things off at "Hooke's law simulates a spring, so I'll use that, but the rest is a bit too much to fit so I won't do it" but "Hooke's law simulates a spring but adding a bit of not-physics based fluff approximates all the rest" actually gives far superior results even though it doesn't only use perfect physics equations as the former did.

stavros2 months ago

I think they mean that "ideal" springs don't feel realistic (because they aren't).

skrebbel2 months ago

Elasto Mania is a great game from decades ago (but still for sale!) that exploits this fact to a hilarious extent. You control a motor bike with excessively wobbly physics making all kinds of stunts possible (and necessary, to complete the levels) that are spectacular and surprising.

https://elastomania.com/

dom962 months ago

I remember playing this game when I was like 12 years old, good times

ngcazz2 months ago

Also worth checking out, the FOSS clone X-Moto

apgwoz2 months ago

Wait. Is Jelly Car basically a rethinking of this? I never managed to have the elasto games, but looking at the trailer, there’s a lot of similarities.

finger2 months ago

I spent thousands of hours on that game.. just too good :)

marginalia_nu2 months ago

Hooke's law is what's not not perfect physics, but an idealized version of a spring. No real spring (that we'd recognize as a spring) actually obeys it perfectly, because there is damping and friction and a bunch of things that Hooke's law does not factor in.

To get somewhat more realistic model of a spring, you a damping term, which turns it into an ODE[1].

[1] https://en.wikipedia.org/wiki/Mass-spring-damper_model

iamflimflam12 months ago

Same is true in a lot of old platformer games. Real physics feels horrible.

faeyanpiraat2 months ago

Yeah, I really like the low gravity during my dreams

SAI_Peregrinus2 months ago

Hooke's law only accounts for the force the spring applies, not the mass of the spring itself. Once you have to account for the mass of the spring, how that mass distribution changes as the string stretches & compresses, and how that alters the momentum it quickly loses its simplicity. That's far too difficult to do by hand, but it's what the real world does so I'd rather say that Hooke's law is a first-order approximation of spring force, not a perfect law for describing linear spring behavior.

mythz2 months ago

This takes me back a few years when the first of my Uni friends had a baby, they spoiled him with so many toys that their lounge room was like an obstacle field where you had to be careful where to step, but despite all his toys the baby spent all his time while I was there playing with the door spring.

There's something therapeutic about door springs, that you just have to stop and play with it.

brcmthrowaway2 months ago

Jesus christ, who has a baby during university

defrost2 months ago

* I recall when the first of my primary school friends had a baby ... some years after we all left primary school.

* I recall when Cheryl had her first baby while at University. I also recall when she had her second.

~ https://en.wikipedia.org/wiki/Cheryl_Praeger

Maybe work on making more insightful and considered comments: https://news.ycombinator.com/threads?id=brcmthrowaway

analogears2 months ago

This reminds me why simple single-purpose web toys used to be so satisfying. No account, no onboarding, no "upgrade to pro" - just a thing that does one thing well. The world counter is a nice touch without being gamified into oblivion..

dfex2 months ago

Finally!

Time to recreate the classic: https://www.youtube.com/shorts/pTgJaJYHIAs

mavamaarten2 months ago

Heh. I expected it to be this one https://youtube.com/shorts/ocvBI_vtJwA

mhall2 months ago
codeulike2 months ago

It doesnt boing rotationally, only in a straight line. Like the spring isn't really there.

If I bend it right round to one side so the spring is curved I expect it to bounce round to the other side.

gregsadetsky2 months ago

you are right - just improved this and I think it looks a lot better (deploying now)

thanks!

codeulike2 months ago

The dream of agile exemplified

reactordev2 months ago

That’s got to be one of the most satisfying things ever. The real device was a darling invention and this is a faithful recreation of the experience of being in time out in the 80s.

modeless2 months ago

I would love to see an accurately simulated version of this, à la https://www.engine-sim.parts/

TheAceOfHearts2 months ago

Any consideration on sharing the unminified code? I was a bit curious to read through the code and it seems like such a shame to keep it obfuscated. From a quick perusal, it seems like the bulk of the code comes from howler.js (a sound library), and the core functionality is conveniently implemented below the mobile template.

gregsadetsky2 months ago
mmabbq2 months ago

Turns out I was curious too, so I tried to de-minify it myself. Now I get to see how close I was.

https://pastebin.com/FKyz20LG

sixtyj2 months ago

Online unminifier doesn’t work? E.g. https://www.unminify2.com/

coffeecoders2 months ago

[flagged]

lionkor2 months ago

If they wanted an AI answer, surely they would have asked AI

gnarlouse2 months ago

@gregasadetsky: you should make it social… you know, like, just because. Like I want to be able to send my sister my latest “Boing,” and see what she thinks of my technique.

gregsadetsky2 months ago

how would that work haha. "send last boing"? and it's a permalink.... and it repeats the boing??? I'm... considering it! :-)

gnarlouse2 months ago

Think of it like the Bro App from “Silicon Valley”, just with the charm of a doorstop. ;D

jonplackett2 months ago

Oh it needs a total boings by everyone counter!

gregsadetsky2 months ago

alright, I implemented a world boing counter :-) thanks for the great idea

kentiko2 months ago

Nice, could you share how you implemented it?

gregsadetsky2 months ago

Flask + SQLite in WAL mode.

In-memory ip address rate limiting.

Hosted and deployed on a ~$20 EC2 server using the open source tool I've been working on, https://disco.cloud/

We were at ~120 requests/second earlier and it took it on, no sweat.

jonplackett2 months ago

May be worth sending your boings in batches!

jonplackett2 months ago

Amazing! The numbers are insane already! What is the average boing per user?

gregsadetsky2 months ago

Ooh, great question! I don’t record IPs so can’t say unfortunately.

efilife2 months ago

I can say I boinged 39 times

doubleorseven2 months ago

maybe also de-boing the boining now that it's calling the server. i think the js script pasted here will show you it's needed

gregsadetsky2 months ago

there's rate limiting so the script posted in this thread actually mostly hits 429s :-) but yeah, great pointer

dmje2 months ago

Total boing heatmap!

gregsadetsky2 months ago

I considered it for a minute, but then I remembered https://xkcd.com/1138/ .. ha. but let me know if you have other thoughts about this

apgwoz2 months ago

Heatmap based on coordinates of the start of the boing!

+1
gregsadetsky2 months ago
dmje2 months ago

ha :-)

alex4404402 months ago

If you were Elon you would claim it's an early alpha of a world simulator that in a year will be able to perfectly predict weather and stock market.

prodigycorp2 months ago

i love this. it reminds me of simpler times when we’d have iphone apps/games that would explore a single mechanic and implement it really well.

aetherspawn2 months ago

The sound is not physics based, the boing sound keeps going if you grab the head, likewise sometimes the sound ends before the vibration finishes.

gregsadetsky2 months ago

Well spotted! I'd love a synthesized version - if anyone has pointers.

pierrec2 months ago

Having done a fair amount of audio physical modeling, I'll just say a synthesized version that's both fast and realistic would be possible but difficult. The difficulty is at least "it would make an impressive presentation at DAFx [1]", though I might be underestimating it, and it's more "you could make it your master's thesis at CCRMA [2]"

Ideal springs are a common, simple element in this field, but this kind of spring is very much not that.

You're probably better off improving the sample-based version by fading out the audio when necessary and using different samples based on the way it's triggered. If you have "ultra-dry" samples (maybe taken with a contact mic), you can add a convolution effect with a well-chosen impulse response, this will allow you to sharply cut off or adjust the audio and still have a natural-sounding tail.

[1] https://www.dafx.de/

[2] https://ccrma.stanford.edu/

gregsadetsky2 months ago

I'm extremely grateful for this. My most deeply held secret is that I wish I could do this for a living - digitally modeling weird/beautiful objects/instruments and work on that forever haha. (And maybe make pedals out of them, I don't know)

If you don't mind humoring me (I'm quite the novice in this field), if I automated the recording of "all" possible positions for a spring (say I had a motor positioned in a way that would let me pull the spring in any polar direction), would that make modeling potentially easier?

There might be a "train an AI, here's 1000 recordings" angle, but I'm not necessarily interested in/asking about that.

Just strictly for modeling, would it help the R&D phase to have a lot of high sample rate recordings? Thanks a lot!

P.S. Also, if you have a good intro to DSP class/book, I'd love to hear it. I know about a few, but a recc is always appreciated

+1
pierrec2 months ago
ethmarks2 months ago

I noticed that the boing sound gets deeper and lower with smaller-magnitude boings. Is the boing audio generated procedurally/realistically in response to the physics of the boing, or is just playing a premade boing sound effect that's dynamically pitch shifted?

junon2 months ago

The original is pretty low, it appears to be sped up. Check the network panel.

cons0le2 months ago

Finally something I actually want to pay for!! Give us a premium tier with exclusive boingers plz

structuredPizza2 months ago

A16z is already working on the ipo

cr125rider2 months ago

Oh random Flash apps, how I miss you

victorbuilds2 months ago
gnarlouse2 months ago

Is this physics based audio?

gregsadetsky2 months ago

It's not, unfortunately. I'd love to find a synthesized version of a boing sound. Perhaps some folks with modular experience could chime in?

gnarlouse2 months ago

My best offering is the engine sim which may or may not have a lib. https://github.com/ange-yaghi/engine-sim If nothing else, it’s a brilliant, novel oddity.

zer0tonin2 months ago

I don't think so

texuf2 months ago

TIL I don't know how to “unmute” my device anymore. My new-ish iPhone doesn't have a physical switch on the side and I can’t find it in the settings in the pulldown menu.

gregsadetsky2 months ago

Oh good point sorry. If you open the Control Center (drag down from the top left, typically), there should be a bell icon..?

That, or Settings -> Sounds & Haptics -> Silent Mode ?

gmac2 months ago

I just got an iPhone 17, and presumably because it inherited its Control Centre configuration from the 13 it replaces (which had a physical switch) the silent mode toggle was not present. Tap and hold in an empty space to edit the controls and add it in.

texuf2 months ago

That was it! Theres a little Add a Control prompt at the bottom after the long press and I found the bell. Thank you. Huge oversight from the dev team, dang.

satvikpendem2 months ago

Very fun and nostalgic. The head of the boinger doesn't seem to exactly follow the cursor/finger however, at least on mobile, it always arcs.

gregsadetsky2 months ago

Are you seeing the small dotted lines when pulling very far? It's meant to show the applied tension

satvikpendem2 months ago

I see it now, I was using the Dark Reader extension which covered it up, looks good now.

____tom____2 months ago

There seems to be a minor bug. When I switch tabs and come back, sometimes the spring is moving. Some times a small amount, and other times it appears to be streched to the max, and extending off the top and bottom of the screen, until it calms down.

Safari, Mac.

mg2 months ago

I just wanted to write about a similar observation when using it in FireFox on Linux:

When wiggle the spring, keep the mouse inside the white area until it is at rest, press CTRL+u to see the source code, move the mouse to close the source code tab and close it - for some magical reason the spring is moving again for a little bit.

gregsadetsky2 months ago

Yes, good sleuthing, that was one of the last remaining things I wanted to fix before launching.

Just fixed, should be live soon.

egeres2 months ago

Amazing to see software like this without sign-in requirements or paid subscriptions!

qwertytyyuu2 months ago

As a phone user, I hate you, I hate how good this is. That counter is just mocking me.

e1gen-v2 months ago

If you manage to push it all the way down directly in the middle it boings forever

OuterVale2 months ago

This is the natural thing to make with this tool: https://youtube.com/watch?v=5VGLPP70Xtw

sam-cop-vimes2 months ago

I wasn't hearing the sound initially so I thought it wasn't working in Firefox. Put the sound all the way up and boinged again. Made me jump out of my seat. Hilarious :-)

HelloUsername2 months ago

I have no sound on ff ios, volume 100%

gregsadetsky2 months ago

Make sure to unmute your device - either using the physical mute rocker on older iPhones, or by disabling Silent Mode (tap the bell in the Control Center)

HelloUsername2 months ago

That already was the case; no sound

+1
gregsadetsky2 months ago
mrlonglong2 months ago

Going to give this to a cat to play with, see if he enjoys it

naich2 months ago

I had to stop at 100 or I would have been there all day.

cassettelabs2 months ago

I was hypnotized for 10 minutes. This is amazing. The .technology tld is hilarious. Reminds me of technologia memes

uriee2 months ago

Man, slow MO + plot the vibration freq on the axis.

gregsadetsky2 months ago

added slomo mode! it's great, thank you!

ianberdin2 months ago

Challenge accepted: https://boing.playcode.io.

three.js, audio generating.

ianberdin2 months ago
Quizzical42302 months ago

Love this! It's highly addictive. (No guilt)

foobarbecue2 months ago

It's broken! Now when I boing it, it goes totally wild instead of behaving as expected. Did somebody hack it?

gregsadetsky2 months ago

there are very specific starting points that do go wild - but it should mostly not show you those (and I should add some protection for it)

try reloading again?

gregsadetsky2 months ago

fixed!

foobarbecue2 months ago

All points are going crazy...

abhinavsns2 months ago

There seems to be a bug. If I catch it mid boing, the sound doesn't stop.

gregsadetsky2 months ago

very good observation! just fixed and pushed

29athrowaway2 months ago

I noticed that the sound changes depending on how you interact with it. Neat

tdeck2 months ago

I'm slightly ashamed of how many times I boinged this. Great work!

xpe2 months ago

Anyone want to commission an AI to make a sequel called Boing or Krill where you have to choose between boinging the spring or playing a game of snake (drawn as a line of krill)?

oyaa522 months ago

This is so comforting I love it!!!

Ylpertnodi2 months ago

Could you include a dark mode? Great fun.

gregsadetsky2 months ago

just did! thank you

nopurpose2 months ago

How many before you stopped? I am at 37.

ku1ik2 months ago

103. Was curious if there’s any prize for hitting 100 :)

ProllyInfamous2 months ago

>prize for hitting 100 :)

https://www.decisionproblem.com/paperclips/

You can hate me and/or close the window at any point, friend...

arbol2 months ago

Same, I thought it might be like cookie clicker

arbol2 months ago

230

ramnik102 months ago

I liked it, would love to code it

brcmthrowaway2 months ago

AI?

gregsadetsky2 months ago

Yes! I've been toying with this project idea for a few ~months, trying out most of the models out there. The physics and the look of the spring would come out quite crazy looking, so I put it on the back burner.

This is not an ad, there's no affiliate link... but the physics & drawing code were one shot by the recently released Gemini 3 Pro. It was pretty incredible to see. Additional tweaks & boing counter server by Claude Code.

brcmthrowaway2 months ago

Sad

gregsadetsky2 months ago

Sorry to disappoint you!

bitcrshr2 months ago

I needed this. Thank you.

rezmason2 months ago

There goes my evening.

thenthenthen2 months ago

Can we add accelerometer support? :D

gregsadetsky2 months ago

on iOS at least, that requires an additional permission, and it would take some work to get the feeling right on both iOS and Android

but I agree - I have some other mono-site-ideas like these in mind, and I think that the accelerator could be very fun. thanks for the suggestion!

jesse__2 months ago

boingboingboing

johnwheeler2 months ago

Most excellent.

akho2 months ago

when haptics

gregsadetsky2 months ago

I would love to, but iOS support doesn't seem possible - there's a trick [0] to make a hacky haptic vibration in javascript, but it doesn't work with the kinds of events here of drag&release. And (lame excuse, but) I don't have an Android phone to test the haptics to make sure they're semi realistic.

This might have to wait for the native app versions ha.

[0] https://progressier.com/pwa-capabilities/vibration-api

fHr2 months ago

absolute peak, love it

karanveer2 months ago

so satisfying.

catapart2 months ago

fantasitic

doppelgunner2 months ago

[dead]

supareya2 months ago

[dead]

badmonster2 months ago

[flagged]